"skill_begin skill_name = [s_dance_of_medusa1] /* [댄스 오브 메두사] */ skill_id = 367 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per};{p_defence_trait;trait_turn_stone;100}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 53 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 40 lv_bonus_rate = 1 basic_property =
men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_turn_stone} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none} multi_class = 0 olymp
skill_begin skill_name = [s_dance_of_medusa_chance15] /* [댄스 오브 메두사] */ skill_id = 367 level = 115 operate_type = A2 magic_level = 85self_effect = {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen;{all};-100;per};{p_defence_trait;trait_turn_stone;100}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 53 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 80 lv_bonus_rate = 1 basic_property =
men abnormal_time = 10 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_turn_stone} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none} multi_class
skill_begin skill_name = [s_dance_of_medusa_cost15] /* [댄스 오브 메두사] */ skill_id = 367 level = 215 operate_type = A2 magic_level = 85 self_effect
= {} effect = {{p_block_act};{p_block_getdamage;block_hp};{p_block_getdamage;block_mp};{p_block_buff};{p_block_debuff};{p_hp_regen {all};-100;per};{p_defence_trait;trait_turn_stone;100}} end_effect = {} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 53 cast_range = -1 effective_range = -1 skill_hit_time = 2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15 activate_rate = 55 lv_bonus_rate = 1 basic_property =
men abnormal_time = 25 abnormal_lv = 1 abnormal_type = turn_stone abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_earth;20} trait = {trait_turn_stone} effect_point = -666 target_type = self affect_scope = point_blank affect_range = 150 affect_object = not_friend affect_limit = {10;10} next_action = none abnormal_visual_effect = {ave_flesh_stone} debuff = 1 ride_state = {@ride_none} multi_class = 0 olympiad_use = 1