Scryde x1000 Comprehensive Dreadnought Balance Review: Broken Stun Mechanics & Tank/Elder Over-Tuning

antonkamenov

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By: TITO

Hello administration and community,

I am writing this post to bring attention to the critical state of the Dreadnought (Warlord) class on the x1000 server, alongside a few other glaring balance issues in the current Olympiad meta. As a veteran Scryde 2 player, it is clear that certain custom modifications have left the Dreadnought completely unplayable, while other classes are heavily over-tuned.

Here is a detailed breakdown of the current bugs and balance issues:


1. Dreadnought Stun Mechanics & Land Rate (Completely Broken)

  • 0% Real Land Rate: The stun land rate for Dreadnought is hovering close to zero. Even when fighting opponents wearing armor sets with absolutely no stun resistance, stuns consistently fail to land.

  • Olympiad Statistics: Out of 10 matches, I land a maximum of 2 to 4 stuns combined across all matches.

  • Abnormal Duration: When a stun miraculously lands, the duration is severely bugged, lasting only 1 to 2 seconds maximum.

  • Class Performance: Since Warlord inherently suffers from low base damage, low running speed, low M.Def, low attack speed, low accuracy, low critical rate, and even low p.def removing its crowd-control (stun) capability makes the class entirely useless.

  • The Revival Issue: While the modification allowing Revival to be used above 10% HP is a positive change, it does not compensate for the fact that the rest of the class kit is entirely broken.

2. Skill Bugs (Shock Blast / Dread Pool / Provoke)

  • Shock Blast / Dread Pool: The land rate for these essential debuffs is practically 0%.
  • Provoke: This skill does not work on players at all; it currently only affects PvE monsters.

3. Over-Tuned Tank Damage (Eva's Templar & Shillien Knight)

The current damage output of tanks using bows is completely abnormal and un-blanced:

  • Shillien Knight: Hitting for 4–5k on Robe armor and 2–3k on Heavy armor (without Spirit of Shilen active).
  • Eva's Templar: Hitting for 3–4k on Robe armor and 1–2k on Heavy armor with a bow, without any additional active effects.
  • This level of ranged damage from defensive tank classes completely breaks the archetypal balance of the game.

4. Elven/Dark Elven Elders Trance Bug vs. Doombringer Disarm

  • 100% Trance Land Rate: Trance seems completely bugged, landing at a 100% rate even against targets with full sleep resistance. I experienced being slept 4 out of 4 times by an Elder using Trance.

  • Broken Disarm Rate: Conversely, Disarm land rates feel completely nerfed. In the same matchups, Disarm landed 0 out of 7 times against the Elder.



Suggested Solutions for Balance:
  1. Fix Dreadnought Stuns: Restore the proper base land rate and duration for all polearm stuns, taking into account the opponent's actual resistances.
  2. Rework Provoke: Make Provoke viable in PvP. It should function similarly to a Tank’s aggression skill, forcing target switching, and optionally apply a small P.Def reduction debuff to make the Warlord a viable threat.
  3. Normalize Bow Damage for Tanks: Reduce the scaling of bow damage for ET and SK to reasonable classic/custom limits.
  4. Fix Trance/Sleep Resistances: Review the magic debuff landing formulas, specifically regarding Trance against high-resist targets.
Many aspects of the game have been modified on this server, but the Dreadnought has not just been forgotten—it has been made entirely unplayable. Please look into the formulas and scripts for these skills.

Thank you for your time and consideration. I look forward to an official response.

Best regards: TITO


 
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Stubborn

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а ты чё антоха, не осилил написать не на аляулюйском?
а по сабжу, тито пошёл на ***, срал ему на воротник. Абсолютно нулячий ****ос, что за вла, что за фса, что за берса. Бездарная ***ня с жёлтыми зубами и болотом под ногтями хочет держать фул олимп в стане и бить по пол хп одним скилом.
 

TENEBRIUS

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Парень напомнил мне Хризантему с х50, чел хуярил на Вле в фул буст от стана, и хлопком бил в фул танка в уд по 7000 к и ныл что все плохо надо ещё добавить не хватает
 
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