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By: TITO
Hello administration and community,
I am writing this post to bring attention to the critical state of the Dreadnought (Warlord) class on the x1000 server, alongside a few other glaring balance issues in the current Olympiad meta. As a veteran Scryde 2 player, it is clear that certain custom modifications have left the Dreadnought completely unplayable, while other classes are heavily over-tuned.
Here is a detailed breakdown of the current bugs and balance issues:
1. Dreadnought Stun Mechanics & Land Rate (Completely Broken)
- 0% Real Land Rate: The stun land rate for Dreadnought is hovering close to zero. Even when fighting opponents wearing armor sets with absolutely no stun resistance, stuns consistently fail to land.
- Olympiad Statistics: Out of 10 matches, I land a maximum of 2 to 4 stuns combined across all matches.
- Abnormal Duration: When a stun miraculously lands, the duration is severely bugged, lasting only 1 to 2 seconds maximum.
- Class Performance: Since Warlord inherently suffers from low base damage, low running speed, low M.Def, low attack speed, low accuracy, low critical rate, and even low p.def removing its crowd-control (stun) capability makes the class entirely useless.
- The Revival Issue: While the modification allowing Revival to be used above 10% HP is a positive change, it does not compensate for the fact that the rest of the class kit is entirely broken.
2. Skill Bugs (Shock Blast / Dread Pool / Provoke)
- Shock Blast / Dread Pool: The land rate for these essential debuffs is practically 0%.
- Provoke: This skill does not work on players at all; it currently only affects PvE monsters.
3. Over-Tuned Tank Damage (Eva's Templar & Shillien Knight)
The current damage output of tanks using bows is completely abnormal and un-blanced:
- Shillien Knight: Hitting for 4–5k on Robe armor and 2–3k on Heavy armor (without Spirit of Shilen active).
- Eva's Templar: Hitting for 3–4k on Robe armor and 1–2k on Heavy armor with a bow, without any additional active effects.
- This level of ranged damage from defensive tank classes completely breaks the archetypal balance of the game.
4. Elven/Dark Elven Elders Trance Bug vs. Doombringer Disarm
- 100% Trance Land Rate: Trance seems completely bugged, landing at a 100% rate even against targets with full sleep resistance. I experienced being slept 4 out of 4 times by an Elder using Trance.
- Broken Disarm Rate: Conversely, Disarm land rates feel completely nerfed. In the same matchups, Disarm landed 0 out of 7 times against the Elder.
Suggested Solutions for Balance:
- Fix Dreadnought Stuns: Restore the proper base land rate and duration for all polearm stuns, taking into account the opponent's actual resistances.
- Rework Provoke: Make Provoke viable in PvP. It should function similarly to a Tank’s aggression skill, forcing target switching, and optionally apply a small P.Def reduction debuff to make the Warlord a viable threat.
- Normalize Bow Damage for Tanks: Reduce the scaling of bow damage for ET and SK to reasonable classic/custom limits.
- Fix Trance/Sleep Resistances: Review the magic debuff landing formulas, specifically regarding Trance against high-resist targets.
Thank you for your time and consideration. I look forward to an official response.
Best regards: TITO
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