Note Clan Halls and CH Skills (as in Clan Hall Skills)

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SaintWood

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On December 26th, Clan Hall skills will be removed from all Scryde servers.

We are removing CH skills because they create an imbalance based not on gameplay level, but on the mere fact of owning a Clan Hall. A clan without a CH is automatically at a disadvantage, regardless of its activity, roster, or motivation. This complicates recruitment, accelerates player migration to larger clans, and significantly slows the growth of new clans — since not every clan can own a Clan Hall.
Going forward, CH skills will be available exclusively on seasonal servers with a simplified acquisition system. Eternal servers will permanently lose these skills.

Along with this, we are rethinking the role of Clan Halls themselves. Levels 4 and 5 of the CH shops will be reworked with more relevant content, so that Clan Halls remain valuable strategic assets without directly affecting clan combat effectiveness.

Appropriate compensation for skill learning costs will be provided to clans with CH level 3 and above. Clan Halls will be removed from twink clans. Clan leaders who acquired a Clan Hall for the first time recently or after the merge can submit a compensation request for the CH purchase — Here
 
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SaintWood

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We carefully reviewed the feedback after publishing the post about removing Clan-Hall skills. We heard you — and reconsidered our decision.
CH skills will NOT be removed on December 26 on all Scryde servers.
Instead, we focused on making it easier for developing clans to catch up with leaders without devaluing the progress of top clans.
What will change:
  • Clans purchasing a CH will immediately receive level 3, but without learned skills.
  • The amount of resources required to learn CH skills from level 1 to 3 will be reduced. Level 4 and 5 CH skills will remain unchanged in learning cost.
  • The Glory Coins shop at CH levels 4 and 5 will be reworked for greater relevance.
  • A rule prohibiting CH purchases for twink clans is being introduced.
  • A new "comeback" system for new clans and clans with low prestige is being implemented:
How the system will work (values are provisional, exact values will be published in a separate article later):
  • Clans with 0 to 1,000,000 all-time prestige will receive x10 points multiplier and x10 prestige cap on Temple War.
  • Clans with 1m to 2m prestige — x7 multipliers, and so on as they grow, until the clan reaches the comeback threshold.
  • Once the threshold is reached, all multipliers reset to x1.
  • The comeback threshold on each server is set below the achievements of top clans — this allows effectively closing the gap, but not overtaking the leaders.
Quickly overtaking top clans in prestige remains impossible — their contribution and progress retain their value. The long-term goal of CH development also remains relevant.
A detailed article about the new CH development system with timelines and all details will be published separately after New Year.
 
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