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I propose changing the mechanics of canceling buffs at least in the Federal Law.
Now, after every PvP with a mage, if your buffs are removed, you have to wait until the combat mode ends to rebuff again. Sometimes you even have to choose to respawn in town to refresh your buffs undisturbed: if you respawn right in the FZ, there are often enemies nearby who can attack before you can rebuff.
For a zone designed for fast-paced, constant PvP, this is quite odd. Instead of immediately moving on to the next fight after a battle, you have to wait or look for a safe rebuff.
That said, I'm not proposing a complete overhaul of the cancellation mechanics. The idea is simply to eliminate unnecessary post-cancel waiting while preventing the system from being abused.
Suggested option:
Possible alternatives:
If you think that one cancellation per 20 seconds is not enough, the mechanics can be made more flexible.
For example, protection can be activated not after the first, but after the second or third cancellation.
It's also possible to separate the cancellation protection time and the buff return time. For example, the cancellation protection could last 20 seconds, while the buffs would return after 1 minute. This way, the player can continue PvP without the risk of an immediate cancellation, while maintaining the existing 1-minute buff return mechanic.
Specific values can be configured depending on what is most convenient and secure for the Federal Law.
This system shouldn't buff solo players directly in combat and shouldn't change cancellation mechanics elsewhere. Its purpose is to allow players to return to PvP more quickly, rather than standing idle after each battle, waiting for the combat mode to end.
The main goal is to bring back the fun in FZ and eliminate the need to wait for a rebuff after every battle. @Guldan @Moonya
Now, after every PvP with a mage, if your buffs are removed, you have to wait until the combat mode ends to rebuff again. Sometimes you even have to choose to respawn in town to refresh your buffs undisturbed: if you respawn right in the FZ, there are often enemies nearby who can attack before you can rebuff.
For a zone designed for fast-paced, constant PvP, this is quite odd. Instead of immediately moving on to the next fight after a battle, you have to wait or look for a safe rebuff.
That said, I'm not proposing a complete overhaul of the cancellation mechanics. The idea is simply to eliminate unnecessary post-cancel waiting while preventing the system from being abused.
Suggested option:
- Only Federal Law
- In other zones, the cancellation mechanics remain unchanged.
- Protection against repeated cancellation
- After the first cancel, the player gains protection for 20 seconds. A second cancel during this time should not extend the protection or restart it.
- New protection can only be activated after the previous one expires. This means that you can't make the protection infinite with multiple cancellations.
- For solo players only
- If a player is in a party at the time of the cancellation, the protection is not activated. This eliminates the possibility of gaining an advantage in uneven conditions during GvG, when one group would benefit more from such protection.
- If a player joins a party while the protection is active, the protection is immediately removed, along with the expected buffs. Therefore, it's impossible to first gain protection as a solo player, then join a party and retain it.
- Death and Resurrection
- If a player dies and respawns in the FZ, they can be given the option to reapply their buff set, as is already implemented in the DM. An alternative option is to automatically apply the last buff set used.
- If a player is resurrected by another player, the opportunity to reapply buffs should not be provided. This will prevent situations where resurrection can be used to restore buffs for free.
- Exit from the Federal Law
- If a player leaves the FZ before the 20 seconds are up, the protection and expected buff return are cancelled.
Possible alternatives:
If you think that one cancellation per 20 seconds is not enough, the mechanics can be made more flexible.
For example, protection can be activated not after the first, but after the second or third cancellation.
It's also possible to separate the cancellation protection time and the buff return time. For example, the cancellation protection could last 20 seconds, while the buffs would return after 1 minute. This way, the player can continue PvP without the risk of an immediate cancellation, while maintaining the existing 1-minute buff return mechanic.
Specific values can be configured depending on what is most convenient and secure for the Federal Law.
This system shouldn't buff solo players directly in combat and shouldn't change cancellation mechanics elsewhere. Its purpose is to allow players to return to PvP more quickly, rather than standing idle after each battle, waiting for the combat mode to end.
The main goal is to bring back the fun in FZ and eliminate the need to wait for a rebuff after every battle. @Guldan @Moonya