I was wondering is it normal that the clan that holds a TW fortress to be able to kill the catapult itself at the start of the TW? This creates a couple of practical and notional issues.
First and foremost, people are unable to do the TW Quest, because the fortress holders kill the catapult. The only way to complete the TW quest is to reach out to the clan leader to request to let you kill the catapult for a payment (normal price is 2k Gold). Is that acceptable?
Second, Fortress holders in the notion of the TW are supposed to protect the catapult from invaders, not to destroy it themselves and have no penalty or disadvantage. That doesn't make any sense.
Suggestion: Restrict Fortress holders from being able to kill the Catapults. This will make more sense and be more fun to play.
Suggestion 2: Make the Catapult harder to kill (similar to fortress doors) so that people form parties to succeed.
Thanks for consideration @Moonya @Wise
First and foremost, people are unable to do the TW Quest, because the fortress holders kill the catapult. The only way to complete the TW quest is to reach out to the clan leader to request to let you kill the catapult for a payment (normal price is 2k Gold). Is that acceptable?
Second, Fortress holders in the notion of the TW are supposed to protect the catapult from invaders, not to destroy it themselves and have no penalty or disadvantage. That doesn't make any sense.
Suggestion: Restrict Fortress holders from being able to kill the Catapults. This will make more sense and be more fun to play.
Suggestion 2: Make the Catapult harder to kill (similar to fortress doors) so that people form parties to succeed.
Thanks for consideration @Moonya @Wise