The main changes start with the Auto-War system between all clans within a division.
The system applies to Divisions 1 and 2 — all division participants gain War status with every other clan inside their division (Division 1 with Division 1 clans, etc.).
| Division | Auto-War duration |
|---|
| Division 1 | 23 hours per day, from 12:00 to 11:00. |
| Division 2 | 19:00 – 00:00 |
During Auto-War, the Clan Reputation Points (CRP) gained and lost for killing wars are tripled. In addition, war statistics are tracked and reset daily, just before Auto-War begins.
For a certain number of PvP kills against wars, the clan receives a useful buff that lasts until the end of Auto-War, along with a compensation buff for high death counts from wars:
| Number of PvP / Deaths | Buff |
|---|
| For 500 deaths | Defeat Boost — increases all rates by 3% |
| For 800 kills | Slayer Boost — increases all rates by 10% |
| For 2,000 kills | Aggressor Advantage — increases all rates by 20% |
Only one of the buffs listed above can be active at a time.

After Auto-War ends, all clans receive a statistic showing the difference between CRP gained and lost.
Clan skills learned at clan level 6:
- Clan Noblesse: Grants clan members the "Noblesse Blessing" effect. Learning cost: 100kkk Adena.
Clan skills learned at clan level 7:
- Clan Sprint: Increases clan members' Speed by 60. Duration: 15 seconds. Learning cost: 150kkk Adena.
- Clan Miracle: Increases clan members' Physical Defense by 100%, Magic Defense by 100%, and resistance to Bow and Crossbow attacks by 50%. The effect ends when the character lands a hit or uses a harmful skill. Duration: 20 seconds. Learning cost: 150kkk Adena.
- Clan Gate: Summons clan members. Consumes 10 Summoning Crystals (held by the clan leader). Learning cost: 100kkk Adena.
Clan skills learned at clan level 8:
- Clan Barrier: Grants clan members temporary invulnerability. Duration: 20 seconds. Learning cost: 300kkk Adena.
| Clan level on creation | Lv. 5 |
| Clan slots | Maximum — 150. No additional slot expansion options. |
| Penalty for leaving the clan | 4 hours |
| Penalty for being kicked from the clan | 4 hours |
Editing the
clan announcement window is now even more convenient! In the clan window, you can:
- Copy and paste text
- Insert hyperlinks to navigate to a website
You can now track your party's performance directly in the Command Channel window. Keep an eye on:
- The number of deaths and kills for each party
- The number of deaths and kills for each player
- Overall stats for your Command Channel
Now, navigating by the Command Channel leader during mass battles becomes much more comfortable.
The .clan command lets you track your clan's online status, as well as when each player was last online!
Thanks to the .war command, you can now track how many kills and deaths have occurred over the entire course of the clan war, as well as over the last 24 hours.
We know how hard it can be to read the clan chat after a defeat — especially when one of the most important battles has been lost!
You can now mute a player for a set amount of time. Just right-click their nickname and select "Mute Chat."
- Chat mutes cannot exceed 1,440 minutes;
- You can only mute players from your own clan.
Our servers feature a unique function that lets you protect your in-game valuables on your characters, even if another player logs into the account.
It can be activated using the .lock command. When activated, any player (other than you) who logs into the account will be unable to:
- Delete items;
- Crystallize items;
- Transfer items;
- Drop items on the ground;
- Enchant items or skills;
- Send mail;
- Set the character to PK status;
- Sell items.
Now, when hiding characters using the "PC/NPC Limit" option (the slider in the settings or the "Alt + Up/Down arrows" hotkey), they will no longer disappear completely. The character models themselves vanish, but their nicknames and clan crests remain visible — making it easy to navigate the situation in combat (knowing where each clan is positioned).
Because the client no longer has to render a huge number of characters during mass battles (most of which are at a great distance from you, where displaying their models is essentially unnecessary), we get a massive FPS boost without sacrificing visibility.