PTS only the skills you like

Penelopecruz

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@Adutrix as always PTS balance changelog only against same classes. Other classes never PTS balanced how is it possible?

Divine healer sacrifice how works on PTS? Did you test or dont care at all?
Disarm / Slow trap / Fear how work on PTS?
Debuffs land rate on PTS is much much less why no changelog?
 

Adutrix

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@Adutrix as always PTS balance changelog only against same classes. Other classes never PTS balanced how is it possible?

Divine healer sacrifice how works on PTS? Did you test or dont care at all?
Disarm / Slow trap / Fear how work on PTS?
Debuffs land rate on PTS is much much less why no changelog?

We do not test on demand. If we took up such a thing, then I'm afraid all technical support would stop tightly. At the moment, I have no reason to think that the skill is not working correctly. If you bring at least one video from official server or close to this with another work i'd definetely recheck it


Do not forget that we have a custom HF 5 server written in JAVA and at some points the settings may differ. Moreover, some debuffs could have even higher chance on PTS, not less at all
 

KekwIncident

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Мужик сгорел на баланс 2.0 в надежде на баланс 3.0
 

Penelopecruz

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We do not test on demand. If we took up such a thing, then I'm afraid all technical support would stop tightly. At the moment, I have no reason to think that the skill is not working correctly. If you bring at least one video from official server or close to this with another work i'd definetely recheck it


Do not forget that we have a custom HF 5 server written in JAVA and at some points the settings may differ. Moreover, some debuffs could have even higher chance on PTS, not less at all
What I am saying is that only some classes have PTS skills nerfed while other classes dont have PTS nerf.
Little example to make u understand better.
AOE duelist have reuse decreased but all other classes dont have less reuse on skills.
BSS lag removed so mage classes just spam skills non stop.
Cannot see target blocking movements removed so people can press skills and run at same time.
and many other things ...
 

Penelopecruz

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Also ... SPS SPH always 90%+ win rate but for some reason never a single balance fix.
Only some classes are shot week after week by nerfs.
Nice balance... and 3.0 will be the same unbalanced server with always the same classes nerfed and always the Mages OP.
 

Penelopecruz

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Minimum chance of hitting a target changed from 30% to 15%

ehm ... 190 evasion on Tyrant and cant avoid tanks with bow

Decreased bow damage at the Olympiad for all classes except archers

Eva's Templar hit 2300+ with Bow and its a tank not an archer


@Adutrix
 
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west1k

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Minimum chance of hitting a target changed from 30% to 15%

ehm ... 190 evasion on Tyrant and cant avoid tanks with bow

Decreased bow damage at the Olympiad for all classes except archers

Eva's Templar hit 2300+ with Bow and its a tank not an archer


@Adutrix
поиграл на паладине - удивился, почему в ножей есть промахи с лука (да, меньше чем хотелось бы для ножа, но в целом все же много)
играю на СБ - паладины еще иногда промахиваются, ТК вообще нет
играю на туранте - вообще никто никогда не промахивается. Есть мыслишки вообще в ворпале хеви выходить на п дефах, все равно 0 миссов.
@Adutrix мейби фрапсы какие-то с тестов предоставить? ну дальше терпеть невозможно
 

Penelopecruz

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Some classes are so boosted that I still dont understand how its possible that they dont nerf them a bit. For example Eva's templar damage / Mages debuffs / Soul hound damage. These things have too much boost.
 

west1k

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yes too much but this cant be changed.
people spent a lot to make 7x actives, some even have int+active.
can not cut the number of actives because it would not be fair.
need cut the power of mana burn which right now is too strong and people are without mana in a matter of seconds.
how about making a delay after equipping a weapon with an active nuke 2 seconds before casting a nuke
 
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