2025.3.27 22:45:51
OS : No OS
CPU : AuthenticAMD AMD Ryzen 7 5800X3D 8-Core Processor @ 3395 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 SUPER (7270)
PosCode : LS8(273) 44881:-47978:-801 16/0 [917]
m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at .\D3DShader.cpp:376 with error D3DERR_INVALIDCALL
History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetPixelShader <- FD3DRenderInterface:

rawPrimitive <- WriteMaterialAlpha <- USpriteEmitter::RenderParticles <- this=Transient.SpriteEmitter Owner=Transient.s_u604_ta_a <- UGameEngine:

estroy <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:

raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ставь плюс. если с понедельника такая же залупа по кд