The Dagers just need to do 3 things.
1: Reduce damage from AoE skills. There's a KH skill that deals a ton of damage to daggers, and now they've given PP a skill that deals DPS to daggers, but even without that skill, they deal a ton of damage with a very short cooldown.
2: Reduce the duration of the debuff on the inability to buff the CC, 30 seconds is overkill.
3: Reduce the Gambit duration to 2-3 seconds. In a game built on targeted skills, having a skill that has a high success rate that prevents you from taking that same target for a full 5 seconds is too much.
These three nerfs will make daggers still quite playable in KM, but they won't be as imba as they are now. Right now, KM is just full of stops, daggers, and the occasional mage/archer/glad.
@Liquedator give them some information that the current Daggers are not good.
@Moonya @TaHaT0C @Guldan I, like many others, understand that you have a x5 start, etc., etc., but HELLOOOOOOO, pay attention to other servers and what's going on there. I don't believe you have no information or statistics about what's happening on the x50 servers right now.