Merge More than an opening: Scryde X100 and X50 Merge

SaintWood

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The long-awaited moment has finally arrived! We are proud to announce that the Scryde X100 and X50 servers will merge on December 5th! The merging process will start at 08:00 (GMT +3) and will take up to 6 hours. The Scryde X100 and X50 servers will be offline on December 5th at 08:00 (GMT +3).

Now, it will be one large server with a huge online population! This is the event that many players have been waiting for, so we decided not only to merge the servers but also to bring the best features of the Scryde X100 server to the merged X50 server! :f09f988e-2x:

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We continue the tradition of creating permanent servers — for those who value stability and dislike hopping between servers. The Scryde X100 and X50 merge is aimed at longevity and stability with the highest online activity.
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For Scryde X100 players, until December 5th, special bonuses will be active to help prepare for the upcoming server merge:
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    Drop/Spoil rates increased by 30%
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    The cost of Giant's Codex - Mastery reduced to 2000 Epaulettes
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    Item enchant chance increased by 10%
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    Olf's T-Shirt enchant chance increased by 10% up to +8
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    Drop of Bottle of Frintezza Soul increased from 1 to 2 units
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    Olympic Tokens in the 3x3 PvP increased to 9000 Tokens for the win and 3000 Tokens for the loss
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Activate the special promo code MERGEDX50 in your Personal Account from December 5 (after merging) to December 19 on the Skride X50 server and receive pleasant gifts:
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    100% Premium Rate Certificate (3 hours)
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    Scroll: Olf's T-shirt Enchant Scroll of Destruction
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    Eternity Box
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    Sapphire (20 pieces)
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    Package with Agathion Assistant - Phoenix (3 days)

The promo code LUCKYTICKETS is available for all X100 server players from December 2 to December 5, inclusive (before the merge), and includes:
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    Lucky Ticket (10 pieces)

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  • The servers will merge on Scryde X50
  • Players from the X100 server will receive a nickname prefix upon transfer (e.g. 113-Pandashake)
  • Clans from the X100 server will also receive a corresponding prefix
  • Transferred players will be able to change their nickname and clan name for free
  • All clan halls, forts, and castles will be reset
  • Each class will have two heroes
  • All NPC merchants will be disabled
  • The expiration time of services and temporary items will be extended for the time of the transfer
  • Pet inventories from X100 will not be transferred to X50

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  • First sieges: December 14th at 20:00
  • First Temple War: December 14th at 18:00
  • Clan Hall Auctions December 14th at 23:00
  • Epic Boss schedule remains unchanged, but there will be no epic bosses on December 5th. All other days will follow the usual schedule.

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  • If you wish to transfer the prestige of a clan created on X100 to a clan on X50, you need to fill out this form by December 12th, 2025. In this case, the prestige of the X100 clan will be deleted, and for every 1000 prestige, a prestige chest will be given to the player.
  • If you want to develop a clan transferred from Scryde X100, you can fill out this form by December 12th, 2025

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In the current transfer to Scryde X50 (partially to Scryde X1000), all the best developments of recent times will be included, such as:
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    Archiboss for Solo Players (Scryde X50)
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    Talent System (Scryde X50 & X1000)
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    Updated Subclass System (Scryde X50 & X1000)
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    Champions up to Level 85 (Scryde X50)
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    New Clan Skills (Scryde X50 & X1000)
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    Garden of Genesis Location (Scryde X50)
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    Updated Attribute System (Scryde X50 & X1000)
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    Adena Indexing
 
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SaintWood

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Archiboss-for-Solo-Players.png

Heart of Jungle

Scryde has long been focused on giving more attention to solo gameplay on our servers.
This feature is your chance to experience the atmosphere of massive Epic Boss battles without obligations, regrouping, or any clan-related requirements.
If you don’t have time for clan events, endless preparations, and all the burdens of clan gameplay — the Archboss is for you!

The Archboss spawns at the same time as Grand Epic Bosses and is only available to players who are not participating in Division battles. You can join the Archboss fight via the registration menu in ALT+B

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  • The player is not in a clan registered for Division Boss participation.
  • The player has not visited Division Bosses in the last 7 days (checked by HWID).
  • You can register solo or in a group of up to 3 players.
  • Once the battle starts, all players will be teleported to a special zone, split into 4 teams (Red, Blue, Green, Gold) and assigned to parties. The distribution is smart — support classes are spread evenly.
  • You will have 60 seconds before the battle begins to reorganize your parties at the spawn location.

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  • The Archboss Whirlwisper stands in the center of a large area called the Heart of Jungle. The boss is immobile and cannot be killed.
  • The combat zone is limited by an outer stone circle. Fighting outside this circle is not allowed. After respawn, players can regroup outside the battle zone and re-enter when ready.
  • The outer area of the combat zone is a dangerous debuff zone. The boss limits the range of bow attacks and skill usage by applying the Jungle Bloom effect
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    . To avoid the debuff, try to position yourself closer to the boss.
  • The boss will regularly use deadly and tricky mechanics: traps, jungle guard summons, mass debuffs, safe zones, pull traps, and much more.
  • Occasionally, Treasure Chests will appear on the battlefield. You can interact with such a chest once per battle to obtain Mythical Shards. Be careful: chests move around and provoke PvP.
  • A “comeback system” is in place for the trailing team — the Jungle grants a powerful buff to the entire team for 60 seconds, allowing them to return to the fight.
  • The battle lasts 25 minutes. Once it ends, the boss dies and distributes Essences to all participants based on their contribution. PvP kills and boss damage are counted, just like in Divisions.

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  • After 25 minutes, all players receive rewards based on their contribution to the battle.
  • Factors considered: your class (support gets a bonus), Gear Score (the higher — the better), number of kills (for damage dealers), and total Essences earned by your team.
  • The winning team gets +30% to the total Essence pool.
  • Each player receives their share of Essences and can spend them in a special shop.

Gather your friends and enjoy epic large-scale battles without obligations — just pure fun and loads of PvP!
 
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talentsystem.png

We are introducing a major Talent Tree feature for every class.

Talent System
  • The Talent System replaces the outdated subclass skills for open-field gameplay.
  • Subclass skills will remain exclusively for the Olympiad. The acquisition process is now much simpler: every player on the 3rd profession will automatically receive all the required books for class certification. Each book is clickable and opens the skill learning window — no need to travel to the Ivory Tower!
  • Talents become available at level 40. A total of 58 Talent Points: you gain Talent Points for every 2 levels on your main class and every 4 levels on your subclasses.
  • Each class will have two universal branches — Berserker and Guardian — as well as a unique class-specific Master branch.
  • The Master branch is unique for each of the 36 classes — it helps adapt the class to your gameplay style and adds new mechanics to your familiar profession. Within an archetype (for example, Battle Mages), branches may be similar but differ by unique class skills.
  • Each branch has strict limitations — you can’t learn everything. You’ll need to make thoughtful choices in each horizontal skill tier, picking 2 out of 4 or even 1 out of 4 skills.
  • Talents can grant new active skills, which in turn can be modified. When resetting Talent Points, skill enchantments are preserved until you select that skill again. Skill modification resets only occur when deleting a subclass or re-professing.
  • Two Talent setups are available. You can learn Talents and switch setups only in a Peace Zone.
  • You can reset Talent Points using
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    Rebirth Crystal — you’ll find it in the GM Shop.
Less talk — more action! We won’t be publishing descriptions for every branch of every class — jump into the game and explore the new possibilities of your favorite class yourself!
 
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updatedsub.png

There are no longer any restrictions on sub-classes. Any character can take any sub-class, including Warsmith and Overlord (dark elves can take light elf sub-classes and vice versa!). Tanks can take sub-classes of other tanks. The exception is the Kamael race, which can only take sub-classes of their own race.

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The dwarf with a necro sub-class, now that's awesome!
  • Now, sub-skills work not only on the main class but also on all sub-classes. However, the restrictions from the original game are maintained. Tanks cannot have Knight Ability. Summoners cannot have Summoner Ability.
  • Sub-class skill books are now universal, meaning you can take any sub-class and learn any available sub-class skill. (For example, you can level up Sorcerer and take a sub-skill like Counter Haste).
  • NEW! Sub-class skills will remain exclusively within the framework of the Olympiad. The system for obtaining them has been greatly simplified: now every player on the 3rd Prof. will automatically receive all the necessary books for class certification. Each book is clickable and opens a skill learning window — you don't need to fly to the Ivory Tower!
 
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clanskills.png

New clan skills will be reset for clans from X100, while for clans on X50, they will be available for learning. The learning cost for X50 has been adjusted, and the skills will also be available on the Scryde X1000 server.

Clan skills learned from clan level 6:
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    Clan Noblesse: Grants the "Noblesse Blessing" effect to clan members.
    Learning cost Scryde X50: 200,000,000,000 Adena.
    Learning cost Scryde X1000: 10,000,000,000 Adena
Clan skills learned from clan level 7:
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    Clan Sprint: Increases the Speed of clan members by 60. Duration: 15 seconds.
    Learning cost Scryde X50: 300,000,000,000 Adena.
    Learning cost Scryde X1000: 15,000,000,000 Adena
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    Clan Miracle: Increases clan members' Physical Defense by 100%, Magical Defense by 100%, and resistance to Bow and Crossbow attacks by 50%. The effect fades after taking damage or using a harmful skill. Duration: 20 seconds.
    Learning cost Scryde X50: 300,000,000,000 Adena.
    Learning cost Scryde X1000: 15,000,000,000 Adena
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    Clan Gate: Summons clan members. Consumes 10 Summoning Crystals (from the clan leader).
    Learning cost Scryde X50: 200,000,000,000 Adena.
    Learning cost Scryde X1000: 10,000,000,000 Adena
Clan skills learned from clan level 8:
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    Clan Barrier: Grants temporary invincibility to clan members. Duration: 20 seconds.
    Learning cost Scryde X50: 600,000,000,000 Adena.
    Learning cost Scryde X1000: 30,000,000,000 Adena
 
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gardenofgenesis.png

Garden of Genesis — a multi-layered, evergreen farming location with a deceptively peaceful appearance. Beneath its foliage lurk predatory inhabitants ready to tear apart anyone who dares to step onto their territory. You can enter via the teleport in ALT+B. The location is divided into two levels — lower and upper, each with its own ecosystem and level of threat.
  • Lower Level — spacious areas, medium difficulty opponents, and ideal conditions for ranged combat. Due to the vulnerability of the local creatures to bow and crossbow attacks, Archer classes can farm here equally with other classes.
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  • Upper Level — enclosed spaces, more dangerous creatures, and increased loot. There is no direct teleport to this level: you can only reach it through quick teleport points or by using Summon-type abilities.
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updatedref.png

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Create a character and enter the game
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Premium Buff Certificate (7 days);
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Rune of Generosity (5 pcs.);
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Love Potion (5 pcs.)
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Gold Coin (2 pcs.)
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Achieve Nobless
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Glory Certificate (10 pcs.);
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Gold Coin (15 pcs.);
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Blue Talisman - Divine Protection (2 pcs);
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Red Talisman of Maximum Clarity (2 pcs.)
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Gold Coin (15 pcs.)
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Achieve Level 85
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Rune of Generosity (5 pcs.);
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Sapphire (5 pcs.)
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Gold Coin (5 pcs.)
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Level up sub-class to 85
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Gold Coin (15 pcs);
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Glory Certificate (15 pcs.)
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Gold Coin (5 pcs.)
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Participate in 10 auto-events
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Elemental Crystal Coupon (5 pcs.);
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Sapphire (5 pcs.)
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Gold Coin (5 pcs.)
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Participate in 20 Olympiad battles
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Gold Coin (30 pcs.);
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Olympiad Tokens (1000 pcs.);
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Giant Codex's - Mastery (5 pcs.)
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Gold Coin (10 pcs.)
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Kill Freya or Frintezza
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Ancient Scroll of Enchant Weapon - Mid (1 pcs.);
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Ancient Scroll of Enchant Armor S - Mid (2 pcs.)
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Gold Coin (15 pcs)
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Kill any Arena of Trials boss
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Scroll: Olf's T-shirt Enchant Scroll of Destruction (1 pcs.);
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Sapphire (10 pcs.);
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Top-Grade Life Stone - Level 86 (Event) (5 pcs.)
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Gold Coin (30 pcs.)
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Kill Blessed Freya
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Platinum Ticket (1 pcs.);
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PVP Insertion Coupon (S84-Grade) (1 pcs.)

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Gold Coin (50 pcs.)
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Gold Coin (50 pcs.)
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Kill Chaotic Frintezza
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Eternity Box (1 pcs.);
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Gold Coin (100 pcs.);
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Precious Gem - Jade (Level 3)
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Gold Coin (100 pcs.)
 
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attribute.png

We have completely revamped the Attribute system, making it even more useful and important for your character.
Now every single Attribute point matters — here’s what has changed:
  • Linear increase: now every Attribute point contributes to your power. The formula remains the same, but the difference in strength is calculated for each individual point of attack/defense, not in “chunks” like before. Maximum bonus damage is reached at a difference of 300+ Attribute and gives +70% (150 Attribute = 35%, etc.).
  • Harder to farm top locations without Attribute: the Attribute formula in PvE has been reworked — if your Attribute Attack is not high enough for a specific location, your damage will not only fail to increase but will actually decrease, proportional to the difference from the creature’s defensive Attribute.
    Example: you have Water Attack +50, and the creature has All Elements Defense +200. The difference is -150 Attribute, reducing your damage against this creature by 35%. (The maximum damage difference, as in PvP, is 70%).
  • Unified enchant path: physical classes that previously had to choose between multiple elements now have a shared “Elemental Attack” path. It grants bonuses to all elements at once.
What’s new in skills and items:
  • The
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    Arcane Fury skill now grants +50 Attribute Attack to all elements.
  • The Seed of Water/Wind/Fire
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    skills have received a new enchant path for bonus power:
    1 enchant = +1 Attribute Attack, with a maximum of +50 (previously 20).
  • A new item has been added —
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    Elemental Shard, which lets you choose the stone for your element and raise the ATT in your weapon up to 325 with a 50% chance (previously the cap was 300).
  • The Surrender skills
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    now remove resist buffs from the enemy.

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Creating an
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Elemental Shard is available from the Attribute Masters Yin (Aden) and Yang (Rune). Open the "Craft High Attribute" section, where two synthesis modes are available: 25% (with compensation on failure) and 100% (guaranteed creation).

Synthesis Modes
  • 25% chance: On failure, you receive an
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    Elemental Crystal Coupon.
  • 100% chance: Guaranteed Elemental Shard.
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    Hearthstone (available in ALT+B) — 1 pc.
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    Fire Crystal — 1 pc.
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    Water Crystal — 1 pc.
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    Earth Crystal — 1 pc.
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    Dark Crystal — 1 pc.
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    Holy Crystal — 1 pc.
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    Wind Crystal — 1 pc.
On failure:
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Elemental Crystal Coupon.
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    Hearthstone (available in ALT+B) — 6 pcs.
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    Fire Crystal — 6 pcs.
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    Water Crystal — 6 pcs.
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    Earth Crystal — 6 pcs.
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    Dark Crystal — 6 pcs.
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    Holy Crystal — 6 pcs.
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    Wind Crystal — 6 pcs.
 
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Adena-Indexing.png

Due to the difference in the economies of Scryde X100 and Scryde X50, Adena on the X100 server will be indexed according to the Scryde X50 rate.

Detailed information will be provided later on the day of the transfer.
 
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