This guide is for those who want to enjoy the game after work or whenever they have free time without having all top items or investing large amounts of adena.
However i will show you what is the SH best at and it is farming like an animal and dominating the battlefield.
For those who know me read careffuly, for other i show this to grab their attention
lets agree guys mistyc muse will never take 1st plane on TvT event
Chapter 1 (gear and preparation)
Chapter 2 (skills subclasses and talismans)
buff macros: when all buffs are configured make a macro with .buff (name of scheme)
very easy to use in battle field and also recoves HM MP CP
those are the buffs i recomend
improved shield i keep when fighting archers
i prefer not to have all the possible ressist buffs because you have a lot of reinforcement skills + augments + talismans + ultimates + (other buffs like Spirit of shielen, Magic impuls and etc.... ) you get overbuffed easy.
when you fight in mass pvp remove bersekers because everyone will target you
and if you are going to fight 1 vs 1 with another mage replace propercy of wind with Magnus chant
now some usefull buff you can additionaly take
- malaria from hot springs (dont take more than lvl4 because lvl 5 will decrease)
- touch of life
- mass cubic from phantom summoner
- buff immune from hieroplant
- Magic impulse from Judicator
- if you noticed i have 1 empty slot for song/dance . I preffer buffing song of revenge / song of wind storm when i go pvp just to be prepared
Chapter 3 macros and use of skills
Chapter 4 tactics
I hope some of you learned new things, ofcourse i offer my help with arranging skill bar and calculating % for mana potions and all questions and tips.
Don't be afraid to write me in personal I will try to help everyone willing to master the Strom Screamer.
However i will show you what is the SH best at and it is farming like an animal and dominating the battlefield.
For those who know me read careffuly, for other i show this to grab their attention
lets agree guys mistyc muse will never take 1st plane on TvT event

Chapter 1 (gear and preparation)
about armor set i recomend
-Elegia robe
-Vesper robe
and
-moirai robe (and this is not a should, its a must but u see later)
if u have a certain amount of adena and want to buy an Elegia +6 set
it will cost u like 40 50 billion. but for the same money u can buy Vesper robe +10. And i suggest u take the highest enchanted set.
Why?
Because u will have a lot more HP to survive.
But if u have adena for elegia +10 or more take it.
Now moirai if rar better if not okay. This is the only possible way to kill soulhounds, and believe me you will destroy them.
Sigil/shield
Sigill allways, you take magic atack from passive, buttt also have one shield ready against those nasty archers.
Again sigil doesnt matter what as long as you take the highest enchant (moirai +12 vesper +12 vorpal +12 or elegia)
u wont fell much defference in deff buf +12 gives extra 778 hp
weapons
main weapon must be 1 hand magic with SA (acumen) atribute !!!(wind)!!!
augment +1 INT with whatever passive you get
why INT instead of empower, because INT also gives you magic critical damage and chance for skills to reuse or double time.
secondary
doesnt matter what as long as its SA (acumen) and augment (passive:reflekt) this is for melee only
third
is the secret one, that you take out just for some classes.
A grade Cabrio's Hand SA (magic silence) augment i suggest (passive : m.deff)
jewels
Necklace
Bles freya or Valakas if you have
and for the daggers Elegia necklace because you need to remove all your reflekt.
Everyone will say frintezza but recently GM changed it and now gives 5% reflekt
earring
B. zaken & olympiad earring or elegia ++++ (if you have antharas even better)
rings
Bauim & elegia ++++ (or if you have beleth its great agains mages and duelist weapon blocade)
belt - pvp deff against everyone / pvp skill attack for more damage
olf shirt is a MUST at least +6
-Elegia robe
-Vesper robe
and
-moirai robe (and this is not a should, its a must but u see later)
if u have a certain amount of adena and want to buy an Elegia +6 set
it will cost u like 40 50 billion. but for the same money u can buy Vesper robe +10. And i suggest u take the highest enchanted set.
Why?
Because u will have a lot more HP to survive.
But if u have adena for elegia +10 or more take it.
Now moirai if rar better if not okay. This is the only possible way to kill soulhounds, and believe me you will destroy them.
Sigil/shield
Sigill allways, you take magic atack from passive, buttt also have one shield ready against those nasty archers.
Again sigil doesnt matter what as long as you take the highest enchant (moirai +12 vesper +12 vorpal +12 or elegia)
u wont fell much defference in deff buf +12 gives extra 778 hp
weapons
main weapon must be 1 hand magic with SA (acumen) atribute !!!(wind)!!!
augment +1 INT with whatever passive you get
why INT instead of empower, because INT also gives you magic critical damage and chance for skills to reuse or double time.
secondary
doesnt matter what as long as its SA (acumen) and augment (passive:reflekt) this is for melee only
third
is the secret one, that you take out just for some classes.
A grade Cabrio's Hand SA (magic silence) augment i suggest (passive : m.deff)
jewels
Necklace
Bles freya or Valakas if you have
and for the daggers Elegia necklace because you need to remove all your reflekt.
Everyone will say frintezza but recently GM changed it and now gives 5% reflekt
earring
B. zaken & olympiad earring or elegia ++++ (if you have antharas even better)
rings
Bauim & elegia ++++ (or if you have beleth its great agains mages and duelist weapon blocade)
belt - pvp deff against everyone / pvp skill attack for more damage
olf shirt is a MUST at least +6
Chapter 2 (skills subclasses and talismans)
for subclass skill i recomend
1. lvl 6 emerget p.deff
Celestial, Knight UD, Sumoner spirit (best for everything)
Celestial, Knight UD, Knight reduce critical (if you hate archers and other mellee dmg dealers)
lvl 80 divine knight , divine enchanser, divine healer
skill enchants
- power
- bravery
- power (my favorite + bonus video)
- power
- sap
- power
- power
- duel
- power
- duel
- chance
- power
- power
- cost
- chanse
- chance
- wind weakness
- power
- cost
- power
- chance
- chance
- power
- magic deffence
- menthal ressist
- bleed ressist
- power
talismans
- speed, speed, alacrity
- divine protection, magic explosion, defence, magic defence, reflection, wild magic
- volcanization is most important, others if yo ufight against certain classes
- life force, maximum claliry
1. lvl 6 emerget p.deff
Celestial, Knight UD, Sumoner spirit (best for everything)
Celestial, Knight UD, Knight reduce critical (if you hate archers and other mellee dmg dealers)
lvl 80 divine knight , divine enchanser, divine healer
skill enchants
talismans
buff macros: when all buffs are configured make a macro with .buff (name of scheme)
very easy to use in battle field and also recoves HM MP CP
those are the buffs i recomend
improved shield i keep when fighting archers
i prefer not to have all the possible ressist buffs because you have a lot of reinforcement skills + augments + talismans + ultimates + (other buffs like Spirit of shielen, Magic impuls and etc.... ) you get overbuffed easy.
when you fight in mass pvp remove bersekers because everyone will target you
and if you are going to fight 1 vs 1 with another mage replace propercy of wind with Magnus chant

now some usefull buff you can additionaly take
- malaria from hot springs (dont take more than lvl4 because lvl 5 will decrease)
- touch of life
- mass cubic from phantom summoner
- buff immune from hieroplant
- Magic impulse from Judicator
- if you noticed i have 1 empty slot for song/dance . I preffer buffing song of revenge / song of wind storm when i go pvp just to be prepared
Chapter 3 macros and use of skills
its very important to have few macros for using more skills at a time
surrender+vortex
1. /us surrender to wind
2. /us wind vortex
(this on can be used as a double button, when you need pres it and after 1st skill cast continue moving or fighting to cansel macro. or wait for macro to cast 2 skills.
this is used when you start pvp to increase ur wind damage)
slug+vortex
1. /us wind vortex slug
2. /us wind vortex
(vortex slug is very powerful but after cast it removes the vortex effect. Thats why use wind vortex right after slug)
transformation macros
1. Divine knight with UD
2. onyx beast with speed agains archers
3. Ol mahum with UD
4. demon prince with UD
5. vale master with cleanse
6. divine enchanser with POW
Now important uses of some skills
1. Arcane shield- very good very strong but also very dangerous
so 1st make mana potion auto use based on this equation
emp. if you have 4500 mana 900x100/4500= Y% 99 - Y% = final result
why? mana potions give 900 mp, if its set to 99% after use of arcane shield 1st hit u take will consume mana potion , but potions have cooldown and that prevent the use of the and most times you get out of mana.
so I recoment settiong auto mana at 79% if u have 4500 mana so after getting hit you will take 2100 dmg then use mana potion and again have ur full mana for absorbing dmg. Then allways have a elexir of menthal strenght prepared after you get out of mana to continue fighting.
2. demon wind
best for preventing someone from healing, if you fight agains a cansel mage and he only runs heals and cansel this is ur best option
3. wind vortex and dark vortex
use them allways dark vortex increases dark dmg = more dmg with vampiric claw
wind vortex increases wind dmg and decreases the oponent abilytis.
4. silence
every player who plays cansel mage thinking thats the only way to kill everyone
well good news , creators put this skill here for a reason. Spam im thats how to counter them
5. curse chaos
I noticed that nobody uses this skill and everyone think its useless.
Well if you use it on a pet when fighting against a summoner you will see that pets have low accuracy and this is crutial for them.
6. throne of wind and poisonous cloud
Useless again? well try using them on daggers and watch the magic. That prevents them from getting invisible another counter skill.
7. Curse death link
my favorite, which if you master it will look somethign like this
just set auto HP potions to 2% perfekt
surrender+vortex
1. /us surrender to wind
2. /us wind vortex
(this on can be used as a double button, when you need pres it and after 1st skill cast continue moving or fighting to cansel macro. or wait for macro to cast 2 skills.
this is used when you start pvp to increase ur wind damage)
slug+vortex
1. /us wind vortex slug
2. /us wind vortex
(vortex slug is very powerful but after cast it removes the vortex effect. Thats why use wind vortex right after slug)
transformation macros
1. Divine knight with UD
2. onyx beast with speed agains archers
3. Ol mahum with UD
4. demon prince with UD
5. vale master with cleanse
6. divine enchanser with POW
Now important uses of some skills
1. Arcane shield- very good very strong but also very dangerous
so 1st make mana potion auto use based on this equation
emp. if you have 4500 mana 900x100/4500= Y% 99 - Y% = final result
why? mana potions give 900 mp, if its set to 99% after use of arcane shield 1st hit u take will consume mana potion , but potions have cooldown and that prevent the use of the and most times you get out of mana.
so I recoment settiong auto mana at 79% if u have 4500 mana so after getting hit you will take 2100 dmg then use mana potion and again have ur full mana for absorbing dmg. Then allways have a elexir of menthal strenght prepared after you get out of mana to continue fighting.
2. demon wind
best for preventing someone from healing, if you fight agains a cansel mage and he only runs heals and cansel this is ur best option
3. wind vortex and dark vortex
use them allways dark vortex increases dark dmg = more dmg with vampiric claw
wind vortex increases wind dmg and decreases the oponent abilytis.
4. silence
every player who plays cansel mage thinking thats the only way to kill everyone
well good news , creators put this skill here for a reason. Spam im thats how to counter them
5. curse chaos
I noticed that nobody uses this skill and everyone think its useless.
Well if you use it on a pet when fighting against a summoner you will see that pets have low accuracy and this is crutial for them.
6. throne of wind and poisonous cloud
Useless again? well try using them on daggers and watch the magic. That prevents them from getting invisible another counter skill.
7. Curse death link
my favorite, which if you master it will look somethign like this
just set auto HP potions to 2% perfekt
Chapter 4 tactics
Storm screamers can kill every class and I will show you the most problematic
Archers: take your shield and run to use slow skill then wind vortex, dont get greedy and start hitting them without any debuffs used.
if you have oportunity hide use onyx beast macro and rush them
Cansel mages: cansel haves 600 range so dont let them get too close, play archer style, run and hit until they start healing. Then use demon wind and finish them
if you fight in close range spam silence and fear . Never use all your ultimates and skills at the beggining of the fight
tanks : use your reflekt weapons with active reflekt run and vamp from mobs if possible never go face to face with them
zealot orcs : well you can hope not to receive a critical hit, meanwhile use talisman divine protection arcane shield enlightment and show them your biggest dmg
duelist: almost immposible but if you start at long range run and play archer style never let them use tripple sonic slash on you. if close range remove bersekers use ultimates and hit as stong as you can
maestro's : fear the golem and everything else is easy
sumonners : hard but not impossible. Try to lure him to use his servitor ultimates, again use fear and arcane shaos on pet, after he waste his ultimates use demon wind on pet and finish them. If pvp gets at close range go inside them both target the pet and spam malecious skills that way they receive huge amount of damage.
necromancers: their worst weapon is anchor, so take your moirai robe and kill skeleton then they die easy
soulhounds : again withour moirai robe you are aa dead meat, here you need to kill them as fast as you can otherwise they steall buffs and you get weaker every second.
daggers: remove all your reflekt buff and items, when type .whoami you need to have 0% reflekt, then they dont cansel your target with mirage. Like I told you use all poison skills to prevent them becoming invisible and dont be afraid to go in a close fight.
usefull tip: take down on the skill bar (next target near) for your little finger
aura flash for your ring finger
hurricane for middle finger
vampiric claw for index finger
spam them like hell and i guarantee your victory
doombringers: well they are made just to counter you, so it doesn't matter what items you have if you dont know what to do it's game over. This time you have to do your homework, get passive + active reflekt augment, talisman reflection, remove both berseker buffs. Now fighting when they disarm you dont heal it's useless only use Aura Cannon, when they run backwards to rush try running with them keeping the distance. They will be forced to use normal atacks and this is your way of dominating them.
farming at SOA
don't be afraid to take few groups of mobs. Just move allways to prevent mobs from attacking you.
usefull tip : mobs at soa have specific behaviour, if someone comes and starts hitting you mobs will soon start attacking him, wait for this moment and strike him. It will be easy kill.
Archers: take your shield and run to use slow skill then wind vortex, dont get greedy and start hitting them without any debuffs used.
if you have oportunity hide use onyx beast macro and rush them
Cansel mages: cansel haves 600 range so dont let them get too close, play archer style, run and hit until they start healing. Then use demon wind and finish them
if you fight in close range spam silence and fear . Never use all your ultimates and skills at the beggining of the fight
tanks : use your reflekt weapons with active reflekt run and vamp from mobs if possible never go face to face with them
zealot orcs : well you can hope not to receive a critical hit, meanwhile use talisman divine protection arcane shield enlightment and show them your biggest dmg
duelist: almost immposible but if you start at long range run and play archer style never let them use tripple sonic slash on you. if close range remove bersekers use ultimates and hit as stong as you can
maestro's : fear the golem and everything else is easy
sumonners : hard but not impossible. Try to lure him to use his servitor ultimates, again use fear and arcane shaos on pet, after he waste his ultimates use demon wind on pet and finish them. If pvp gets at close range go inside them both target the pet and spam malecious skills that way they receive huge amount of damage.
necromancers: their worst weapon is anchor, so take your moirai robe and kill skeleton then they die easy
soulhounds : again withour moirai robe you are aa dead meat, here you need to kill them as fast as you can otherwise they steall buffs and you get weaker every second.
daggers: remove all your reflekt buff and items, when type .whoami you need to have 0% reflekt, then they dont cansel your target with mirage. Like I told you use all poison skills to prevent them becoming invisible and dont be afraid to go in a close fight.
usefull tip: take down on the skill bar (next target near) for your little finger
aura flash for your ring finger
hurricane for middle finger
vampiric claw for index finger
spam them like hell and i guarantee your victory
doombringers: well they are made just to counter you, so it doesn't matter what items you have if you dont know what to do it's game over. This time you have to do your homework, get passive + active reflekt augment, talisman reflection, remove both berseker buffs. Now fighting when they disarm you dont heal it's useless only use Aura Cannon, when they run backwards to rush try running with them keeping the distance. They will be forced to use normal atacks and this is your way of dominating them.
farming at SOA
don't be afraid to take few groups of mobs. Just move allways to prevent mobs from attacking you.
usefull tip : mobs at soa have specific behaviour, if someone comes and starts hitting you mobs will soon start attacking him, wait for this moment and strike him. It will be easy kill.
I hope some of you learned new things, ofcourse i offer my help with arranging skill bar and calculating % for mana potions and all questions and tips.
Don't be afraid to write me in personal I will try to help everyone willing to master the Strom Screamer.
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