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1)
2024.2.27 16:37:07
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3415 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5152)
PosCode : LS8(273) 44379:-48185:-797 24/0 [775]
Resource alloc failed!!(Reason=8007000E)
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.Texture <- UCanvas:
rawTile <- UCanvas:
rawMaterial <- UCanvas:
rawTexture <- NCGDevice:
rawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain:
rawChildWindow <- NCVirtualWndMain:
rawChildWindow <- NCVirtualWndMain:
rawChildWindow <- WM_PAINT <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2)
2024.2.15 04:20:08
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3422 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 111856:220752:-3679 24/0 [775]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 4930624 FArray <- FMallocWindows::Realloc <- DB2D0000 4930624 FArray <- FArray::Realloc <- 1232656*4 <- UObject::AddObject <- UObject::StaticAllocateObject <- (AmbientSoundObject AmbientSoundObject3276) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AmbientSoundObject3276 4481131) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 4481131)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 23_25.myLevel 4481131==4481131/4589556 4479296 3135) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (111260,220768,-3442) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
3)
2024.2.7 15:08:26
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3427 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 147607:-57259:-2781 24/0 [775]
Resource alloc failed!!(Reason=8007000E)
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.Texture <- UCanvas:
rawTile <- UCanvas:
rawMaterial <- UCanvas:
rawTexture <- NCGDevice:
rawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain:
rawChildWindow <- NCVirtualWndMain:
rawChildWindow <- NCVirtualWndMain:
rawChildWindow <- WM_PAINT <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
НЕ понимаю Ничего.
2024.2.27 16:37:07
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3415 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5152)
PosCode : LS8(273) 44379:-48185:-797 24/0 [775]
Resource alloc failed!!(Reason=8007000E)
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.Texture <- UCanvas:









2)
2024.2.15 04:20:08
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3422 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 111856:220752:-3679 24/0 [775]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 4930624 FArray <- FMallocWindows::Realloc <- DB2D0000 4930624 FArray <- FArray::Realloc <- 1232656*4 <- UObject::AddObject <- UObject::StaticAllocateObject <- (AmbientSoundObject AmbientSoundObject3276) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AmbientSoundObject3276 4481131) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 4481131)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 23_25.myLevel 4481131==4481131/4589556 4479296 3135) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (111260,220768,-3442) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
3)
2024.2.7 15:08:26
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3427 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 147607:-57259:-2781 24/0 [775]
Resource alloc failed!!(Reason=8007000E)
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.Texture <- UCanvas:









НЕ понимаю Ничего.