M
Maleficent
Ну наверное можно и так это назвать. На, для наглядности.Получается ошибка в описании?
skill_begin skill_name = [s_necklace_of_valakas] /* [발라카스의 목걸이] */ skill_id = 3557 level = 1 operate_type = P magic_level = 75 self_effect = {} effect = {{p_defence_attribute;attr_fire;15};{p_defence_trait;trait_sleep;40};{p_attack_trait;trait_sleep;40};{p_max_hp;{all};445;diff;0};{p_physical_attack;{all};4;per};{p_magical_attack;{all};8;per};{p_magic_critical_rate;{all};2;diff};{p_reuse_delay;0;-10;per};{p_reuse_delay;1;-10;per};{p_damage_shield;5}} multi_class = 0 skill_end
skill_begin skill_name = [s_haste1] /* [헤이스트] */ skill_id = 1086 level = 1 operate_type = A2 magic_level = 44 self_effect = {} effect = {{p_attack_speed;{all};15;per}} end_effect = {} is_magic = 1 mp_consume1 = 8 mp_consume2 = 31 cast_range = 400 effective_range = 900 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 1200 abnormal_lv = 1 abnormal_type = attack_time_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 418 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
skill_begin skill_name = [s_eye_of_paagrio1] /* [아이 오브 파아그리오] */ skill_id = 1364 level = 1 operate_type = A2 magic_level = 77 self_effect = {} effect = {{i_dispel_by_slot;hit_up;9};{p_block_buff_slot;{hit_up}};{p_hit;{all};4;diff};{p_defence_critical_rate;{all};-30;per}} end_effect = {} is_magic = 1 mp_consume1 = 56 mp_consume2 = 224 cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 1200 abnormal_lv = 1 abnormal_type = improve_hit_defence_crt_rate_up abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 666 target_type = self affect_scope = party_pledge affect_range = 1000 affect_object = friend affect_limit = {50;50} next_action = none debuff = 0 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end
