Everything You Need to Know About AW / Ghost Hunter (GH/Abyss Walker/AW) Guide by Abyss (High Five/Scryde)

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Ghost Hunter Guide by Abyss
The guide is written on x50 and x100 customization and balance.
Most of the information is about playing in the Daily and the basics of the Olympiad.
There won't be info on tactics against each class - there are videos of popular daggers for that.
Just the information you need to fully understand what a abyss walker is all about.


So, the introduction

The most common question from players is: Who should I choose from the dagger class?
The obvious strong choice for the Olympiad would be PW due to strong self buffs, evasion (dodge) and powerful healing.
For the Daily the universal choice is the TH, sometimes it's fun to run under a Mirage.
AW is only suitable for connoisseurs of class.
For starters, it's worth noting that AW requires special control, an understanding of your opponents' weaknesses and strengths, and a general understanding of the mechanics of the game.



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Dyes
The -8 STR is universal for both Olympad and the Daily.
For 1x1 pvp sometimes I change dyes, situationally from the opponent's class.
I always use -8 STR for the Olympiad.

Builds for the Olymp:

Base:
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+4 WIT -4 INT
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+4 CON -4 STR
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+4 DEX -4 STR
Disadvantages: frequent disarms.

If there are a lot of Burners and Summoners:

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+4 WIT -4 INT
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+4 DEX -4 STR
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+1 DEX -1 STR

Disadvantages: little HP, without LDP we will die from mage in a couple of seconds.

Builds for the Daily:

Personally, I don't like this kind of build, but it has its place:
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+4 WIT -4 INT
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+4 STR -4 DEX
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+1 STR -1 DEX

I'm betting against the Gladiators:
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+4 WIT -4 INT
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+4 STR -4 DEX
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+4 CON -4 DEX
Disadvantages: cut dex - cut abil crit chance, + more abil don't pass.

I'm betting against Mages and SB:
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+4 WIT -4 INT
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+4 DEX -4 CON
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+4 STR -4 CON
The main objective is to kill under Counter Critical by doing maximum damage.
Using a set with -8 DEX against mages and sb is not worth it, because after getting kansel and deceleration, catching up with a mage will be problematic, as well as with sb jumps, not to mention the fact that the abils still misses.

I run with him most of the time:
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+4 WIT -4 INT
image.png
+4 CON -4 STR
12.png
+4 DEX -4 STR
Disadvantages:
Skill0447_0.jpg
Counterattack (in Daily conditions) becomes useless in this build.
Low damage from autoattack.

Dyes at +4 WIT always stays on me for faster cast debuffs. Hex and Power Break are cast from a magic staff with SA on Empower and LS on INT +1. Comes in well enough, so I don't see the point of removing magic speed.


What gives us +STR:
The difference in damage between -8 STR and +5 STR is approximately 15%.
Skill0330_0.jpg
Skill Mastery best work, allowing you to often use a skill twice without a rollback, or get twice the time effect of a skill.
Good autoattack damage.

What gives us +DEX:
• Increases the chance of crit (x2 damage) from skills.
• Chance of passing (hitting) abilities.
• Mobility, attack speed, evasion.

Having tested different builds for quite some time, my choice is -8 STR.



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Skills



Skill0344_0.jpg
Lethal Blow +15
Duel
20% base chance x2 damage

Reflects from AW/HK/Bers x1
Skill0030_0.jpg
Backstab +30
Duel
15% base chance x2 damage
Reflects from AW/HK/Bers x1
Skill0928_1_0.jpg
Dual Blow
30% base chance x2 damage
At +DEX, the chance is about 40%.
Reflects from AW/HK/Bers x2
Not enchanting, but it's a very important skill that makes it pointless to run around the Daily with a single dagger.
Skill0263_0.jpg
Deadly Blow +30
Duel
Doesn't deal critical damage
Reflects from AW/HK/Bers x1
Skill0321_0.jpg
Blinding Blow +30
Power
Reflects from AW/HK/Bers x3
Skill0070_0.jpg
Drain Health +30
Power
Usually only used in the Olympiad.
Skill0111_0.jpg
Ultimate Evasion +30
Time
Skill0770_0.jpg
Ghost Walking
At the Olympics, we press the toggle
Skill0334_0.jpg
Focus Skill Mastery before the GW/UE use.
Skill0922_0.jpg
Hide
We control debuffs before Hide: Bleed, Sting, Ice Dagger, Meteor, Inferno.
What you can't do in Hide:
Change weapons
On/off toggles
Skill0312_0.jpg
Vicious Stance
Skill0334_0.jpg
Focus Skill Mastery

Skill0991_0.jpg
Throwing Dagger

Slows by 80%, passing depends on the opponent's CON.
Skill0355_0.jpg
Focus Death +15
Power (2nd modification)
Damage +45% and +90% with skill/autoattack to the back, -15% and -30%, respectively, to the face.
Skill0410_0.jpg
Mortal Strike +30
Power
Gives a chance of passing (hitting) skills.
Skill0096_0_panel_2.jpg
Bleed +30
Sap
+744 xp every 3 seconds. Slows down the opponent by 20%. Passing depends on the opponent's CON.
Skill0105_0.jpg
Freezing Strike +30
Chance

Only used in the Olympiad when kiting.
Skill0115_0.jpg
Power Break +30
Time
Skill0122_0.jpg
Hex +30
Time

Used with a mage staff on empower, as passing depends on m.attack.
Skill0531_0.jpg
Critical Wound
One of the main debuffs, depends on the opponent's CON.
Skill0358_0.jpg
Bluff +15
Chance
Skill0412_0.jpg
Sand Bomb +30
Cost

Works pretty well, so the extended time will only be a plus.
Skill0312_0.jpg
Vicious Stance +30
Power
Skill0209_0.jpg
Dagger Mastery +30
Modify Critical (3rd modification)
Skill0233_0.jpg
Light Armor Mastery +30
Power (evasion/2nd modification)
Skill0328_0.jpg
Wisdom +15
Power (resist mental)

For the Olympiad - resist hold
Skill0432_0.jpg
Assasination +15
Power (2nd modification)

Gives a chance to pass (hit) skills. The limit of a successful hit is 80%.
Works for dual daggers as well.



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Sub Skills

Passive:

1st option for olymp:
Skill0146_0_panel_2.jpg
6 books on mdef

2nd option is universal:
Skill0146_0_panel_2.jpg
3 books on mdef
Skill0142_0_panel_2.jpg
3
books on pdef

3rd option for pvp with daggers:
Skill0142_0_panel_2.jpg
6
books on pdef


Active:


Skill1418_0.jpg
Enchanter Ability - Barrier
Skill0110_0.jpg
Knight Ability - Defence
Skill1086_0.jpg
Warrior Ability - Haste


The alternatives to
Skill1086_0.jpg
Haste are
Skill1087_0.jpg
Evasion and
Skill0287_0_panel_2.jpg
Resist Trait, I chosen based on what I lack in pvp.
For Olymp
Skill0440_0.jpg
Boost CP is a good option.
Don't forget to learn COW up to level 3 (we take the book of lvl 80 from 3 subs: bd, pp, warc).
For pvp with daggers:
Skill0232_0_panel_2.jpg
Knight Ability - Resist Critical




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Equip

Sets:

Armor_t95_u_i03_0.jpg
Vorpal Leather -
main set
Armor_t94_u_i03_0.jpg
Vorpal Heavy -
in the Daily against gladiators and daggers, on the olymp for kite Burners.
We don't use it against stun classes on the Olymp.
Armor_t95_u_i01_0.jpg
Rare Vesper Noble Leather - from non-kiting SB and Necr (gives paralysis resistance).
If it is necessary to catch up with the opponent - elegia (difference in running 5)
Elegia gives + to crit chance and Vesper + to crit power, which is much more important to us.
Armor_t98_u_i00_0.jpg
Elegia Leather - against summoners who need to be hit with autoattack, and against Necr who are going to kite.
Can be changed to cast lightning strike from SK.
Armor_t73_u_i00_0.jpg
Rare Doom Robe - only to Olymp for running speed.
Armor_t92_ud_i00_0.jpg
Rare Dynasty Leather - against mages on the Olymp, it's pointless to buy just for the Daily.
Armor_t94_u_i01_0.jpg
Rare Vesper Noble Heavy - against the Burners on the Olymp. The Daily is for +STR build only.
Armor_t97_u_i00_0.jpg
Elegia Heavy - from Bers disarming (change, if disarming has passed, there is a chance of not getting out of rush).
It can also be used against Burners.
Armor_t100_u_i00_0.jpg
Rare Moirai Heavy - against the dwarves and the VL.
Armor_t76_ul_i00_0.jpg
Magic Buff Set

Weapons:


At the start of the server, it makes sense to take Rare Dynasty Dual Daggers (requires a small amount of fame for PvP enchant).

For later in the game:
Dual_dagger_i00_0.jpg
Rare Vesper Dual Daggers - main weapon. LS passive Duel Might, ideally dual STR + DM.
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Dual_dagger_i00_0.jpg
Rare Icarus Dual Daggers - from autoattackers. LS for +4.09 ebasion, ideally evasion + passive Reflect.
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Weapon_psyskilt_cane_i01_0.jpg
Cyclic Cane [Empower] - LS for +1 INT (the higher the enchant, the better).
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Посмотреть вложение 200456 Skull Carnium Bow [Focus] - LS on Duel Might.
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Rare Vesper Dagger [Critical Damage] - Useless weapon in the Daily, but good on the Olymp.
The difference of solo dagger and dual are written below.
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Rare Icarus Disperser [Evasion] - LS for +4.09 evasion, ideally double.
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Rare Vesper Caster [MP Regeneration] - When kiting, run with it, LS MEN+1, or mp regen.
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Weapon_staff_of_evil_sprit_i01_0.jpg
Staff of Evil Spirits [Blessed Body]
Weapon_staff_of_evil_sprit_i01_0.jpg
Staff of Evil Spirits [Magic Focus]
Weapon_sprites_staff_i01_0.jpg
Sprite's Staff [Mental Shield]
Weapon_sprites_staff_i01_0.jpg
Sprite's Staff [Magic Regeneration]


IMPORTANT! The attribute for damage by skills does not play a role (only for autoattack), you can put any attribute you want.


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+9 Olf's T-shirt
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+6 enough for the Olymp
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+6 Olf's T-shirt
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Top-grade Magic Ornament Mithril Belt [PVP Defense] (I recommend buying it to start)
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Top-grade Magic Ornament Mithril Belt [PVP Skill Attack]

Epic


Low:

Accessory_earring_of_hero_i00_0_pvp_tab.jpg
Olympiad Warrior's Earring
accessory_earring_of_zaken_i00_0.bmp
Earring of Zaken
Accessory_necklace_of_frintessa_i00_0.jpg
Necklace of Frintezza /
Accessary_queen_of_ice_necklace_i00_0.jpg
Necklace of Freya
Accessory_ring_of_queen_ant_i00_0.jpg
Ring of Queen Ant
Accessory_ring_of_hero_i00_0.jpg
Olympiad Warrior's Ring

Middle:

Accessory_earring_of_zaken_i00_0.jpg
Blessed Earring of Zaken
Accessory_earring_of_antaras_i00_0.jpg
Earring of Antharas
accessory_necklace_of_frintessa_i00_0.bmp
Necklace of Frintezza /
Accessary_queen_of_ice_necklace_i00_0.jpg
Blessed Necklace of Freya
Accessory_ring_of_queen_ant_i00_0.jpg
Ring of Queen Ant
Accessory_ring_of_baium_i00_0.jpg
Ring of Baium

Top:

1689011377995-png.188930
Improved Earring of Antharas
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Improved Earring of Orfen
accessory_necklace_of_frintessa_i00_0.bmp
Necklace of Frintezza /
Accessary_queen_of_ice_necklace_i00_0.jpg
Blessed Necklace of Freya
1703943707509-png.201536
Improved Ring of Baium /
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Improved Ring of Queen Ant
(Critical Damage 18%)
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Improved Ring of Core

On the Olymp, I use
Accessory_necklace_of_valakas_i00_0.jpg
Necklace of Valakas against the Burners and the Overs.
Against the mirage of TH
Accessory_tateossian_necklace_i00_0.jpg
Rare Tateossian Necklace (gives bleed resistance) LS to increase mental attack/defence.


Temporary Zaken and AQ are always on sale in the Event Shop ALT+B
Also temporary epic often appears at events, sold for 3/7/30 days.
Another option is to buy with tokens from the Olympiad Manager.

Zaken's swords will be a good enhancement for the Daily, increasing
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magic speed and
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attack speed by 4% (does not work on the Olymp), do not replace each other, just have them in your inventory. Not available on x100.



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Amulets and stones

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Amulet 6 slots
Priority to STR / CON / resistance stun
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Precious Stone - Health (HP/CP/MP +500)
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Precious Stone - Fortitude (stan resistance +10) change against the mages on
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Precious Stone - Haste (attack speed +3%)
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Precious Stone - Champion (physical skills cooldown 3%) change against the daggers on
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Precious Stone - Wisdom (mental resistance +10)

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Precious Stone - Stone Skin (resistance to melee attacks and skills +3%) either
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Precious Stone - Wind Storm (resistance to bow and crossbow attacks +3%) either
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Precious Stone - Deflect Magic (resistance to magic attacks +3%)
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Precious Stone - Mental Attack (mental attack +10). Musthave for increasing bluff and triсk.
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Precious Stone - Death Whisper (critical damage +3%)

A set of warrior stones for 30 days of level 3 is sold for 299 gold
At the Olymp, all stones are decreased to level 1.
 
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Bracelets and talismans


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Bracelet of Immortality (6 talismans slots)
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Redemption Bracelet
1686234201100.png
Storm Bracelet
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Eternity Bracelet
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Dragonfire Bracelet

Bracelet skills:


  • 1686237344866.png

    Redemption Lv. 1 – Removes Silence, Root, Poison, Bleeding effects from wielder. Cannot be used at the Olympiad. The skill appears when wearing the Redemption Bracelet. Skill cooldown 60 minutes.
  • 1686237344866.png

    Redemption Lv. 2 – Removes Silence, Root, Poison, Bleeding effects from wielder and also cancel the target of the enemies attacking you. Cannot be used at the Olympiad. The skill appears when you put on the Storm Bracelet. Skill cooldown 40 minutes.
  • 1686237344866.png

    Redemption Lv. 3 – Removes all debuffs from the wearer and also cancel the target of the enemies attacking you. Cannot be used at the Olympiad. The skill appears if you put on the Eternity Bracelet. Skill cooldown 40 minutes.
  • 1686237344866.png

    Redemption Lv. 4 – Removes all debuffs from the wearer and also cancel the target of the enemies attacking you. Сan be used in any ubmormal state. Cannot be used at the Olympiad. The skill appears when you put on the Dragonflre Bracelet. Skill cooldown 30 minutes.

Passive:

evas1.png
Yellow Talisman - Evasion
evas1.png
Yellow Talisman of Evasion
pdef-passiv.png
Yellow Talisman of Defence
speed.png
Yellow Talisman - Speed
alacrity.png
Yellow Talisman of Alacrity
of-speed.png
Yellow Talisman of Speed
mdef-passiv.png
Yellow Talisman of Arcane Defence
critical-gamage.png
Yellow Talisman of Critical Damage
critical-dodging.png
Yellow Talisman of Critical Dodging
haste.png
Yellow Talisman of Violent Haste
mental.png
White Talisman of Bravery
stun.png
White Talisman of Grounding
paral.png
White Talisman of Motion

Active:


arcane-freedom.png
Black Talisman - Acrane Freedom (cancel magic root)
escape.png
Black Talisman - Escape (cancel all roots)
free-speech.png
Black Talisman - Free Speech (cancel all silence)
mending.png
Black Talisman - Mending (cancel Bleed, Sting, Ice Dagger)
rescue.png
Black Talisman - Rescue (cancel physical silence)
dp.png
Blue Talisman - Divine Protection (we use in every battle)
bers.png
Blue Talisman of Berserker (we use it when we need to run)
pdef-aktiv.png
Blue Talisman of Defence (+ pdef)
agility-aktiv.png
Blue Talisman of Evasion (+ evasion)
mdef-aktiv.png
Blue Talisman of Magic Defence (+ mdef)
lf.png
Red Talisman - Life Force (we use in every battle)
mk.png
Red Talisman of Maximum Clarity
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Red Talisman - Territory Guard
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Red Talisman - Territory Guardian (increased and recovery CP)
1st recovers 800, 2nd - 1200, there is a 3rd for TW badges recovers 1500.
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Blue Talisman of Lord's Divine Protection (Use it against Burners, Summoners and Mages)
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Blue Talisman - Buff Steal (Use it against Daggers and Tanks)
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Blue Talisman - Buff Cancel (Use it against Tanks)

The talismans I use in Daily:
Against archers and berserkers:
speed.png
alacrity.png
of-speed.png
stun.png
evas1.png
critical-gamage.png

Against Daggers:
speed.png
alacrity.png
of-speed.png
mental.png
critical-dodging.png
critical-gamage.png

Against Gladiators:
speed.png
alacrity.png
of-speed.png
stun.png
pdef-passiv.png
critical-gamage.png

Against Mages:
speed.png
alacrity.png
of-speed.png
mdef-passiv.png
haste.png
critical-gamage.png



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Active LS Skills


refresh.png
Item Skill: Refresh
dm.png
Item Skill: Duel Might
refr1.png
Item Skill: Skill Refresh
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Item Skill: Agility
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Item Skill: Shield
2.png
Item Skill: Magic Barrier
3.png
Item Skill: Celestial Shield
4.png
Item Skill: Reflect Damage
5.png
Item Skill: Heal
(Catch in Dynasty Staff - Holy Spirit [Acumen])




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Buff


In Daily:

Main:
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schematic for x50
5B5B-ED3F


Against Daggers and Gladiators:
image.png


schematic for x50
73D1-61B2

Against TH, I take off Arcane Protect.



Against Cancel-Mages and SB:
vfu.png


schematic for x50
7A8A-E4A8



Against SH and Over, I add Arcane Protect
IMPORTANT! Arcane Protect and Chant of Spirit are not used against Cancel-Mages and SB, and neither is White Talisman of Protection.
In that case, cancel basically only removes the last dances/songs, without affecting the main buff (so it's worth buffing all the least important dances/songs at the end).

For Olymp:
image.png


In some cases change Empower to Berserker Spirit.
The only thing left to do is buff the active LS and talisman according to the situation.



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Skills panel



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V
- macro
Skill0312_0.jpg
Vicious Stance (/usf Vicious Stance)
T - macro
Skill0334_0.jpg
Focus Skill Mastery (/usf Focus Skill Mastery)

Macros for instant on/off toggles.




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Useful consumables


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Greater Haste Potion
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Greater Swift Attack Potion
We're closing the bans on Necr, Elemental Master, Arcana Lord.
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Quick Healing Potion (cooldown 2 sec)
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Greater Quick Healing Potion (w/o cooldown)
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Salmon Porridge (cooldown 5 min)
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Love Potion (cooldown 20 min)
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Quick Healing Potion (cooldown 15 sec, can be obtained for daily quests 25 pcs.)
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Mana Potion
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Greater Healing Potion
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Fresh Concentrated Fruit Cocktail
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Sweet Concentrated Fruit Cocktail

Doesn't hurt against a lot of cancel.
Etc_cp_potion_i00_0.jpg
CP Potion
Etc_cp_potion_i01_0.jpg
Greater CP Potion


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Counter Critical


Skill1542_0.jpg
Counter Critical basically appears from the first skillet received.
Drops every 15 seconds. Lasts for 8 seconds, sometimes lasts for 16 seconds.
You shouldn't start hitting your opponent with all your skills at once, you should apply debuffs first, and it's better to start the damage with the next Counter Critical you drop.
The only exception may be the Cancel-Mage (use 2-3 hex, doesn't pass - Let's go to the fight).

If the Mage doesn't hit, but runs and cancels, casts debuffs and use healing, then throw a hex and try to Trick to cancel the enemy's skills.
It is important to remember that Counter Critical should be buffed at the beginning to avoid cancel.
As of recently,
Skill0821_0.jpg
Shadow Step has a stable cd of 15 sec. Now you can use the shadow step on the CC cooldown.




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One-handed dagger or dual daggers

The one-handed dagger has a passive pvp dmg of 1 lvl:

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Dual daggers has a passive pvp dmg of 3 lvl:

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The difference in pvp damage can be seen in .whoami Phys Damage and Phys Skill Damage.
Using a one-handed dagger in the field is unnecessary buttons pushing.
In the Olymp, a one-handed dagger [crit damage] makes sense to use against tanks when hitting in the face without fd.
One-handed dagger [haste] against Elemental Master and Arcana Lord.
Back damage from one-handed dagger and dual daggers is the same.



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Bluff and mental attack


Skill0358_0.jpg
Bluff has 4 effects (one of which only works on mobs):
Turning, target cancel, loosing urge to attack, stun - each counted separately, may pass several or one independently of each other. Stun is not physical, resists only mental. In High Five 10% minimum chance should be in this skill only for {p_block_act} effect, the other 3 effects work at a lower chance, as they are not debuffs {i_align_direction;80};{i_target_cancel;80};{i_delete_hate_of_me;80};
On scryde this skill is upgraded, making it relevant.

abnormal_type = stun
Bluff can be cancelled by any damage, just like any other stun(normal attack, physical skill, magic skill, other stuns and critical hit).

trait = {trait_derangement}
All the effects of the bluff are mental

Skill0011_0.jpg
Trick is also a mental skill, which has an increased chance

What can be used to increase the mental attack:

Precious Stone - Mental Attack 3lvl (+10)
1695633963948-png.193987
Ring of Beleth (+10 to both attack and defence) /
1695633974681-png.193988
Improved Ring of Beleth (+12)
LS to amulet (+10)
LS to jewellery (+10)
If caught LS in costume jewellery and amulet, you have to choose one of the two, they don't stack.
Accessory_earring_of_antaras_i00_0.jpg
Earring of Antharas (+30) /
1689011377995-png.188930
Improved Earring of Antharas (+35)
Accessory_earring_of_zaken_i00_0.jpg
Blessed Earring of Zaken (+30) /
image.png
Improved Earring of Orfen (+30)
It is possible to increase mental attack to 97, which is a significant increase, but I wouldn't use Beleth and lose crit damage. 70-80 mental attack is quite comfortable.




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Esprit и Acrobatic Move


Since the guide includes all information regarding AW mechanics, some of you may have come across information about these two skils:
Skill0171_0.jpg
Esprit - reduces root resistance when learnt
Skill0225_0.jpg
Acrobatic Move - reduces shock resistance when learnt
It doesn't make sense to disable auto learn skils on the server, as those two skils don't cut anything here.




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A few useful things


Skill1330_0.jpg
Mass Summon Phantom Cubic - decreases Phys. Attack, Phys. Defence and Speed Attack of enemies
Skill1411_0.jpg
Mystic Immunity - saves you from agr and debuffs.
Skill0789_0.jpg
/
Skill0784_0.jpg
- preferably if we're running without a buff steal.



If you suddenly go to the dark side, steal it:
Skill0416_0.jpg
Blessing of Sagittarius - Decreases physical skill Cooldown by 10%
Skill1515_0.jpg
Lightning Barrier - Paralyzes the target that attacked you.
Skill1497_0.jpg
Spirit Sharing - increases the user's P. Atk. by 5%, M. Atk. by 5%, skill P. Atk. by 10%, Atk. Spd. by 7%, Casting Spd. by 5%, and Critical Rate by 10%.



At a time when there will be clan halls with skills:
1694781503171.png
Murder - increases crit power. hit (Requires Dagger) by 10% / 15% / 25%




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Useful tips


In the Olympics learn to kite. Find someone who will supervise your fights.
Don't forget to use Hex and Power Break from the magic staff for better passing.
Use Trick all the time. If the opponent loses his targeting, you have the option to go behind his back.
Against TH you need to remove anything that gives a reflect.
Learn how to control Counter Critical.
Fight back and protect your back.
Find a clan with all clan skills learnt.
Don't chase the enchant of daggers, +6 is quite enough, as we won't get a significant increase to the skills damage.
Don't forget that the Dagger is too much of a chance character.




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Conclusion



This guide was written based on my experience playing on Scryde servers. The choice of dyes and everything else is always up to you. Learn control, feel the character, practice more.
 
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Update for x100

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Murder Sense:

When using Shadow Step on an enemy, it blocks the use of physical and magical skills with a certain probability. The duration is 3 seconds. Does not work at the Olympics. [Modification: increases the chance].

Base chance is 20%, each enchant gives +2%, for a maximum chance of 80%. The chance is static, it is not boosted or resisted by anything.

After adding on x50 information will be added to the main section
 
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