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В соответствии с первым обсуждением темы (https://board.scryde.net/threads/dumkrajer.129825/)
, вот совершенно иная точка зрения и примерный вариант использования этого, в остальном бесполезного класса персонажей.
Вы можете просто воспользоваться переводчиком вашего интернет-браузера, чтобы понять суть.
Freezing Flame;
Deals XXX Fire damage per second and additional X.X% of the user's M.atk as damage per second for 15 seconds.(base attribute 20)
Enchant:
+Fire Penetration: Strong fire attribute penetration.
+Power#1: low base damage per second and low fire power.
+Power#2: low X.X% of user's M.atk and low fire power.
+Defense: decrease the target's P./M. defenses by X%
-
Flaming Quake;
Deals XX Fire damage per sec. to nearby enemies for 15 sec. and XX magic power damage instantly. DOT effect stacks up to 3 times.
(base attribute 20) This spell replaces Freezing Flame.
Enchant:
+Fire Penetration: Strong fire attribute penetration.
+Power#1: low base damage per second and low magic power.
+Power#2: low base damage per second and low fire power.
+Defense: decrease nearby targets P./M. defenses by low X%.
-
Venom;
Drains the target's HP for X.X% per second and additional Y.Y% of the user's M.atk added as damage per second for 10 seconds.
This debuff can not be cleansed.
Enchant:
+Power#1: Drain X.X% per second.
+Power#2: Drain Y.Y% per second.
+Time: increase X.X seconds.
+Cost: decrease MP usage.
-
Seal of Venom;
Drains nearby targets' HP for X.X% per second and additional Y.Y% of the user's M.atk added as damage per second for 10 seconds.
This debuff can not be cleansed and replaces Venom.
Enchant:
+Power#1: Drain X.X% per second.
+Power#2: Drain Y.Y% per second.
+Defense: decrease the nearby targets Healing by X%.
+Cost: Decrease MP usage.
-
Aura Sink:
Drains XXX MP instantly and additional X% of nearby targets' MP per sec. + X% of the user's M.atk added as MP drain per second.
-
Chant of Life:
Heals party members for XX% instantly and additional XXX per second and boosts Speed/Evasion/Block Chance for 10 seconds.
Has moderate agression power and high agression power when wearing Shield. (reuse time 10 seconds.)
(more XXX HP per second than Heart of Pa'agrio, considering OL also has CP heals.)
Enchant:
+Power#1: XX% instantly.
+Power#2: XX per second.
+Cost: decrease MP usage.
+Reuse: decrease Reuse time.
-
Burning Chop;
Deals XXX Fire damage per second to nearby enemies and additional X.X% of the user's P.atk as damage per second for 10 seconds.
(base attribute 20) (base cast range max.400 / min.20) (reuse time 7 seconds.)
Enchant:
+Power#1: XXX damage per second.
+Power#2: X.X% of P.atk per sec.
+Chance: Increase landing chance.
+Defense: Decrease targets' resistance to melee weapons.
-
Great Fury:
When attacking targets affected by Burning Chop, there is a X% chance to trigger Great Fury with each melee or magic hit for 10 seconds.
Increases party members' Atk.speed by 10-18-25% and Cast.speed by 7-12-17%.
Passive reuse time of the buff is 17 seconds from it's trigger point.
-
Soul Cry:
Increases the user's P./M.atk by X% and party members' P./M.atk by Y%
-
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+++
Mass Fear:
Causes nearby enemies to flee.
-
Mass Slow;
Reduces nearby enemies' speed.
-
Warmaster (Passive or Toggle):
Suits the Warcryer for every situational role during fights and sharpens it's weapons accordingly.
When using any of the weapons, the Warcryer receives different bonuses during the time:
~Fists: Increases critical attack chance and critical power by X%
~Swords: Increases HP/MP/CP by X% and adds static block chance.
~Blunts: Increases accuracy by X and adds additional attack target +1. (2 targets total)
~Polearm: Increases Attack range/angle by X and adds 2 additional attack targets.
~Daggers: Increases speed by X and Casting speed by X%.
~Shield: Highly increases the agression power of all Physical and Magical attacks. Increases P./M.def by XX%
~Sigil: Increases Cast Speed/Magic reuse/Magic Crit.chance by X%
-
Thunder Storm;
Attacks nearby enemies with XXXX power added to P.atk and stuns them for X seconds. (usable by all type of weapons.)
-
Shield Bash;
Stuns the target for X seconds. Target cancel is possible. (requires Shield.)
-
Crush of Doom;
Attacks the target with XXXX power added to P.atk. (usable by 1-hand/2-hand Sword/Blunt weapons.)
-
Demolition Impact;
Attacks enemies infront with XXXX power added to P.atk. (usable by 2-handed Sword/Blunt weapons.)
-
Crippling Wound;
Slows enemy's speed for X sec. and makes them Bleed for XXX damage per sec. (usable by Dagger and Fist weapons.)
-
Burning Fist;
Attacks the target with XXXX power added to P.atk. (usable by Fist weapons.)
-
Punch of Doom;
Attacks the target with XXXX power added to P.atk. (usable by Fist weapons.)
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++
*Rework all class' buffs to be usable few levels before they appear available in the NPC Buffer.
Обновленный контент в постах ниже.
, вот совершенно иная точка зрения и примерный вариант использования этого, в остальном бесполезного класса персонажей.
Вы можете просто воспользоваться переводчиком вашего интернет-браузера, чтобы понять суть.
Deals XXX Fire damage per second and additional X.X% of the user's M.atk as damage per second for 15 seconds.(base attribute 20)
Enchant:
+Fire Penetration: Strong fire attribute penetration.
+Power#1: low base damage per second and low fire power.
+Power#2: low X.X% of user's M.atk and low fire power.
+Defense: decrease the target's P./M. defenses by X%
-
Deals XX Fire damage per sec. to nearby enemies for 15 sec. and XX magic power damage instantly. DOT effect stacks up to 3 times.
(base attribute 20) This spell replaces Freezing Flame.
Enchant:
+Fire Penetration: Strong fire attribute penetration.
+Power#1: low base damage per second and low magic power.
+Power#2: low base damage per second and low fire power.
+Defense: decrease nearby targets P./M. defenses by low X%.
-
Drains the target's HP for X.X% per second and additional Y.Y% of the user's M.atk added as damage per second for 10 seconds.
This debuff can not be cleansed.
Enchant:
+Power#1: Drain X.X% per second.
+Power#2: Drain Y.Y% per second.
+Time: increase X.X seconds.
+Cost: decrease MP usage.
-
Drains nearby targets' HP for X.X% per second and additional Y.Y% of the user's M.atk added as damage per second for 10 seconds.
This debuff can not be cleansed and replaces Venom.
Enchant:
+Power#1: Drain X.X% per second.
+Power#2: Drain Y.Y% per second.
+Defense: decrease the nearby targets Healing by X%.
+Cost: Decrease MP usage.
-
Drains XXX MP instantly and additional X% of nearby targets' MP per sec. + X% of the user's M.atk added as MP drain per second.
-
Heals party members for XX% instantly and additional XXX per second and boosts Speed/Evasion/Block Chance for 10 seconds.
Has moderate agression power and high agression power when wearing Shield. (reuse time 10 seconds.)
(more XXX HP per second than Heart of Pa'agrio, considering OL also has CP heals.)
Enchant:
+Power#1: XX% instantly.
+Power#2: XX per second.
+Cost: decrease MP usage.
+Reuse: decrease Reuse time.
-
Deals XXX Fire damage per second to nearby enemies and additional X.X% of the user's P.atk as damage per second for 10 seconds.
(base attribute 20) (base cast range max.400 / min.20) (reuse time 7 seconds.)
Enchant:
+Power#1: XXX damage per second.
+Power#2: X.X% of P.atk per sec.
+Chance: Increase landing chance.
+Defense: Decrease targets' resistance to melee weapons.
-
When attacking targets affected by Burning Chop, there is a X% chance to trigger Great Fury with each melee or magic hit for 10 seconds.
Increases party members' Atk.speed by 10-18-25% and Cast.speed by 7-12-17%.
Passive reuse time of the buff is 17 seconds from it's trigger point.
-
Increases the user's P./M.atk by X% and party members' P./M.atk by Y%
-
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+++
Causes nearby enemies to flee.
-
Reduces nearby enemies' speed.
-
Suits the Warcryer for every situational role during fights and sharpens it's weapons accordingly.
When using any of the weapons, the Warcryer receives different bonuses during the time:
~Fists: Increases critical attack chance and critical power by X%
~Swords: Increases HP/MP/CP by X% and adds static block chance.
~Blunts: Increases accuracy by X and adds additional attack target +1. (2 targets total)
~Polearm: Increases Attack range/angle by X and adds 2 additional attack targets.
~Daggers: Increases speed by X and Casting speed by X%.
~Shield: Highly increases the agression power of all Physical and Magical attacks. Increases P./M.def by XX%
~Sigil: Increases Cast Speed/Magic reuse/Magic Crit.chance by X%
-
Attacks nearby enemies with XXXX power added to P.atk and stuns them for X seconds. (usable by all type of weapons.)
-
Stuns the target for X seconds. Target cancel is possible. (requires Shield.)
-
Attacks the target with XXXX power added to P.atk. (usable by 1-hand/2-hand Sword/Blunt weapons.)
-
Attacks enemies infront with XXXX power added to P.atk. (usable by 2-handed Sword/Blunt weapons.)
-
Slows enemy's speed for X sec. and makes them Bleed for XXX damage per sec. (usable by Dagger and Fist weapons.)
-
Attacks the target with XXXX power added to P.atk. (usable by Fist weapons.)
-
Attacks the target with XXXX power added to P.atk. (usable by Fist weapons.)
------------------------------------------------------------------------------------------------------------------------
++
*Rework all class' buffs to be usable few levels before they appear available in the NPC Buffer.
Обновленный контент в постах ниже.
Вложения
Последнее редактирование: