Note Description of Scryde X100 [start on September 19]

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START OF THE FIFTH SEASON X100 — SEPTEMBER 19 AT 20:00 (GMT+3)

The Open Beta Test will take place from September 12 to 17
Find out how to get a reward for participating in the Open Beta

Season 5: Hero's Formula

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Just the word “Scryde” instantly evokes memories of grand battles and the bustling life of crowded cities. But we know why you're here: you miss the legendary X100! We've been waiting for it eagerly too, and now we can confidently say: this season will be the brightest, most action-packed, and have the highest online player count in the entire history of the project!
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Do you feel that excitement building up? Cities full of traders and heroes, endless battles against epic bosses and on the Olympiad, with more than 1200 arenas and 1000 registrations happening simultaneously. Scryde is not just a server, it’s a whole world where people come for true experiences and emotions in the game they loved in their youth.

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More than 1200 arenas and 1000 registrations on the Olympiad
Here, everyone will find their place: some will dive into the familiar thrilling battles, others will make new friends, and some will reunite with those they once shared victories and defeats with. It doesn't matter who you've become today or how much time has passed since then. What unites us all is the unique thrill, that special excitement before the start when everything is just about to begin. Join us! But first, read the server description below :f09f988e-2x:

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The evening online on Scryde X100 in the last season reached more than 7000 unique players
 
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EXP/SP
X100
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Adena
X30
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Drop
X25
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Spoil
X25
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Equipment
Until Dynasty in ALT+B
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Buff
Full set in ALT+B
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Buff Slot
28 (+4) / 14
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Enchant
16 / 12 / 12
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Mana Potions
Restore 1200 MP / 15 seconds
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Professions
Free
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Skills
Auto-learn all skills
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Sub-class
Free (max level – 85)
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Noblesse
Quest or available at a reasonable price in ALT+B
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Macro Bugs
None
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Lag of Spiritshots
None
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Clan Limit
150 characters
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Instance Limit
No more than one entry during the cooldown period from the same HWID. Works for instances: Freya, Blessed Freya, Frintezza, Zaken, and Tiat
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Window Limit
2 + 2 (additional service)
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Auto-farm
No
 
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One of the secrets to a successful start is 'First Steps' — the first quest from NPC Rin, which begins with killing gremlins. This quest will not only provide you with useful rewards to get started, but it will also introduce you to Rin, who will guide you to all the important places of Elmoraden.
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    Chest with a Buff Certificate (3 days)
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    Vitality Replenishing Potion 100% (3 pcs.)
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    Rune of Experience Points 30% (5 hours)
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    C-Grade Shadow Armor Set Box
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    Mithril Amulet (30 days)
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    Precious Stone - Jade (Level 1)

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And if you want to leap to the top immediately, right after the server launch, starter packs will be your help, greatly improving your comfort during the starting race. Prices for starter packs will increase in three stages:
  1. Discount “On the server presentation stream day”August 22 from 8:00 PM to 11:59 PM;
  2. Discount “At the last minute” — during the period from August 23, 00:00 to September 19, 8:00 PM;
  3. Discount “Very little time left”after September 19, 00:00
BASICIMPROVEDPREMIUMELITE PRO
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Equipment Coupon +6
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Equipment Coupon +6
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Equipment Coupon +6 (2 pcs.)
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Equipment Coupon +6 (3 pcs.)
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Rune of Generosity (5 pcs.)
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Weapon Coupon +6 (1 pc.)
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Weapon Coupon +6 (2 pcs.)
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Weapon Coupon +6 (2 pcs.)
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Consumable Set
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Chest with a Premium Buff Certificate for 7 days
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Agathion Helper (7 days)
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Agathion of choice (21 days)
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Soulshot Coupon (500 pcs.)
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Rune of Generosity (10 pcs.)
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Rune of Generosity (25 pcs.)
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Rune of Generosity (50 pcs.)
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Chest with a Premium Buff Certificate for 3 days
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Consumable Set
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Consumable Set
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Consumable Set
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Soulshot Coupon (1000 pcs.)
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Soulshot Coupon (2000 pcs.)
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Soulshot Coupon (5000 pcs.)
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PVE Damage +15% (7 days)
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Chest with a Premium Buff Certificate for 21 days
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Chest with a Premium Buff Certificate for 60 days
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Suit Coupon
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Elite Suit Coupon
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PVE Damage +20% (21 days)
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PVE Damage +20% (60 days)
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Premium Chat (21 days)
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Premium Chat (60 days)
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+1 Window (7 days)
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Premium Account 100% (21 days)
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+2 Windows (60 days)
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Running Speed in Town (60 days)
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Premium Teleport 8 Points (60 days)
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Enchant and Craft Bonus (60 days)

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The Equipment Coupon includes Armor Sets of A and S grade (excluding Dynasty) with enhancements and S-grade jewelry
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The Weapon Coupon includes S-grade Weapon (excluding Dynasty) +6
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Elite Suit Coupon includes 6 classic costumes with unique effects: Draconic, Imperial Crusader, Apella(mage, light, heavy), and Major Arcane
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Suit Coupon includes a wide variety of basic costumes
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How to participate in the giveaway?
Subscribe on Telegram @scrydenet and @ScrydeOrion_bot — buy the Elite PRO starter pack before the new X100 starts. If you have already purchased the pack — your email is automatically entered into the giveaway. Just make sure to subscribe on Telegram.

The bot will publish the winners' emails in Telegram @scrydenet — on September 19 at 10:00 PM. Don't worry, some symbols in your email will be replaced with an asterisk*, to protect your privacy.

10 lucky winners will receive lifetime 100% Premium Accounts on any Scryde server of their choice and 3,000 Gold Coins!

How to claim your prize?

After the results are published, our support agents will contact you via email or Telegram. Be careful — we never ask for your account passwords.
 
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  • Garden of Genesis - mobs have been re-worked. The location is now adapted for solo Magical and Archer classes. Drop has been improved, with Vesper Weapons now dropping in the lower part and Vorpal Gear in the upper part.
  • Pagan Temple - mobs have been redesigned. Low-level mobs are now adapted for melee classes. Drop has been improved, with Vorpal Gear now dropping. The spots have been significantly expanded, with side rooms now being used.
  • Tantar - Physical Attack of top mobs has been increased by 30%.
  • Divisions - instead of 4 divisions, there will be 3. The familiar Big-War, Mid-War, and Low-War. Low-War bosses differ and have a low chance of dropping epic jewelry. Players from Low-War will not be able to get epic jewelry from essences.
  • Mythical Shards have been removed from the guaranteed reward pool of Epic Bosses.
  • Important feature from the last season: A drop bonus for the number of unique players in the Group. Groups of 6 or more unique players will receive the following bonuses: 6 players: 20%; 7 players: 25%; 8 players: 35%; 9 players: 45%.
Track the bonus using the .whoami command in the Group Bonus Rate section.
Bonuses only apply if characters are close to each other (within the EXP radius).

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Don't know what to do on the X100? Rin will suggest and offer interesting quests. All quests can be completed in a group, and as a reward, you will receive universal
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Lucky Tickets. In the Event Shop, you can purchase rare items and gear with them, such as the Crystal Scroll Enchant Weapon (enchant weapon directly to +14), or a Box with a random Eternal Epic.
All listed quests are one-time only, with rewards bound to HWID.
Quest NameBrief DescriptionReward
First StepsComplete the "Supply Check" quest from Markela to quickly reach level 40.
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Box with Buff Certificate (3 days)
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Vitality Replenishing Potion 100% (3 pcs.)
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Rune of Experience Points 30% (5 hours)
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C-Grade Shadow Armor Set Box
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Mithril Amulet (30 days)
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Precious Gem - Jade (level 1)
First HuntKill 50 creatures of your choice to quickly reach level 76.
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Level 76
Orcs or FavnsKill 150 Ketra Orcs or Varc Favns.
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Mythical Shard (5 pcs.)
Danger EverywhereKill 500 creatures from the list to gain Rin's trust.
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Precious Gem - Jade (level 3 for 7d)
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Package with Runes of Generosity (3 pcs.)
LoA I & II Clean-UpTwo parts of the quest where Rin asks you to clean the Lair of Anharas from monsters.
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Lucky Ticket (1-3 pcs.)
SoA I & II Clean-UpTwo parts of the quest where Rin asks you to clean the Seed of Annihilation from monsters.
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Lucky Ticket (1-3 pcs.)
Pagan I & II Clean-UpTwo parts of the quest where Rin asks you to clean Pagan Temple from monsters.
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Lucky Ticket (1-3 pcs.)
Garden I & II Clean-UpTwo parts of the quest where Rin asks you to clean Garden of Genesis from monsters.
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Lucky Ticket (1-3 pcs.)
Tantar I & II Clean-UpTwo parts of the quest where Rin asks you to clean Garden of Genesis from monsters.
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Lucky Ticket (1-3 pcs.)
Garden Dungeon Clean-UpRin sends the player into the Garden dungeons to kill monsters.
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Lucky Ticket (1-3 pcs.)
Big Clean-UpA large challenge with more than 5 locations available for hunting.
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Lucky Ticket (10 pcs.)
Final Clean-UpAn even greater challenge than the previous one!
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Lucky Tickets (15 pcs.)
Zaken KillerGo on a raid against the High Zaken of the Day!
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Lucky Ticket (2 pcs.)
Frintezza KillerGo on a raid against Frintezza!
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Lucky Ticket (2 pcs.)
Freya KillerGo on a raid against Freya!
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Lucky Ticket (2 pcs.)
Chaotic Frintezza KillerChallenge the new Chaotic Frintezza instance!
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Lucky Ticket (6 pcs.)
Extreme Freya KillerChallenge Extreme Freya!
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Lucky Ticket (6 pcs.)
Arena Trials KillerChallenge the bosses of the Arena Trials!
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Lucky Tickets (6 pcs.)
Arena Trials ChampionDefeat all unlocked Arena Trials bosses
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Lucky Tickets (10 pcs.)
Event KillerKill 1000 players during automated events, solo or in a group
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Lucky Ticket (3 pcs.)
Event ChampionKill 10000 players during automated events, solo or in a group
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Lucky Ticket (10 pcs.)
Epic Boss KillerTake part in a raid against the Division bosses!
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Lucky Ticket (3 pcs.)
Epic Boss ThundererTake part in a raid against the Division bosses no less than 5 times.
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Lucky Ticket (10 pcs.)
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A vast location with 5 new types of creatures and unique mechanics that diversify your farming and battles for valuable spots. The location is active from 20:00 to 23:00 (GMT +3 Time)

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  • A special NPC Sir Magnus continuously roams the location, occasionally entering spots and applying various abilities to enhance them.
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List of abilities from Sir Magnus:
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    Reborn:
    Infects all monsters around, infected monsters create 3 copies of themselves after death;
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    Power Curse:
    Infects all monsters around, significantly increasing their characteristics and Drop/Exp/Spoil rates;
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    Reproduction:
    Creates 1 to 4 copies of each surrounding creature, copies disappear after a while;
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    Sacrifice:
    Forces all monsters around to attack one random character;
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    Rising of Dead:
    Resurrects an army of the dead near each character within a huge radius, madness...
:e280bc-2x: Activation of abilities occurs only when there are 5+ players at the spot

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On the location's territory, there are Shrines that can be controlled and developed by players. An artifact can be captured by any player who belongs to a Clan. After capture, the player can activate the special abilities of the Artifact:
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  • Each ability consumes a specific amount of Energy, which accumulates through Power Batteries.
    There will be 4 such Batteries on the spot, each providing 4 Energy per minute.
    Additionally, Power Batteries reduce spawn time by 30 seconds on all spots. In total, 4 Batteries reduce spawn time by 2 minutes.
    After destruction, Batteries recover in 20 minutes.
  • Players from enemy Clans can capture the enemy Artifact. To do so, they must kill 5+ creatures on the spot, starting the Capture procedure.
    Players will see the counter:
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  • Each creature killed on the spot gives +1 point.
    Defenders subtract points, Attackers add them. When +50 or -50 is reached, the Capture procedure ends.
    Multiple clans can participate in the spot attack.
  • If players leave the spot with the Artifact, it will return to the NPC after 10 minutes of inactivity.
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  • After capturing the Artifact, a Caravan may proceed to the spot.
  • Caravans depart from a random part of the location every 30-40 minutes, with the Caravan's destination being posted in a system message on the center of the screen.
  • There are two types of Caravans. Any player can destroy the Caravans while they travel around the location and receive rewards, as well as a special buff. The buff is given to the group that dealt the most damage to the Caravan Leader.
Buffs:
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    Caravan Hunter (1st level): Proof of Caravan destruction, increases PvE damage by 5%, Attack Speed by 3%, Magic Speed by 3%, Adena/Drop/Spoil rates by 5%. Duration: 60 minutes. Can be upgraded to level 3.
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    Caravan Hunter (2nd level):
    Proof of Caravan destruction, increases PvE damage by 10%, PvE Defense by 10%, Attack Speed by 5%, Magic Speed by 5%, Adena/Drop/Spoil rates by 10%. Duration: 60 minutes. Can be upgraded to level 3.
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    Caravan Hunter (3rd level):
    Proof of Caravan destruction, increases PvE damage by 15%, PvE Defense by 15%, Attack Speed by 7%, Magic Speed by 7%, Adena/Drop/Spoil rates by 20%. Duration: 60 minutes.
Rewards
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    Caravan Supply: Box received for defending a normal caravan, cannot be traded. Contains: Glory Certificates, Ancient Scroll Armor S (MID), Ancient Scroll Weapon (MID), Top-Grade LS 86 (event)
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    Elite Caravan Supply: Box received for defending an elite caravan, cannot be traded. Contains: Glory Certificates, Ancient Scroll Armor S (TOP), Ancient Scroll Weapon (TOP), Top-Grade LS 86 (event)
The reward limit for defending is 36 players within a 2000 radius of the Caravan's final destination.

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  • Respawn of creatures in all major locations has been significantly reduced (Pagan Temple, Antaras's Lair, Dragon Valley)
  • The central room in Pagan Temple has been restricted from using the Provoke ability. These locations are now fully adapted for solo farming or small groups.
  • A new effect has been added to the red room buff in SoA, allowing the recovery of some health from physical damage. Now, physical classes can farm effectively in SoA using mass or single-target skills while restoring health.
  • PvP zones with a ban on relogging have been added to all top spots.
 
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Now each item has a base GS value, as well as additional bonuses for the following attributes:
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    Item enchant level:
    each enchant increases the total GS value by a certain percentage. For example, B-Grade weapons add +7% per enchant, while MID S84 weapons add +14%.
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    Amount of inserted Attribute:
    fixed bonus to total GS. In armor, this can vary from +10 to +60, in weapons — from +30 to +150, depending on the amount of Attribute.
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    PvP insert:
    +10 for weapons and +5 for armor. (Adds base GS before other bonuses)
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    Rare insert:
    +5 for weapons and armor. (Adds base GS)
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    Shoulders:
    +2 for the first Dino Shoulder, +4 for the second, +8 for the third (Adds base GS)
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    SA in weapon:
    +10. (Adds base GS)
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    Active and Passive Life Stone skills:
    from +10 to +50 depending on LS (for example, Duel Might will give much more GS than Kiss of Eva)
Weapons:
  • No-Grade: 10
  • D-Grade: 30, Enchant Modifier = 4%
  • C-Grade: 50-70, 6%
  • B-Grade: 80-105, 7%
  • A-Grade: 110-140, 9%
  • S-Grade: 150, 10%
  • Dynasty: 170, 11%
  • Icarus: 190, 12%
  • Vesper: 210, 13%
  • Mid: 230, 14%
  • Top: 260, 15%
Armor: (shields do not give GS)
  • No-Grade: 1, 1%
  • D-Grade: 5, 2%
  • C-Grade: 10, 3%
  • B-Grade: 20, 4%
  • A-Grade: 40-50, 5%
  • S-Grade: 60, 6% (Rare parts give 65 GS)
  • Dynasty: 70, 6% (New Dino Shoulders give 78 GS)
  • Moirai: 90, 7%
  • Vesper: 100, 7%
  • Noble Vesper: 110, 7%
  • Vorpal: 130, 8%
  • Elegia: 140, 9%.
    The Vorpal/Elegia difference may vary depending on server stage.
Jewelry:
  • No-Grade: 1, 1%
  • D-Grade: 3, 2%
  • C-Grade: 7, 3%
  • B-Grade: 12, 4%
  • A-Grade: 20, 5%
  • S-Grade: 30, 6%
  • Dynasty: 35, 6%
  • Moirai: 40, 7%
  • Vesper: 45, 7%
  • Vorpal: 50, 7%
  • Elegia: 60, 9%
Epic Jewelry: (modifier: 10%)
  • Earring of Arcane — 15, 4%
  • Ring of Etherial — 23, 5%
  • Blessed Earring of Arcane — 55
  • Blessed Ring of Etherial — 55
  • Ring of Abyss — 65
  • Improved Ring of Abyss — 70
  • Chaotic Ring of Abyss — 75
  • Olympiad Warrior Ring — 30 (increases depending on Chapter)
  • Olympiad Warrior Necklace — 30 (increases depending on Chapter)
  • Olympiad Warrior Earring — 30 (increases depending on Chapter)
  • Territory Wars Castle Earrings — 43
  • Queen Ant — 100
  • Beleth — 200
  • Baium — 200
  • Core — 60
  • Blessed Core — 500
  • Zaken — 60
  • Blessed Zaken — 100
  • Orfen — 60
  • Blessed Orfen — 500
  • Antharas — 250
  • Freya — 60
  • Blessed Freya — 90
  • Frintezza — 90
  • Valakas — 300
Other:
  • Vitamin Pet or Vitamin Agathion — 25 GS
  • Low Grade Magic Rune Clip Iron Belt A — 25 GS, enchant modifier: 5%
  • Ordinary Magic Rune Clip Iron Belt A — 30 GS, enchant modifier: 5%
  • High Grade Magic Rune Clip Iron Belt A — 35 GS, enchant modifier: 5%
  • Top Grade Magic Rune Clip Iron Belt A — 50 GS, enchant modifier: 5%
  • Low-Grade Magic Rune Mithril Belt S — 40 GS, enchant modifier: 7%
  • Ordinary Magic Rune Mithril Belt S — 50 GS, enchant modifier: 7%
  • High Grade Magic Rune Mithril Belt S — 70 GS, enchant modifier: 7%
  • Mithril Bracelet (30d) — 10 GS
Arena Marks: (level 1–10)
50/100/150/200/250/300/350/400/450/500

Rare and PvP insert stat update:

We have reworked the stats of Rare and PvP inserts for weapons and armor to make their use more valuable and interesting. Now GS bonuses depend on the item grade and are significantly higher.

Rare inserts for weapons:
  • A-Grade weapon: 7 GS (was 5 GS, +2 increase).
  • S-Grade weapon: 7 GS (was 5 GS, +2 increase).
  • Dynasty weapon: 10 GS (was 5 GS, +5 increase).
  • Icarus weapon: 12 GS (was 5 GS, +7 increase).
  • Vesper weapon: 15 GS (was 5 GS, +10 increase).
Rare inserts for armor:
  • Dynasty armor: 7 GS (was 5 GS, +2 increase).
  • Moirai armor: 7 GS (was 5 GS, +2 increase).
  • Vesper and Noble Vesper armor: 10 GS (was 5 GS, +5 increase).
PvP inserts for weapons:
  • Dynasty/Icarus weapon: 20 GS (was 10 GS, +10 increase).
  • Vesper Mid weapon: 30 GS (was 10 GS, +20 increase).
  • Vesper TOP weapon: 40 GS (was 10 GS, +30 increase).
PvP inserts for armor:
  • Dynasty armor: 10 GS (was 5 GS, +5 increase).
  • Moirai armor: 15 GS (was 5 GS, +10 increase).
  • Vesper and Noble Vesper armor: 20 GS (was 5 GS, +15 increase).
  • Vorpal and Elegia armor: 25 GS (was 5 GS, +20 increase).
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Upgrade your equipment, earn points and compare your achievements with other players. The updated rating allows you to monitor the progress and determine the strongest on the server:
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1. I won a prize among the servers, will there be any additional buns?
Of course, each player will receive a corresponding reward!
The TOP 1 gets golden laurels around the nickname and a passive:
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GS Server Leader: Increases Adena, Drop and EXP rates by 5%.
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The TOP 2-30 players receive silver laurels around the nickname and a passive:
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GS Rank 2: Increases Adena, Drop and EXP rates by 2%.

The TOP 31-100 GS players receive bronze laurels around their nickname and a passive:
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GS Rank 3: Increases Adena, Drop and EXP rates by 1%.

2. Will there be a class reward too?
The player who takes the first place among his class receives a special passive:
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GS Class Leader: Increases Adena, Drop and EXP rates by 3%.

3. How often will the rating be updated?
The GS rating is updated at random, from 2 to 10 hours.

4. How do I get into the ranking?
It is enough to have the 40th level. a second profession and enter the TOP 10,000 players.

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The Training Dummy is a new NPC for testing damage — it does not move, does not attack, and cannot be killed.
It’s a great way to test your character’s damage and choose the best build :f09f988e-2x:
Training Dummies are located in the Monster Race Track, in the Arena. You can get there for free by clicking “Move to Monster Race Track” at any Gatekeeper.

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Damage testing on the Dummy
Dummy features:
  1. All damage to the dummy is counted without weapon damage spread. This means that under the same conditions, the character will always deal the same amount of damage, which is very convenient for testing.
  2. The dummy is made as a Character, so all PvP damage bonuses apply and PvE damage bonuses do not.
  3. The dummy has no resistance to debuffs, allowing you to test damage under various debuffs.
  4. Dummies are placed “facing” the center of the Arena, which is important for testing directional damage (back/front/side hits).
  5. The dummy cannot be killed, and its health is constantly restored.

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Olympiad players and e-sports enthusiasts, rejoice! Meet the most anticipated feature for those who love to keep their buffs under control — display of canceled effects:
Композиция-2.gif

Now, every time you get canceled, you will see icons of all lost buffs on your screen. This functionality makes it much easier and more convenient to identify the most important effects to rebuff first. No more staring at the tiny buff bar trying to figure out what’s missing after a cancel.

How the new functionality works:
  • When receiving a cancel, icons of all lost buffs will appear on the screen for 5 seconds.
  • The maximum number of buffs displayed on screen is 10. If exceeded, old buffs are replaced with newer ones.
  • If you rebuff any of the currently displayed lost buffs, that buff disappears from the canceled effects list.
  • If you need to disable the canceled buff display for any reason, you can do so via the new “Canceled Buffs” option in the game settings:
1727172777001.png

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We have completely reimagined and updated the Clan Hall system, introducing a huge number of new features and opportunities that will surely be of interest:
  • Clan Hall level progression. The higher the level, the more functions become available;
  • Changed taxation system;
  • New teleport points;
  • Passive glory accumulation;
  • New buffs available to all clan members;
  • Increased enchant chance in Clan Hall rooms by 1% and 2%, respectively;
  • 5 levels of the Clan Hall shop, with updated item assortments at each level.
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Clan Stronghold is a special structure that, once captured, grants you additional benefits for killing monsters. They are located in three locations and appear every Friday at 17:30. The Stronghold also applies a positive skill with three levels, granting the capturing players the following effects:
  • 1725114693406.png
    Stronghold Buff Lv. 1 – Increases character PvE stats by 10%. Applied immediately after capturing the Stronghold.
  • изображение_2025-08-13_031958310.png
    Stronghold Buff Lv. 2 –
    Increases PvE stats by 10%, increases rates by 20%. Applied if the Stronghold has been held for 10+ minutes (Lv. 1 is no longer applied).
  • изображение_2025-08-13_031958310.png
    Stronghold Buff Lv. 3 –
    Increases PvE stats by 10%, increases rates by 50%. Applied if the Stronghold has been held for 60+ minutes (Lv. 2 is no longer applied).
1725114745265.png
 
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1755044614980.png

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Temple War is an epic battle where over 100x100 players engage in intense MOBA-style combat. Expect unique game mechanics, an exciting mix of PvE and PvP content, and unforgettable moments of thrilling battles. Don’t miss the chance to dive into a world of incredible fun for valuable rewards!

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Arena of Trials is a new party instance where players will face waves of fierce Raid Bosses. In one stage, players can fight 4 Bosses or 1 Elite Boss. In the 4th X100 season, players will have access to 5 stages of the Arena.

Get ready — there are no farming guides for these new bosses! You’ll have to study these bosses yourself, develop tactics, and sometimes your strategies won’t work in the battle for the coveted reward. Expect exciting and tense battles, unpredictable boss behavior, over 70 new mechanics and skills, and excellent rewards for participation.

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Chaotic Frintezza is a greatly enhanced and reworked instance where familiar mechanics are combined with completely new and unique ones. Players can expect a challenging, dynamic battle and excellent rewards in case of victory.
To enter the instance, the group leader must have
btRhebuTiDsDL6kMPD00ECp8Q8DR1nRRxuil-o2zeikMkvNL_NsPZYQQb81NjL7PQnbYbffp7kjBa0W8tuePPRSeVFW-3Ak17isBS48fnhwhw-8NLSWiU-6ZKXelhUc08o471Ypb_LhhT7W3JaOeZA
Halysha’s Blood, and the group size must be between 9 and 18 characters. Blood can be obtained from the default Frintezza. Halysha’s Blood does not disappear after entering, giving players the opportunity to test their strength in the first rooms of the instance and, in case of defeat, re-enter without losing the entry item.

We are not revealing all mechanics of the instance — let it be a challenge for players to solve — but there are some details you should know before starting:

During the fight with Scarlet, Frintezza will continuously play various symphonies every 1 minute, each with a 30-second cast time.
During this time, the Symphony can be interrupted using special arrows
1712144001831.png
, which can be obtained in the first rooms of the instance.
Frintezza will have 7 Symphonies in her arsenal, chosen randomly. At different stages of the battle, the symphony pool will also change.
  • toughness.png
    Power Concerto:
    Greatly boosts Scarlet’s combat stats, changes attack type to Chaotic — each attack now hits a large area around the target;
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    Hypnotic Mazurka:
    Forces all characters to dance against their will;
  • 1712143810814.png
    Healing Rhapsody:
    Gradually heals Scarlet for 30%;
  • 1712009479938.png
    Rondo of Solitude:
    For 15 seconds, all characters focus on Frintezza and cannot change target;
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    Testimony of Darkness:
    Triumph of Darkness — time slows, greatly reduces Speed, and increases skill reuse delay for all characters;
  • 1712009595117.png
    Fenetic Toccata:
    Greatly reduces the defensive stats of Scarlet and all characters around;
  • skill11759.png
    Psycho Symphony:
    Revives all paintings in the Hall.
As a reward for completing the instance, players are guaranteed to receive
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Bottle with Halysha’s Soul (1 pc.) — needed to upgrade Standard Jewelry to enhanced versions.
There will be 3 types of Frintezza’s Necklace in the game:
  • 1710119031298.jpeg
    Frintezza's Necklace;
  • 1710119055508.jpeg
    Improved Frintezza's Necklace: Exchanged at a special NPC. Requires two Frintezza’s Necklaces + Frintezza’s Essence. The exchange follows synthesis rules. 35% chance to receive Improved Frintezza's Necklace, or a 65% chance to receive a regular Frintezza’s Necklace;
  • 1710119121334.jpeg
    Chaotic Frintezza's Necklace: Exchanged at a special NPC. Requires two Improved Frintezza’s Necklaces + 3 Frintezza’s Essences. The exchange follows synthesis rules. 30% chance to receive Chaotic Frintezza's Necklace, or a 70% chance to receive Improved Frintezza's Necklace.
 
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новая экономика.png

изменения в инстанс зонах.png

On the x100 server, we have completely reworked the instance system in order to:
  • eliminate “twink farming” and bypassing HWID restrictions;
  • make the economy more dynamic and stable;
Instance Availability
  • Available immediately: all classic instances, including Bless Freya, Frintezza, Chaotic Frintezza, and others.
  • Entry to Bless Zaken, Freya, Frintezza, Tiat, Arena of Trials, and Chaotic Frintezza is limited by a minimum Gear Score, which is taken strictly from the ranking table (updated every 6 hours).
This implementation eliminates the possibility of endlessly entering instances with every new character and focuses on playing in one main window.
InstanceGS for main classesGS for support classesRestriction removal date
High Zaken / Tiat100080026.09.2025
Freya1700130001.10.2025
Frintezza2200160003.10.2025
Arena of Trials23001700Without removing restrictions
Bless Freya2800200010.10.2025
Chaotic Frintezza3500280015.10.2025
Support classes: Bishop, Prophet, Swordsinger, Bladedancer, Elven Elder, Shilien Elder, Overlord, Warcryer, Judicator.

изменения по дропу.png

  • Removed Blessed Enchant Scroll drop from daily instances (Labyrinth, Twins).
From server to server, we are gradually moving from instance farming to field farming, and this server puts an end to farming Labyrinth with 50+ twinks (wasn’t great content anyway).
Equipment drop removed from popular instance zones:
  • Blessed Zaken — Vorpal equipment no longer drops, the time-based Vorpal jewelry system is disabled.
  • Freya — Vesper equipment no longer drops, chance of Mid-grade weapon drop reduced.
  • Frintezza — Vorpal equipment and Vesper weapons no longer drop.
  • Tiat — Vesper weapons no longer drop.
  • Arena of Trials — Now Elegia and Vorpal are only available from 4-5 stages
Instead, players will be able to get useful consumables from bosses:
  • Attribute stones and crystals
  • Item enchant scrolls
  • Life Stones

Additionally:
  • HWID limit set for instances — Freya, Blessed Freya, Frintezza, Chaotic Frintezza, Zaken, Blessed Zaken, Tiat, Arena of Trials.

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Mythical Shards are obtained through Daily Quests in ALT+B. They can be exchanged for the following items:

  • 1755233423974.png
    Ring of Queen Ant (3 days);
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    Ring of Queen Ant (7 days);
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    Ring of Baium (3 days);
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    Ring of Baium (7 days);
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    Blessed Earring of Zaken (3 days);
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    Blessed Earring of Zaken (7 days);
  • 1755233454861.png
    Etenity Box (random temporary epic)

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  • All creatures and even bosses have been significantly strengthened — this change was made to counteract the rapid development of class balance, the appearance of many PvE bonuses, and mechanics that make farming easier.
  • The formula of the attribute system in PvE has been significantly reworked. Now, for each location, you need to boost the attack attribute for effective farming. More about the attribute system update
  • Starter packs now include eternal and private Regular S-Grade equipment with new shoulders — this slows down the pace in the early stages, making the economy more diverse and lively. Dynasty equipment can still be purchased in the GM Shop.
  • Consumable and equipment prices in the GM Shop have been increased according to the realities of the x100 server.
  • Compared to the previous x100, prices for equipment enchantment, skill modification, and Life Stone insertion have increased. This is an important measure aimed at removing Adena from the server and stabilizing the Gold-to-Adena exchange rate in the long term.
  • The new gem system will not be available at the start of x100. It will appear later as the server develops, with simplified acquisition of all consumables through PvP activity.

вывод на основе изменений.png

Our x100 server is focused on Craft-PvP and full-fledged field gameplay, not on endless instance farming with twinks.
We aim to create an environment where progression is tied to active participation in open-world activities, competitive PvP, crafting, and clan cooperation, rather than repetitive and exploitative content loops. This approach keeps the economy vibrant, rewards active players, and ensures long-term server stability.
 
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Talent-System.gif

We are introducing a major Talent Tree feature for every class.

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Talent System
  • The Talent System replaces the outdated subclass skills for open-field gameplay.
  • Subclass skills will remain exclusively for the Olympiad. The acquisition process is now much simpler: every player on the 3rd profession will automatically receive all the required books for class certification. Each book is clickable and opens the skill learning window — no need to travel to the Ivory Tower!
  • Talents become available at level 40. A total of 58 Talent Points: you gain Talent Points for every 2 levels on your main class and every 4 levels on your subclasses.
  • Each class will have two universal branches — Berserker and Guardian — as well as a unique class-specific Master branch.
  • The Master branch is unique for each of the 36 classes — it helps adapt the class to your gameplay style and adds new mechanics to your familiar profession. Within an archetype (for example, Battle Mages), branches may be similar but differ by unique class skills.
  • Each branch has strict limitations — you can’t learn everything. You’ll need to make thoughtful choices in each horizontal skill tier, picking 2 out of 4 or even 1 out of 4 skills.
  • Talents can grant new active skills, which in turn can be modified. When resetting Talent Points, skill enchantments are preserved until you select that skill again. Skill modification resets only occur when deleting a subclass or re-professing.
  • Two Talent setups are available. You can learn Talents and switch setups only in a Peace Zone.
  • You can reset Talent Points using
    1755234678084.png
    Rebirth Crystal — you’ll find it in the GM Shop.
Less talk — more action! We won’t be publishing descriptions for every branch of every class — jump into the game and explore the new possibilities of your favorite class yourself!
 
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Boss for solo-players.png


Heart of Jungle
Scryde has long been focused on giving more attention to solo gameplay on our servers.
This feature is your chance to experience the atmosphere of massive Epic Boss battles without obligations, regrouping, or any clan-related requirements.
If you don’t have time for clan events, endless preparations, and all the burdens of clan gameplay — the Archboss is for you!

The Archboss spawns at the same time as Grand Epic Bosses and is only available to players who are not participating in Division battles. You can join the Archboss fight via the registration menu in ALT+B

Условия регистрации.png

  • The player is not in a clan registered for Division Boss participation.
  • The player has not visited Division Bosses in the last 7 days (checked by HWID).
  • You can register solo or in a group of up to 3 players.
  • Once the battle starts, all players will be teleported to a special zone, split into 4 teams (Red, Blue, Green, Gold) and assigned to parties. The distribution is smart — support classes are spread evenly.
  • You will have 60 seconds before the battle begins to reorganize your parties at the spawn location.

Условия сражения.png

  • The Archboss Whirlwisper stands in the center of a large area called the Heart of Jungle. The boss is immobile and cannot be killed.
  • The combat zone is limited by an outer stone circle. Fighting outside this circle is not allowed. After respawn, players can regroup outside the battle zone and re-enter when ready.
  • The outer area of the combat zone is a dangerous debuff zone. The boss limits the range of bow attacks and skill usage by applying the Jungle Bloom effect
    1755234929801.png
    . To avoid the debuff, try to position yourself closer to the boss.
  • The boss will regularly use deadly and tricky mechanics: traps, jungle guard summons, mass debuffs, safe zones, pull traps, and much more.
  • Occasionally, Treasure Chests will appear on the battlefield. You can interact with such a chest once per battle to obtain Mythical Shards. Be careful: chests move around and provoke PvP.
  • A “comeback system” is in place for the trailing team — the Jungle grants a powerful buff to the entire team for 60 seconds, allowing them to return to the fight.
  • The battle lasts 25 minutes. Once it ends, the boss dies and distributes Essences to all participants based on their contribution. PvP kills and boss damage are counted, just like in Divisions.

Условия расчёта и награда за участие.png

  • After 25 minutes, all players receive rewards based on their contribution to the battle.
  • Factors considered: your class (support gets a bonus), Gear Score (the higher — the better), number of kills (for damage dealers), and total Essences earned by your team.
  • The winning team gets +30% to the total Essence pool.
  • Each player receives their share of Essences and can spend them in a special shop.

Gather your friends and enjoy epic large-scale battles without obligations — just pure fun and loads of PvP!
 
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Updated-Attribute-System.gif

We have completely revamped the Attribute system, making it even more useful and important for your character.
Now every single Attribute point matters — here’s what has changed:
  • Linear increase: now every Attribute point contributes to your power. The formula remains the same, but the difference in strength is calculated for each individual point of attack/defense, not in “chunks” like before. Maximum bonus damage is reached at a difference of 300+ Attribute and gives +70% (150 Attribute = 35%, etc.).
  • Harder to farm top locations without Attribute: the Attribute formula in PvE has been reworked — if your Attribute Attack is not high enough for a specific location, your damage will not only fail to increase but will actually decrease, proportional to the difference from the creature’s defensive Attribute.
    Example: you have Water Attack +50, and the creature has All Elements Defense +200. The difference is -150 Attribute, reducing your damage against this creature by 35%. (The maximum damage difference, as in PvP, is 70%).
  • Unified enchant path: physical classes that previously had to choose between multiple elements now have a shared “Elemental Attack” path. It grants bonuses to all elements at once.
  • For 2nd profession skills: each enchant level = +1 Attribute Attack.
  • For 3rd profession skills: each enchant level = +2 Attribute Attack.
    The total is the same — +30 Attribute Attack with full boost.
What’s new in skills and items:
  • The
    1755235064218.png
    Arcane Fury skill now grants +50 Attribute Attack to all elements.
  • The Seed of Water/Wind/Fire
    1755235071014.png
    1755235076450.png
    1755235081198.png
    skills have received a new enchant path for bonus power:
    1 enchant = +1 Attribute Attack, with a maximum of +50 (previously 20).
  • A new stone, Heartstone, has been added — it allows you to raise weapon Attribute to 330 (previously 300).
  • The Surrender skills
    1755235096181.png
    1755235102980.png
    1755235113314.png
    1755235141272.png
    1755235152803.png
    1755235169407.png
    now remove resist buffs from the enemy.
 
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барды.png

  • 1754263952555.png
    Deadly Sweep: removed from the game.
  • 1749865896951.png
    Infinity Rush:
    Rushes toward the target. Reduces enemy Speed by 100. Duration: 4 sec. Does not work in the Olympiad.
    Power Enchant Path: increases range of application to 900.
    Cost Enchant Path: increases skill duration to 10 sec.
  • 1749865908667.png
    Soul Collector: Has a chance to convert 10% of the physical damage dealt to the enemy into MP. Does not work in the Olympiad.
  • 1736212170122.png
    Deadly Smash:
    Powerful attack on surrounding enemies, dealing an additional 2192 damage. Reduces Physical Defense by 17% and Magic Defense by 17%. Critical hit possible. Duration: 9 sec.
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    Dual Dagger Mastery: Available for learning for Spectral Dancer and Sword Muse classes at level 81.
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    Song of Wind Storm (SWS): Increases protection against arrows by 5%.
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    Symbol of Noise (SWS): Reduced cooldown to 15 minutes.
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    Song of Spirit [c 83 level]: Increases PvE damage by 10%, Attack Speed by 8%, Magic Speed by 8%, and Movement Speed by 8%. Reduces received PvE damage by 10%, skill cooldowns by 5%. Does not work in the Olympiad.
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Now every bard has a set of "dual skills" - a symbiosis of Dance + Song. This eliminates the need for the missing bard and allows bringing in another damage dealer, while also adding variability and flexibility in combat:
  1. 1736213489057.png
    Critical Simphony [c 40 level]:
    Symbiosis of Song of Hunter and Dance of Fire.
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    Concentration Symphony [levels 43 and 52]:
    Symbiosis of Song of Warding, Dance of Concentration + Dance of Mystic.
  3. 1736213510479.png
    Wind Symphony [c 46 level]:
    Symbiosis of Song of Wind and Dance of Inspiration.
  4. 1736213520035.png
    Warrior Symphony [c 55 level]:
    Symbiosis of Song of Earth and Dance of Warrior.
  5. 1736213529421.png
    Fury Symphony [c 58 level]:
    Symbiosis of Song of Water and Dance of Fury.
  6. AD_4nXc24s9N-ZZEX1Gegc6bPZlYXm3VSbsqJSWLQPhxOgDD6HB_5DU5yMOJcSv9hdjffXol6UR3tHrG_2fa3jrPVjZqn_d-JBOlmJs8FKLvQH32Ibho2ebQUs_rD4e7MMX_N_P38xu_wJTJ2_w5RiLfvlokc9I
    Vitality Symphony [c 66 level]:
    Symbiosis of Song of Vitality and Dance of Vampire.
  7. 1736213540713.png
    Meditation Symphony [c 77 level]:
    Symbiosis of Song of Meditation and Song of Renewal.
  8. 1736213552128.png
    Siren Symphony [c 78 level]:
    Symbiosis of Song of Champion and Dance of Siren.
  • Each skill has "double weight," making it harder to cancel these skills;
  • These skills cannot be used in the Olympiad;
  • These skills replace standard Dances and Songs and have the highest priority;
  • After the skill expires, the Dances and Songs from the buffer are returned;
  • Duration: 5 minutes;
  • Skills are canceled according to the rules of Dances and Songs with the help of Symbol of Noise.
воины.png

warlord.png

  • 1736212346227.png
    Thunder Spear [now learned at level 52, 6 skill levels]:
    Moves towards the enemy along with the spear throw, within a radius of 200 from the target, reduces the enemy's Speed by 40%, Mag. Atk. by 40%, Phys. Atk. by 40%. Applies a positive skill to the user, increasing the chance of stun by 30%, Speed by 30%. Duration: 10 seconds. Does not work on the Olympiad.
  • 1736212382309.png
    Warrior Rush: Dashes towards the enemy. Reduces Speed by 90%. Duration: 3 seconds. Distance: 600. Does not work on the Olympiad. Cooldown: 15 seconds.
  • 1736212392541.png
    Wrath: Now used without a target.
  • 1736212409159.png
    Thunder Storm: The Chance and Cost branches have been merged.
  • 1736212422718.png
    Battle Roar: Now, the modification branch for attack adds a percentage increase, up to +10% attack at level 30.
  • 1736212434809.png
    Dread Pool: Now learned at level 52 with reduced chance.
  • 1736212443787.png
    Shock Blast: Now learned at level 48 with reduced stats.
  • 1736212454203.png
    Howl: Now reduces Phys. and Mag. Atk. by 23%.
    Power Modification Branch: Increases the radius by 10 per step.
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    Final Frenzy: Now, the modification increases Phys. Atk. in %, up to +10% at level 30.
Bounty Hunter.png

  • 1736212531923.png
    Rolling Dice:
    A roll of dice. The character can gain one of three effects: Increases Atk. Speed by 15% and Speed by 15, Increases Phys. Atk. by 15% and Crit. Atk. chance by 30, Increases Max HP by 20% and absorbs 15% of the damage dealt in HP, excluding damage from skills and ranged attacks. Duration: 20 minutes. Does not work on the Olympiad.
  • 1735328146713.png
    Coin Toss: A toss of the enchanted coin. Attacks enemies with a power of 3300 and stuns for 6 seconds. With a 60% chance, the coin bounces to the nearest enemy within 200 (Maximum number of bounces = 6). Does not work on the Olympiad.
    Chance Modification Branch: increases the chance to stun the target.
  • 1735327534614.png
    Forge Rush: Breaks forward towards the enemy. Induces a state of shock. Duration: 5 seconds. Does not work on the Olympiad. Distance: 600.
  • 1736078773136.png
    Fatal Crush: Deals a blow to the opponent, reducing melee weapon defense by 15. Requires sword, mace, or dual swords. Critical strike and super strike possible. Power: 5704. Duration: 10 seconds. Cannot be used on the Olympiad.
    Power Modification Branch: Reduces melee weapon defense by 22.
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    Spoil Bomb: A negative effect has been added, which reduces movement speed by 30%.
  • 1735380812746.png
    1735380849265.png
    Spoil/Spoil Festival: The chance of all Spoil skills has been increased by 30%.
Warsmith.png

  • 1749240152013.png
    Broken Match: Calls a hammer strike with power 3200. The target and surrounding enemies lose their targeting. Reduces Speed by 60, Atk. Speed by 15%, Mag. Speed by 15%. With a certain probability, cancels the Resist Shock effect of nearby enemies. Does not work on the Olympiad.
  • 1749240242083.png
    Power Stance: A toggleable skill. Increases Max HP of group members by 15%, physical skill power by 10%, and resistance to negative effects by 10%. Does not work on the Olympiad.
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    Pet Rush: A passive skill for the "Barrel" crafter. Automatically closes in on a target within 600 radius. Cooldown: 3 seconds. Does not work on the Olympiad.
  • 1749240185734.png
    Mechanical Blow: A powerful attack against enemies. When using crushing weapons, the character rushes forward by 900, forcing enemies to lose their target. When using a spear, the character deals a devastating blow to enemies in front. Does not work on the Olympiad.
  • 1749240202119.png
    Mechanical Masterpiece: Mechanical enhancement of the servant. Increases PvE damage by 20%, PvE defense by 10%/15%/20%, Atk. Speed by 15%/20%/25%, Crit. Atk. chance by 100%, Crit. Atk. power by 10%/20%/30%, Speed by 7/10/15. Does not work on the Olympiad. Duration: 1 hour.
  • 1749240222860.png
    Forge Rush [at level 40]: Breaks forward towards the enemy. Induces a state of shock. Duration: 5 seconds. Does not work on the Olympiad. Distance: 600.
  • 1736212893966.png
    Restring: Now learned up to level 2. Increases Phys. Atk. by 5%, Crit. Atk. chance by 20%, and range by 100.
    Added Power Branch: At +30 increases Phys. Atk. by 10%, Crit. Atk. chance by 25%.
  • 1736212899352.png
    Sharp Edge: Now learned up to level 2. Increases Phys. Atk. by 10%, Crit. Strike chance by 25%.
    Added Power Branch: At +30 increases Phys. Atk. by 20%, Crit. Atk. chance by 30%.
  • 1736212906737.png
    Spike: Now learned up to level 2. Increases Phys. Atk. by 10%, Stun Chance by 12%.
    Added Power Branch: At +30 increases Phys. Atk. by 15%, Stun Chance by 20%.
  • 1736212912139.png
    Case Hardener: Now learned up to level 2. Increases Phys. Def. by 10%, Reduces damage from Crit. Atk. by 10%.
    Added Power Branch: At +30 increases Phys. Def. by 15%, Reduces Crit. Atk. damage by 15%.
  • 1736212917384.png
    Hard Tanning: Now learned up to level 2. Increases Phys. Def. by 10%, Evasion by 4, Speed by 4.
    Added Power Branch: At +30 increases Phys. Def. by 15%, Evasion by 9, Speed by 9.
  • 1755254230174.png
    Emboider
    : Now learned up to level 2. Increases Phys. Def. by 10%, MP regeneration Speed by 5. Reduces cooldown of Mag. skills by 5%.
    Added Power Branch: At +30 increases Phys. Def. by 15%, Reduces Mag. skill cooldown by 7.5%.
  • 1718023653243.png
    Provoke: The skill attracts monsters within range to the character, decreasing spear defense by 15 for 10 seconds.

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    Warrior Rush (added instead of Slow Step) [level 40]: Dashes towards the enemy. Reduces Speed by 90%. Duration: 3 seconds. Distance: 600. Does not work on the Olympiad.
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    Storm Blaster: Sends a sound pulse to the enemies, stunning and hitting them at range. Used with dual swords. Super strike possible. Critical hit possible. Power: 1240. Does not work on the Olympiad.
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    Sonic Storm/Sonic Buster: Now do not consume Energy Stones.
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    Final Frenzy:
    Now, the modification increases Phys. Atk. in %, up to +10% at level 30.

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    Gigantic Swing: When using a Two-Handed Sword, increases Crit. Atk. power by 10%, Speed by 10%, and the number of targets attacked by 4. Does not work on the Olympiad.
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    Titanic Sweep: Deals a powerful blow to surrounding enemies, reducing their resistance to stun attacks by X. Grants a critical hit chance. Ignores Shield Defense. Super strike possible. Requires a two-handed sword. Power: 3000. Does not work on the Olympiad.
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    Titanic Break: Attacks enemies in front and stuns for 5 seconds. Grants a critical hit chance. Ignores Shield Defense. Super strike possible. Requires a two-handed sword. Power: 4200. Does not work on the Olympiad.
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    Titan Move: Rushes towards the target. Increases Atk. Speed by 25%. Does not work on the Olympiad. Distance: 600.
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    Bloodbound Might [level 2]: Increases the attack range of two-handed swords and maces by 50. When killing enemies in PvP with a certain chance, increases the Speed limit to 300 and running Speed to 20. Reduces damage taken in PvP. Has 5 levels. Extends the duration of effects like "Zealot," "Frenzy," "Guts," and "Over the Body" by 5 seconds. Does not work on the Olympiad.
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    Berserk: Fully restores CP, reduces HP to 25%, cannot be used if HP is less than or equal to 60%. Cannot be used on the Olympiad. Cooldown: 5 minutes.
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    Deathward:
    Your character's HP cannot drop below 1% for 8 seconds. Does not work on the Olympiad. Can be used while moving.
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    Battle Roar: Now the modification branch for attack adds a percentage increase, up to +10% attack at level 30.

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    Hard Knock: The character charges forward and delivers a powerful punch with an iron fist. Within a radius of 200 from the target, reduces Atk. Speed by 23%, Mag. Speed by 23%, Accuracy by 15. Increases cooldown of all skills by 50%. Has a certain chance to stun and knock back nearby enemies. Does not work on the Olympiad. Distance: 700.
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    Warrior Rush (added instead of Slow Step) [level 40]: Dashes towards the enemy. Reduces Speed by 90%. Duration: 3 seconds. Distance: 600. Does not work on the Olympiad.
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    Berserk: Fully restores CP, reduces HP to 25%, cannot be used if HP is less than or equal to 60%. Cannot be used on the Olympiad. Cooldown: 5 minutes.

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    Crippling Charge [level 83]: Passive skill. Targets hit by Rush Impact with a 100% chance receive a debuff. Weakens the character, reduces stun resistance by 35. Increases damage received in PvP by 10%. The effect intensifies with each subsequent use, up to level 5. Does not work on the Olympiad.
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    Demon Wings [level 83]: Attacks enemies around with power 5000. Stuns enemies for 9 seconds. With a certain chance, reduces Phys. Def. by 23%, Mag. Speed by 15%. During the effect, no other skills or attacks can be used. Requires Ancient Sword. Consumes up to 5 souls. Does not work on the Olympiad. Duration: 5 seconds.
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    Thirst: Significantly increases the Accuracy of your attacks, restores 20% of the damage dealt as HP, excluding damage from skills and ranged attacks. Duration: 10 seconds. Does not work on the Olympiad.
    [Modification: increases HP recovery to 80%].
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    Rush Impact: Now learned at level 52. The effect of Clarity from physical skills now applies to this skill.
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    Slashing Blade: PvE power increased by 15% at all levels. At the final level, by 50%.
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    Spread Wings: PvE power increased by 15% at all levels. At the final level, by 50%.
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    Furious Soul: New modification branch, reduces Phys. Def. penalty.

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    Hunters Clarity: Reduces MP consumption by 25% for physical skills, with a certain chance to restore 10% of max MP after killing an enemy. Does not work on the Olympiad.
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    Shelter: Shields group members with a lightning shield, which paralyzes enemies. Reduces damage from Crit. Atk. by 15%/20%/30%. Does not work on the Olympiad.
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    Blink: Now has a static cooldown of 10 seconds (in the field). No changes on the Olympiad.
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    Warp: Now has a static cooldown of 10 seconds (in the field). No changes on the Olympiad.
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    Prey: Increases Phys. and Mag. Atk. by 20% against undead, demons, angels, magical creatures, and humanoids. Gradually restores souls. When using a rapier, increases Atk. Speed by 10%, Crit. Atk. chance by 50. Strengthens only group members from the Kamael race. Does not work on the Olympiad.

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    Hunters Clarity: Reduces MP consumption by 25% for physical skills
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    Desolation: With a certain chance, cancels up to two ultimate skills applied to targets around the character. Maximum 10 targets. Requires Rapier. Does not work on the Olympiad. [With 40% chance cancels 1 ultimate skill with offensive potential (Appetite, Vampiric Fog, Savage, Absolute Revenge, Zealot, Frenzy, Final Secret, Enlightenment, Shilien Blessing, Flamenco, etc.), with 20% chance cancels 1 ultimate skill with defensive potential (Ult. defense, Ult. Evasion, Sublime, Talisman Divine Protection, Cure, Mantra, Phranah, Shield of Faith, etc.)]
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    Phantom Step: Charges forward to the enemy. Reduces target Phys. Def. by 30% for 2 seconds. Applies the positive effect Phantom Barrier to the user. Distance: 600. Does not work on the Olympiad.
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    Phantom Barrier: Reduces incoming damage by 50% for 2 seconds. Grants full protection from negative effects.
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    Dark Wings: Deals a powerful wing strike to enemies in front. Increases power when using souls. Consumes up to 5 souls. Critical hit possible. Power: 8768. Does not work on the Olympiad.
    [Power modification branch: increases power and critical hit chance]
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    Prey: Increases Phys. and Mag. Atk. by 20% against undead, demons, angels, magical creatures, and humanoids. Gradually restores souls. When using a rapier, increases Atk. Speed by 10%, Crit. Atk. chance by 50. Strengthens only group members from the Kamael race. Does not work on the Olympiad.
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    Thirst: Significantly increases the Accuracy of your attacks, restores 20% of the damage dealt as HP, excluding damage from skills and ranged attacks. Duration: 10 seconds. Does not work on the Olympiad.
    [Modification: increases HP recovery to 80%].
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    Collapse:
    Reduces the maximum attack and skill usage distance of enemies to 600/600/500/400. Significantly increases the casting time of spells and the application time of area attack skills. Does not work on the Olympiad. [Area attack skills are considered non-target AoE skills, e.g., Aura Flash, Blazing Circle, Insane Crusher].
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    Might of Heaven: Unleashes divine retribution on enemies, dealing damage with holy magic. Does not work on players. Does not work on the Olympiad. MP consumption increased to 28-53 depending on the level. For similar mage skills, MP consumption = 34-69.
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    Defence Stance: The defense boosts are reduced by 5% [level 40]: The Defense Stance increases Phys. Def. by 15%, Mag. Def. by 15%, Evasion by 7 for group members. Does not work on the Olympiad. Only one stance can be applied at a time.
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    Attack Stance: Attack boosts increased by 5% [level 40]: The Attack Stance increases Phys. Atk. by 15%, Mag. Atk. by 15%, Crit. Atk. power by 10%, and magic Crit. Atk. power by 10% for group members. Does not work on the Olympiad. Only one stance can be applied at a time.
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    Fatal Crush: Deals a blow to the opponent, reducing melee weapon defense by 15. Requires sword, mace, or dual swords. Critical hit and super strike possible. Power: 5704. Duration: 10 seconds. Cannot be used on the Olympiad. Power Modification Branch: Reduces melee weapon defense by 22.
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    Prophecy of Fire: Additionally increases Crit. Atk. chance by 20%.
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    Soul Collector: With a certain chance, converts 10% of physical damage dealt to the enemy into MP. Does not work on the Olympiad.
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    Magic Wound:
    New passive skill. When using spells on a target, with a 60% chance, it statically reduces the target's magic defense by 23%, with debuff duration of 8 seconds. Does not work on players. Does not work on the Olympiad.
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    Absolute Revenge: Reduces the effectiveness of HP restoration magic on group members by 80%, Phys. Def. by 5/10/15%, Mag. Def. by 10/15/20%, Increases Phys. Atk. by 10/15/25%, Mag. Atk. by 10/15/20%, Atk. Speed by 5/10/15%, Mag. Speed by 3/5/10%. Does not work on the Olympiad. Duration: 15 seconds. Subsequent skill studies at levels 62 and 74.
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    Harmony
    : Increases MP regeneration for group members by 15/25/40, restores 15/20/30 HP and 15/20/30 MP every second. Interrupted if the character attacks or takes damage. Cannot be used on the Olympiad.
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    Vampiric Rage: Skill is now available for the Prophet class.
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    Final Justice:
    Makes group members immune to negative effects. Does not work on the Olympiad. Duration: 30 seconds.
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    Magic Two-Handed Weapon Mastery [level 2]:
    Increases Mag. Speed by 15% and Mag. Atk. by 15% when using a staff. Does not work on the Olympiad.

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    Bloodstrike: Deals a bloody strike to the target and surrounding enemies. Does not work in PvP or on the Olympiad. Application distance: 900. Attack radius around the target: 50. MP cost: 28-55. HP cost: 110-380.
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    Touch of Pa'agrio: Creates a magical barrier for all nearby clan members. The barrier fully protects the character from damage. Barrier strength: 2000/4000/6000 HP.
    Power Modification Branch: adds a percentage of the character's Max HP to the barrier.
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    Clear Mind: Transfers 3%/5%/7% of the magic damage dealt into MP. Does not work on the Olympiad.
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    Rise of Pa'agrio:
    Applies the core positive Pa'agrio buffs to all clan members. Does not work on the Olympiad. [The skill applies buffs that increase Phys. Def./ Mag. Def./ Atk. Speed/ Cast Speed/ Phys. Atk. + Combo skills of levels 74+, depending on the level of the Rise of Pa'agrio skill.]
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    Savage Instinct: Increases Max HP for group members by 15%/20%/25%, Phys. Atk. by 15%/20%/30%, Crit. Atk. chance by 15%/20%/25%, Crit. Atk. power by 10%/20%/30%, Speed by 20%/25%/30%. Decreases Mag. Atk. by 80%, Phys. Atk. with bows and crossbows by 80%, Evasion by 30. Cannot be used on the Olympiad. Duration: 15 seconds.
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    Bloodlust : For 15 seconds, all your skills will consume HP instead of MP. Does not work on the Olympiad.
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    Bloody Chain: Attacks with a chain strike and additionally deals 108 units of non-elemental damage to the target and surrounding enemies. Absorbs 10% of the damage dealt into HP. Reduces Phys. Def. by 5%. Duration: 10 seconds. Does not work on the Olympiad.
    Power Modification Branch: increases the skill power to 119.
    Power Modification Branch: reduces Phys. Def. by 13%
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    Seal of Limit: Reduced debuff duration. Also reduced the duration for the next skill: Seal of Suspension

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    Great Fury: Now learned at level 40, additionally activates from bow shots with a 15% chance, adds 10%/ 20% / 30% attack speed for 8 seconds. The skill owner gains increased attack accuracy.
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    Thorn Shot:
    Fires an arrow and deals an additional 6480 damage, reduces Speed by 120, prevents the use of movement skills, all attacks on the target ignore shields. Requires a Bow. Duration: 5 seconds. Does not work on the Olympiad.
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    Hyperfocus: Makes group members immune to effects that force them to attack. Increases bow shooting range by 200, crossbow range by 200, and Atk. Speed limit to 1700. Does not work on the Olympiad. Duration: 30 seconds.
The class also received new skills:
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    Long Shot
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    Bow Mastery
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    Archer's Will
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    Archery
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    Rapid Shot

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    Curse Empowerment: Increases the chance of all debuffs for group members by 10%. Works above all resistances and minimum chances. The minimum debuff chance at maximum resistance = 20%. Does not work on the Olympiad.
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    1749241565039.jpeg
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    : Added passives 80+
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    Shooter: When using a crossbow, increases maximum attack range by 100, Atk. Speed by 15%, Mag. Speed by 15%. Does not work on the Olympiad.
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    Thornburst Arrow: A dark arrow dealing damage to multiple enemies around the target. Requires a Crossbow. Super strike possible. Power: 2436. Distance: 700. Does not work on the Olympiad. [Power Modification Branch: increases skill power].
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    Ghost Arrow: Fires a ghostly arrow and deals an additional 5240 damage. Moves the attacked target backward by 400 units. Requires a Crossbow. Does not work on the Olympiad. [Direction is determined by the target: if the target faces the player, the skill will push them back; if the target has their back to the player, it will pull them forward].
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    Restoration Chain:
    Restores up to 30% of the target's Max HP and 10 allies around the target who have received the most damage. The HP restoration amount gradually decreases. Applies the Restoration skill. Requires 4 Spirit Ore.
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    Cold Shot: An icy arrow deals damage to multiple enemies at range. Reduces Speed by 30%. Requires a Bow. Over-hit possible. Power 2436. Does not work in Olympiad.
    Enchantment Path — Chance: increases the chance to slow targets.
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    Counter Long Shot: When the character is attacked, has a chance to increase attack range by 100. Reduces all skill cooldowns by 6%. When the character is attacked, has a chance to increase attack range by 100. Reduces all skill cooldowns by 6%.
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    Flame Hawk: Now learned from level 56. Fires an arrow imbued with Phoenix energy. Decreases Atk. Spd. by 20%/25%/30%, M. Spd. by 20%/25%/30%, Speed by 20%/25%/30%, and resistance to debuffs by 10%/15%/20%/25%. Consumes 80/120/160/300 HP per second. Power 2640/3800/4200/8049. [Skill works in Olympiad] [The final level is learned via Forgotten Scroll].
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    Survival Instinct: When attacking with a bow/crossbow, increases P. Atk. by 10%, restores 60 HP/s. Duration 10 s. Does not work in PvP. Does not work in Olympiad.
    Enchantment Path — Power: increases critical attack power by 15%.
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    Hawk Eye: No longer reduces P. Def.
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    Counter Long Shot
    : When the character is attacked, has a chance to increase attack range by 100. Reduces all skill cooldowns by 6%.

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    Cold Shot: An icy arrow deals damage to multiple enemies at range. Reduces Speed by 30%. Requires a Bow. Over-hit possible. Power 2436. Does not work in Olympiad.
    Enchantment Path — Chance: increases the chance to slow targets.
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    Step Back: Performs a backward jump. Distance 600. Applies the positive effect Stability to party members. An alternative use via "Shift" is available, in which the character stays in place. Does not work in Olympiad.
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    Survival Instinct: When attacking with a bow/crossbow, increases P. Atk. by 10%, restores 60 HP/s. Duration 10 s. Does not work in PvP. Does not work in Olympiad. Enchantment Path — Power: increases critical attack power by 15%.
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    Rapid Fire
    : The attack range reduction penalty has been removed.

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    Cold Shot: An icy arrow deals damage to multiple enemies at range. Reduces Speed by 30%. Requires a Bow. Over-hit possible. Power 2436. Does not work in Olympiad.
    Enchantment Path — Chance: increases the chance to slow targets.
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    Fatal Counter: Skill cast time reduced from 3s to 1.5s. The damage scaling formula has been reworked and now functions more fairly for players at 50% HP and above, gradually increasing damage based on HP lost. Skill damage in PvE increased by 15%. [These changes also apply in Olympiad].
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    Counter Piercing: When attacked, has a chance to increase Critical Attack power by 15% and reduce MP consumption by 5%. Duration: 1 min.
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    Ghost Piercing: Now learned from level 56. Fires ghostly arrows. Decreases Atk. Spd. by 20%/25%/30%, M. Spd. by 20%/25%/30%, Speed by 20%/25%/30%, and the effectiveness of HP recovery magic by 10%/20%/30%. Consumes 80/120/160/300 HP per second. Power 2640/3800/4200/8049. [Skill works in Olympiad] [The final level is learned via Forgotten Scroll].
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    Survival Instinct: When attacking with a bow/crossbow, increases P. Atk. by 10%, restores 60 HP/s. Duration 10 s. Does not work in PvP. Does not work in Olympiad.
    Enchantment Path — Power: increases critical attack power by 15%.
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    Dead Eye: The attack speed reduction penalty has been removed.
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    Shining Form: Transforms into a healer. Grants access to new healing skills. Any debuffs and offensive spells are unavailable in this form. Does not work in Olympiad.
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    Shining Battle Heal: Instantly restores HP. Power 338–730 depending on level. MP cost is significantly reduced compared to the original Battle Heal.
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    Shining Chain Heal: Restores 17/19/21/23/25/27% HP to the target and to 10 nearby allies who have taken the most damage. The amount of HP restored gradually decreases. MP cost is significantly reduced compared to the original Chain Heal.
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    Magic Wound [from Lv. 40]: New passive skill. When casting spells on a target, with a 60% chance statically reduces the target’s M. Def. by 23% for 8 seconds. Does not work on characters. Does not work in Olympiad.
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    Cure: Restores 20% HP. Applies a positive effect to all party members that increases HP recovery effectiveness by 20%. Positive and negative effects do not disappear upon death. Noblesse Blessing and Fortune of Noblesse are lost in the usual way. With a certain chance, removes up to 2 negative effects. Does not work in Olympiad. Duration: 15 s. Now applies together with Mantra and Vampiric Fog.
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    Might of Heaven [Updated]:
    Calls down divine punishment on enemies and deals holy magic damage. Does not work on characters. Does not work in Olympiad. MP consumption increased to 28–53 depending on level. For analogous mage skills, MP consumption = 34–69.
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    Mass Resurrection: The skill now resurrects both clan members and party members (even if the party members are not in the resurrector’s clan).
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    Prayer: No longer occupies a buff slot. Applied to the 4th skill bar.
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    Purification Field: Now works on both clan members and party members.
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    Magic Two-Handed Weapon Mastery [1 lvl]:
    Increases M. Spd. by 15% when using a staff. Does not work in Olympiad.

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    Einhasad Breath: Reduces defense against melee weapons by 40. Cannot be applied to players. Duration 30 s.
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    Mass Resurrection: Resurrects dead clan members. Restores 55% of lost EXP.
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    Frozen Field: The designated area around the enemy is covered with ice. Enemies within it cannot use teleportation/movement spells, and their Speed is reduced by 60%. Does not work in Olympiad.
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    Mass Buff: New skill added. You can now apply single-target buffs to the entire party, similar to Prophet.
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    Might of Heaven [Updated]:
    Calls down divine punishment on enemies and deals holy magic damage. Does not work on characters. Does not work in Olympiad. MP consumption increased to 28–53 depending on level. For analogous mage skills, MP consumption = 34–69.
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    Magic Wound
    : New passive skill. When casting spells on a target, with a 60% chance statically reduces the target’s M. Def. by 23% for 8 seconds. Does not work on characters. Does not work in Olympiad.
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    Witch Claw:
    Reduces a monster’s dealt damage by 50% and Atk. Spd. by 30%. Duration: 6 s.
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    Mystic Hymn:
    With a certain chance, removes up to two negative effects from party members. Reduces incoming damage by up to 40%, MP consumption of magic skills by 90%, and MP consumption of songs and dances by 90%. Decreases party members’ P. Atk. by 70%. Does not work in Olympiad. Duration: 30 s.
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    Arcane Fury:
    Increases party members’ M. Atk. by 50%, M. Spd. by 20%, magic critical rate by 10%, and the effectiveness of HP recovery magic by 20%. Reduces MP consumption of magic skills by 90%. Does not work in Olympiad. Duration: 30 s.
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    Magic Two-Handed Weapon Mastery [2 lvl]:
    Increases M. Spd. by 15% and M. Atk. by 15% when using a staff. Does not work in Olympiad.

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    Mass Buff: New skill added. You can now apply single-target buffs to the entire party, similar to Prophet.
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    Magic Wound
    : New passive skill. When casting spells on a target, with a 60% chance statically reduces the target’s M. Def. by 23% for 8 seconds. Does not work on characters. Does not work in Olympiad.
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    Might of Heaven:
    Calls down divine punishment on enemies and deals holy magic damage. Does not work on characters. Does not work in Olympiad. MP consumption increased to 28–53 depending on level. For analogous mage skills, MP consumption = 34–69.
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    Mass Stigma: Reduces enemies’ defense against melee weapons by 8/12/16/20. Duration 10 s. Does not work in Olympiad.
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    Blood Mist:
    Makes party members immune to buff cancel and to cast interruption. Increases Speed by 20%. Decreases M. Atk. by 70%. While attacking, with a certain chance reduces enemies’ defense against melee weapons by 40%. Does not work in Olympiad. Duration: 30 s.
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    Night Ruler:
    Increases party members’ damage from physical skills by 20%. Absorbs 10% of damage dealt as HP, excluding damage from magic skills and from basic physical attacks. Does not work in Olympiad. Duration: 30 s.
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    Magic Two-Handed Weapon Mastery [2 lvl]:
    Increases M. Spd. by 15% and M. Atk. by 15% when using a staff. Does not work in Olympiad.

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    Knight Assault: A powerful sword attack against enemies in front. Decreases Atk. Spd. by 20% and M. Spd. by 20%. Requires Sword, Two-handed Sword, Blunt. Deals additional damage in PvE. Power 3600. Not usable in Olympiad. [Enchantment Path — Power: increases power, increases chance].
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    Lightstrike: Uses holy energy to strike with a shield at 400 range, attacking enemies with Power 3000; when used on an ally, restores HP with Power 920. Cannot be used in Olympiad. [Power in PvE increased by 30%].
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    Grand Provoke: Forces enemies to attack. Not usable in Olympiad. [Skill radius reduced by 300; cooldown increased 3x].
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    Chain Strike: Pulls the target with a chain. Not usable in Olympiad. Range 400.
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    Guardian Angel: Reduces a party member’s maximum incoming damage to 500. Cannot be applied to a class that already has this skill. Requires Shield. Duration: 10 s. Not usable in Olympiad. [Enchantment: increases duration to 17 s / 2nd path: increases target Speed by +60].
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    Mental Weakness:
    When using Aggression on an enemy, with a certain chance reduces the target’s M. Def. by 13% for 10 seconds. Not usable in Olympiad.

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    Shillien Blessing: Increases party members’ PvE damage by 5%/7%/10%, P. Atk. by 15%/20%/25%, M. Atk. by 15%/20%/25%, and Atk. Spd. by 5%/7%/10%. Crit. Rate +5/10/15. Absorbs 4%/7%/10% of damage dealt as HP from normal attacks and physical skills, excluding damage from ranged attacks. Duration: 1 min. Not usable in Olympiad. [Skill is removed after learning Spirit of Shilien].
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    Grand Provoke: Forces enemies to attack. Not usable in Olympiad. [Skill radius reduced by 300; cooldown increased 3x].
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    Chain Strike: Pulls the target with a chain. Not usable in Olympiad. Range 400. [Cannot be modified like Chain Hydra; range is also 200 shorter.]
  • изображение_2025-08-04_060954853.png
    Guardian Angel: Reduces a party member’s maximum incoming damage to 500. Cannot be applied to a class that already has this skill. Requires Shield. Duration: 10 s. Not usable in Olympiad.
    [Enchantment: increases duration to 17 s / 2nd path: increases target Speed by +60].

1749290310007.png

  • 1749242349478.png
    Wave Rush: Charges the enemy together with a surge of water. Decreases target’s Atk. Spd. by 90% and M. Spd. by 90%. Duration: 1 s. Applies a positive effect to the caster that increases Speed by 10 and reduces damage taken by 10%. Requires Shield. Not usable in Olympiad.
  • 1749242364121.png
    Gigantic Wave [from Lv. 83]: Summons a huge wave that pushes enemies. Not usable in Olympiad. Range 800. Pulls up to 15 targets.
  • 1749242378967.png
    Eva's Embrace: Instantly restores 50% HP to party members. Increases resistance to debuffs by 40%, effectiveness of HP recovery magic by 30%, and Speed by 30. Reduces cooldown of magic skills by 25%. Additionally restores 3% HP every second. Not usable in Olympiad. Duration: 60 s. [The skill appears automatically after using the Forgotten Scroll and shares the same cooldown as Touch of Eva].
  • 1749242396758.png
    Eva's Blessing: Skill reworked. Now: Instantly restores 20%/30%/40% HP, increases Max HP by 15%/20%/25%, resistance to debuffs by 10%/20%/30%, effectiveness of HP recovery magic by 10%/15%/20%, damage dealt in PvE by 10%, and M. Spd. by 5%/7%/9%. Not usable in Olympiad.
  • 1749242300135.png
    Grand Provoke: Forces enemies to attack. Not usable in Olympiad. [Skill radius reduced by 300; cooldown increased 3x].
  • 1750466702398.png
    Chain Hydra
    : Pulls the target with a chain. Range: 600.
    Enchantment Path — Power: increases the number of targets to 5.
    Enchantment Path — Distance: increases range to 1050.
  • 1750466709079.png
    Echo Shield
    : Attacks enemies in front and deals additional shield damage. Can knock the target down. Power 3600. Not usable in Olympiad.
    Enchantment Path — Power: increases skill power to 5140.
  • 1750466725694.png
    Touch of Eva:
    Added an effect that increases PvE Damage and Defense by 25%.
  • изображение_2025-08-04_060954853.png
    Guardian Angel:
    Reduces a party member’s maximum incoming damage to 500. Cannot be applied to a class that already has this skill. Requires Shield. Duration: 10 s. Not usable in Olympiad. [Enchantment: increases duration to 17 s / 2nd path: increases target Speed by +60].
  • 1754879209972.png
    Mental Weakness:
    When using Aggression on an enemy, with a certain chance reduces the target’s M. Def. by 13% for 10 seconds. Not usable in Olympiad.
  • 1754879229989.png
    Mana Reaver:
    Burns the target’s MP with normal physical attacks. Requires a one-handed sword. Not usable in Olympiad.

1749290312673.png

  • 1749865514143.png
    Revenging Thorn: Pulls and paralyzes enemies around you (up to 15 targets). Not usable in Olympiad. The skill is removed if Insane Crusher is learned.
  • 1749242434669.png
    Hell Soul: Increases the power of skills with a pull effect by 40. Grants Hell Form, in which the skill Fire Clap is upgraded to Hellfire Clap.
  • 1749242446775.png
    Fire Clap: Delivers a crushing blow to nearby enemies. In PvE, can stun enemies for 5 s. Over-hit possible. Requires Sword/Two-handed Sword. Power 3400. Cannot be used in Olympiad. The skill has reduced power in PvP.
  • 1749242460712.png
    Hellfire Clap: The skill is automatically used when casting Fire Clap if the owner is under the Hell Soul effect. Delivers a crushing blow to nearby enemies. Converts part of the damage dealt into MP. Reduces enemies’ incoming healing by 15%/20%. In PvE, can stun enemies for 5 s. Over-hit possible. Requires Sword/Two-handed Sword. Power 5200. Cannot be used in Olympiad.
  • 1749242475620.png
    Avenger Fury: Now increases Atk. Spd. by 10%/15%/20% and M. Spd. by 3%/5%/7%. Duration: 30 s.
  • изображение_2025-08-04_060922660.png
    Grand Provoke: Skill radius reduced by 300; cooldown increased 3x.
  • изображение_2025-08-04_060954853.png
    Guardian Angel: Reduces a party member’s maximum incoming damage to 500. Cannot be applied to a class that already has this skill. Requires Shield. Duration: 10 s. Not usable in Olympiad. [Enchantment: increases duration to 17 s / 2nd path: increases target Speed by +60].

Призыватели.png

Общие изменения.png

  • 1749865596746.png
    Swap
    : Swaps your position with your servitor. An alternative use via "Shift" is available, in which the character moves to the servitor. Applies the Guardian Veil effect to the character. Not usable in Olympiad.
  • 1749242602759.png
    Guardian Veil: Creates a barrier that fully protects from damage. Barrier strength: 5000 HP.

1749290317379.png

  • 1749242633456.png
    Clawstrike Pact: Toggleable skill. The owner's magic attacks may trigger an additional physical strike by the servitor. Not usable in Olympiad. Internal cooldown 1 s. Trigger chance 35%.
  • 1718023812336.png
    Queen Symbiosis:
    Temporarily increases party members’ P. Atk., Accuracy, critical rate, and critical damage. Not usable in Olympiad. Further skill levels at 62 and 68.
  • 1718023815032.png
    King Fury:
    Imbues the servitor with the rage of the Cat King. Increases PvE damage by 10%, PvE Defense by 20%, Critical Rate by 100%, Speed by 10, and Atk. Spd. by 15%. Absorbs 8% of damage dealt as HP, excluding skill damage and ranged attacks. Duration 1 h. Not usable in Olympiad.
  • 1719161767477.png
    Servitor Share: Now learned at Lv. 76 instead of 68.

1749290320792.png

  • 1749242699073.png
    Shadow Pact: Toggleable skill. The owner's magic attacks may trigger an additional physical strike by the servitor. Not usable in Olympiad. Internal cooldown 1 s. Trigger chance 35%.
  • 1718023824947.png
    Shadow Prayer:
    Temporarily increases the power of physical critical attacks, the power of magic critical attacks, Atk. Spd., and M. Spd., and grants an effect that restores a percentage of damage dealt as HP; does not apply to magic and ranged attacks. Not usable in Olympiad. Further skill levels at 62 and 68.
  • 1750468116939.png
    Phantom Fury: Instills the servitor with the courage of the Dark Lord. Increases PvE damage by 10%, PvE Defense by 20%, Critical Rate by 100%, Speed by 10, P. Atk. by 15%, and critical damage by 15%. Duration 1 h.
  • изображение_2025-06-21_035904326.png
    Servitor Share: Now learned at Lv. 76 instead of 68.

1749290323518.png

  • 1749242714696.png
    Hoofbound Pact: Toggleable skill. The owner's magic attacks may trigger an additional magic strike by the servitor. Not usable in Olympiad. Internal cooldown 1 s. Chance for magic strike 75%. Magic strike power in PvP is reduced.
  • изображение_2025-06-21_035904326.png
    Servitor Share: Now learned at Lv. 76 instead of 68.
  • 1718023818727.png
    Seraphim Symbiosis:
    Temporarily increases MP recovery rate and reduces skill cooldowns for party members. Not usable in Olympiad. Further skill levels at 62 and 68.
  • 1718023821714.png
    Magnus Fury:
    Imbues the servitor with Magnus’s fury. Increases PvE damage by 10%, PvE Defense by 20%, Critical Rate by 100%, Speed by 10, M. Spd. by 15%, M. Atk. by 30%, and magic critical rate by 8%. Duration 1 h. Not usable in Olympiad.

1749290037638.png

1749290327008.png

  • 1749242862975.png
    Mystic Charge: Teleports forward. Drops target lock on you from nearby enemies within a 250 radius. Not usable in Olympiad. Range: 500.
    Enchantment Path — Power: increases jump distance by 10 per step and the target-drop radius by 5 per step.
  • 1749242878885.png
    Elemental Master: Reduces MP consumption for magic skills by 15%. Increases MP regeneration by 10. Not usable in Olympiad.
  • 1749242890405.png
    Corpse Burst: Power and Cost enchant paths merged; now increases skill power to 157 at +30.
  • 1755256503214.png
    Mass Warrior Bane
    : Now applies a 4-second debuff that prevents re-buffing of canceled effects.
  • 1749242914230.png
    Mass Mage Bane: Now applies a 4-second debuff that prevents re-buffing of canceled effects.
  • 1736223293884.png
    Death Spike:
    MP consumption is now the same as comparable nukes.

1749290330135.png

  • 1749242979889.png
    Elemental Expert: Reduces MP consumption for magic skills by 25%. Increases MP regeneration by 15. With a certain chance, restores 10% of Max MP after killing an enemy. Not usable in Olympiad.
  • 1754879345892.png
    Witchcraft:
    A mass of ancient magic that deals 108 non-elemental damage. Absorbs 40% of damage dealt as HP, excluding damage by a character in a PvP state. Cannot be used on players.

1749290332834.png

  • 1749242979889.png
    Elemental Expert: Reduces MP consumption for magic skills by 25%. Increases MP regeneration by 15. With a certain chance, restores 10% of Max MP after killing an enemy. Not usable in Olympiad.
  • 1754879350482.png
    Witchcraft:
    A mass of ancient magic that deals 108 non-elemental damage. Absorbs 40% of damage dealt as HP, excluding damage by a character in a PvP state. Cannot be used on players.

1749290337771.png

  • 1749243023289.png
    Telekinesis: Instantly lifts the enemy into the air and immobilizes them. Duration: 5 s. Not usable in Olympiad. Range: 900.
    Enchantment Path — Chance: increases success rate.
  • 1749242979889.png
    Elemental Master: Reduces MP consumption for magic skills by 15%. Increases MP regeneration by 10. Not usable in Olympiad.
  • изображение_2025-06-21_040708589.png
    Death Spike [Updated]: MP consumption is now the same as comparable nukes.
  • 1754277455513.png
    Tempest
    : Power and Cost enchant paths merged; now increases skill power to 108 at +30.
  • 1736223499740.png
    Empowering Echo
    : The Cost enchant path now reduces MP consumption to 10% at +30.

1749290200374.png

общие изменения.png

  • 1749243129122.png
    Mark of the Reaper: When an enemy dies by your hand, they cannot be resurrected for 6 seconds.
  • 1749243142902.png
    Killer's Instinct: Enemy deaths reset the cooldown of skills whose cooldown duration does not exceed 2 minutes.
  • 1749243154842.png
    Absolute: Increases party members’ Crit. Rate by 50. Reduces cooldown of physical skills by 10%. Not usable in Olympiad.
  • 1749243187905.png
    Rain of Blades: Rains blades upon nearby enemies, causing severe bleeding. Deals additional damage in PvE. Over-hit possible. Critical hit possible. Power 1826. Requires Dagger or Dual Daggers. Not usable in Olympiad. [Enchantment Path — Power increases power in PvP and PvE].
  • 1749243241027.png
    Strong Bleeding: A severe bleed that drains 88 HP each second. Reduces the effectiveness of HP recovery magic by 20%.
  • 1749243212984.png
    Phantom Blades: Attacks enemies around the character by creating phantom copies. Deals damage if 4 or more enemies are nearby. Requires Dagger or Dual Daggers. Lethal Strike possible. Over-hit possible. Power 6575. Not usable in Olympiad. Max targets = 12. [Enchantment Path — Power: increases PvP damage to 11220] [Killer's Instinct does not fully reset this skill’s cooldown; it reduces it by 3 seconds].
  • 1749243253596.png
    Trickster's Gambit: Disorients enemies around the character, drops their target and prevents selecting a new one. Increases back attack damage by 15%. Requires a dagger. Not usable in Olympiad.
  • 1749240791085.png
    Hunter`s Clarity: Reduces MP consumption by 25% for physical skills; with a certain chance restores 10% of Max MP after killing an enemy. Not usable in Olympiad.
  • 1749243283258.png
    Hide: Now, while holding Shift, the player will strafe forward as in the custom variation.
  • 1736217472449.png
    Assassination:
    Enchanting the skill now reduces MP consumption by up to 10%.
  • изображение_2025-06-21_043317336.png
    Flicker [PW]:
    Increases movement speed by 44; 20% chance to evade targeted magic skills. Not usable in Olympiad.
  • 1736217830980.png
    Ghost Run [AW]:
    Increases movement speed by 33 and resistance to Paralysis, Hold, Stun, and Sleep by 25%. Not usable in Olympiad.

система снятия.png

If the owner of the following effects leaves the party, these buffs will be removed from the party members:
  1. 1719246791851.png
    Cure
  2. 1719246807552.png
    Harmony
  3. 1719247079895.png
    Absolute Revenge
  4. 1719247197059.png
    All Symphonies (dual Dances/Songs): Critical Symphony, Concentration Symphony, Wind Symphony, Warrior Symphony, Fury Symphony, Vitality Symphony, Meditation Symphony, Siren Symphony.
  5. 1719247247701.png
    Savage Instinct
  6. 1719247404225.png
    Queen Sympiosis
  7. 1719247340444.png
    Seraphim Symbiosis
  8. 1719247328897.png
    Shadow Prayer
  9. 1719247318576.png
    Prey
  10. 1719248016979.png
    Appetite
  11. 1719248028596.png
    Magic Impulse
  12. 1719248038550.png
    Protection Instinct
  13. 1719248052148.png
    Vampiric Impulse
  14. 1719248062617.png
    Prahnah
  15. 1719248070813.png
    Flame Icon
  16. 1719248081261.png
    Touch of Eva
  17. 1719248090322.png
    Spirit of Shilien
  18. 1719248008166.png
    Guardian Angel
  19. 1719248099322.png
    Shield of Faith
  20. 1719509811367.png
    Attack Stance
  21. 1719509824552.png
    Defence Stance

limit mechanics.png

Description of the implementation using the skill example
1755881518585.png
Prahnah:
  • A member of the group uses Prahnah, along with this buff, a level 1 De-buff is applied to the entire group.
  • If the group members receive a Prahnah under the effect of a level 1 De-buff, its duration will be reduced by 2 times, and a level 2 De-buff will be applied to the entire group.
  • If the group members receive a Prahnah under the effect of a level 2 De-buff, its duration will be reduced to 0 seconds.
  • De-buff cannot be cancelled
  • The de-buff is not removed after death.
  • De-buff does not occupy a De-buff slot
  • Duration – 90 seconds

The list of skills for which mechanics works:​

  • 1755828768850.png
    Appetite of Destruction
  • 1755828805730.png
    Vampiric Impulse
  • 1755828834796.png
    Protection Instinct
  • 1755828844733.png
    Magic Impulse
  • 1755828852536.png
    Curse Empowerment
  • 1755828861057.png
    Absolute Revenge
  • 1755828871453.png
    Flame Icon
  • 1755828879396.png
    Spirit of Shilien
  • 1755828889344.png
    Touch of Eva
  • 1755828900542.png
    Shield of Faith
  • 1755828984362.png
    Prahnah
  • 1755829010742.png
    Touch of Pa'agrio
  • 1755829021039.png
    Eva's Embrace
  • 1755829148430.png
    Hyperfocus
  • 1755829160680.png
    Mystic Hymn
  • 1755829174997.png
    Arcane Fury
  • 1755829107550.png
    Night Ruler
  • 1755829135311.png
    Blood Mist
  • 1755829191914.png
    Final Justice
 
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1755258093353.png

There are no longer any restrictions on sub-classes. Any character can take any sub-class, including Warsmith and Overlord (dark elves can take light elf sub-classes and vice versa!). Tanks can take sub-classes of other tanks. The exception is the Kamael race, which can only take sub-classes of their own race.


640x360_dwarf_sub-ezgif.com-optimize.gif


The dwarf with a necro sub-class, now that's awesome!
  • Now, sub-skills work not only on the main class but also on all sub-classes. However, the restrictions from the original game are maintained. Tanks cannot have Knight Ability. Summoners cannot have Summoner Ability.
  • Sub-class skill books are now universal, meaning you can take any sub-class and learn any available sub-class skill. (For example, you can level up Sorcerer and take a sub-skill like Counter Haste).
  • NEW! Sub-class skills will remain exclusively within the framework of the Olympiad. The system for obtaining them has been greatly simplified: now every player on the 3rd Prof. will automatically receive all the necessary books for class certification. Each book is clickable and opens a skill learning window — you don't need to fly to the Ivory Tower!
 
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forum_div_sys_eng (1) (1).gif

The Divisions System is your new way to earn Epic Jewelry. Now, it’s not about the size or power of a clan—it comes down to each player’s effort and strategy.

1727028053009.png

  • Epic Jewelry is now available via the Clan Hall in exchange for Boss Essences;
  • Essences can be earned by participating in Epic Boss hunts on the day they respawn;
  • Antharas, Valakas, and Baium are now located in instance zones split into Divisions, making them isolated battle arenas.

дивизионы.png

There are three Divisions, each with its own characteristics, including player limits, the amount of essences you can earn, and different drops depending on the division:
  • Division 1 = Limit 126 players. Maximum number of essences – 20,000 (8,000 PvE / 12,000 PvP);
  • Division 2 = Limit 81 players. Maximum number of essences – 10,000 (4,000 PvE / 6,000 PvP);
  • Division 3 = Limit 45 players. There are no epics in the division. Essences, personal essences are calculated from a pool of 3,000 (1,000 PVE / 2,000 PVP).

1727028106742.png

1736307196320.png
1736307199597.png
1736307202121.png
Core, Orfen, and Queen Ant Essences (Divisions 1 and 2 only)
  • Essences are distributed based on contribution to boss damage and activity in PvP;
  • After the boss dies, all players can see the final essence distribution, ensuring transparency;
  • Essences are awarded only if the Boss is killed; if the attempt fails, no essences are granted;
  • Standard drops such as weapons, armor, and jewelry remain;
  • The maximum number of essences a single clan can receive in a Division is 90% of the total pool;
  • Divisions 1 and 2 clans can purchase tradable Epic Jewelry with essences.
  • Division 3 clans receive
    1736357415685.png
    Epic Shards, which can be exchanged for useful consumables, but not for Epic Jewelry.
With the updated system, everyone can compete for Epic Jewelry without being limited by headcount or other barriers.

персональные эссенции.png

1736307105273.png
Epic Division Essence — personal essences for Division participants.
Every division participant will now receive a personal reward for their contribution to the Epic fight. The calculation happens at the moment the Boss dies.
  • Each boss will have its own pool of personal essences; they are distributed according to the PvE damage dealt to the boss and the balance of PvP between the sides.
  • Within a clan, essences are distributed automatically depending on: the player’s class (support classes, tanks, and healers have increased coefficients), as well as Gear Score (the higher it is relative to other clan members, the more essences one can receive). DPS classes receive bonuses for PvP damage dealt.
  • Personal essences can be spent in the Divisions Shop on useful consumables. All valuable items in this shop are personal and non-tradable.

1727028134061.png

  • Essences are awarded only if the Boss is killed. If the attempt fails, no essences are granted;
  • Standard drops such as weapons, armor, and jewelry remain;
  • There is a limit on the maximum number of essences a single clan can receive in a division = 90% of the total essence pool;
  • Division instance zones last 2 hours, after which they close;
  • Big War clans cannot enter Division 2;
  • Mid War clans cannot enter Division 1;
  • Clan-hopping (re-tagging between clans) is strictly prohibited;
  • After entering a Division, all participants receive an active instance zone status that prevents them from entering other Divisions during the battle.

вход в дивизионы.png

Entry to the divisions is in different parts of the game world:
  • Division 1 — Valakas - Forge of the Gods / Baium - Cemetery / Antharas - Lair of Antharas;
  • Division 2 — Ruins of Despair;
  • Division 3 — Hunters Village.

1755881960240.png

Changes will be made on the X50 server with the opening of the X100:
  • Mid-War will be disabled from the start of the X100;
  • The chance of dropping epic jewelry in Big-War on X50 will be reduced.
 
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schedule.png

BossDay of the WeekTime (GMT +3 Time)First Date
CoreThursday20:30 (± 15 minutes)October 2
OrfenThursday21:00 (± 15 minutes)October 2
Queen AntMonday20:30 (± 15 minutes)September 29
AntharasMonday21:30 (± 15 minutes)September 29
BelethTuesday20:45 (± 15 minutes)September 30
BaiumTuesday21:30 (± 15 minutes)September 30
ValakasFriday21:30 (± 15 minutes)October 3

EventStart DateAdditional Information (GMT +3 Time)
Arena of TrialsFrom start
Clan StrongholdsSeptember 26
Night GardensOctober 10
OlympiadSeptember 29First matches; heroes from October 6; reduced rewards until October 6
InstancesFrom start
FortressesFrom start
Clan Hall AuctionOctober 523:00
First SiegesOctober 522:00
Territory WarsOctober 1222:00
Temple WarSeptember 2818:00
SOA (from launch)September 19Kokracon (roosters) — red; Bistakon (squirrels) — green; Reptilikon (swamp) — blue
SOA (from Monday)September 25Kokracon (roosters) — blue; Bistakon (squirrels) — red; Reptilikon (swamp) — green
 
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Клановая система.png

Clans are an integral part of Scryde — a place where players can unite and showcase their full combat power. On Scryde, we’ve paid special attention to the clan system and the convenience of clan management. And in our plans — to deliver even bolder and more useful ideas!


new skills for clan leader.png

New clan skills are available and can be learned for Adena starting from clan level 6.
  • 1736263394473.png
    Clan Noblesse [NEW!]: Grants clan members the “Noblesse Blessing” effect. Learning cost: 100kkk Adena.
Clan skills learned starting from clan level 7:
  • 1736263352779.png
    Clan Sprint [NEW!]: Increases clan members’ Speed by 60. Duration: 15 sec. Learning cost: 150kkk Adena.
  • 1736263363107.png
    Clan Miracle [NEW!]: Increases clan members’ P. Def. by 100%, M. Def. by 100%, and resistance to Bow/Crossbow attacks by 50%. The effect ends after delivering an attack or using an offensive skill. Duration: 20 sec. Learning cost: 75,000,000 Adena.
  • 1736263372905.png
    Clan Gate [NEW!]: Summons clan members. Consumes 10 Summoning Crystals (by the clan leader). Learning cost: 150kkk Adena.
Clan skills learned starting from clan level 8:
  • 1736263385347.png
    Clan Barrier [NEW!]: Grants clan members temporary invulnerability. Duration: 20 sec. Learning cost: 300kkk Adena.


1719063468015.png

1736504280808.png
Clan level at creation
Level 5
1755882815084.png
Clan Slots
150
1736504560058.png
Penalty for leaving a clan
4 hours
1736504569570.png
Penalty for being expelled from a clan
4 hours

1719063484142.png

Editing the clan announcement window is even more convenient! Now in the clan window you can:
  • copy and paste text;
  • insert hyperlinks to open web pages.
1718062775782.gif

Отображение счетчиков в окне командного канала.png

You can now track your parties’ performance right in the Command Channel window. Monitor:
  • each party’s number of deaths and kills;
  • each player’s number of deaths and kills;
  • overall stats for your Command Channel.
1719063930345.png

Лучевая подсветка для лидера Командного Канала.png

During mass battles, it’s now far easier to orient on the leader.
1718062840751.gif

Отслеживание онлайна участников клана.png

The .clan command lets you track clan online status and see when a particular player was last online!

1718062856971.png

Статистика за время клановой войны.png

With the .war command you can now track how many kills and deaths occurred over the entire clan war, as well as over the last 24 hours.

1718062867705.png

Блокировка чата участнику клана.png

We know how tough it can be to read clan chat after defeats — especially after losing one of the most important battles!
You can now issue a chat mute to a player for a set duration. Just right-click the nickname and select “Block chat”.

1718062879365.png
  • you cannot issue a chat block for more than 1,440 minutes;
  • you can only block players from your own clan.
1719064080064.png

Within our servers, we’ve implemented a unique feature that helps keep your in-game assets safe on your characters even if another player logs into your account.

You can activate it with the .lock command. Once enabled, any player (other than you) who logs into the account will be unable to:
  • delete items;
  • crystallize items;
  • trade items;
  • drop items on the ground;
  • enchant items and skills;
  • send mail;
  • flag the character as PK;
  • sell items.
1658276863646.png

Продвинутый лимит видимости персонажей.png

When hiding characters using the “PC/NPC Limit” option (the slider in settings or the “Alt + Up/Down Arrow” hotkeys), they will no longer disappear completely. Character models will be hidden, but their names and clan crests will remain visible, making it easy to navigate the battlefield (e.g., track where a given clan is).


Because the client no longer needs to render a huge number of characters during mass battles (most of whom are very far away and their models are not really needed), you get a massive FPS boost without losing situational awareness.

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Basic Settings​

  • Clan level 4 required for registration
  • Registration cost – 250,000 Adena
  • Sieges take place every 4 hours
  • Guard level – 72
  • No Attack Captain present

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Treasury Collection System​

Each Fortress is now closely tied to a specific in-game location. Each fortress accumulates 5% of the total Adena dropped in its location into its treasury. Once every 6 hours, the owner of the fortress can claim 10% of the total fortress treasury.

List of Fortresses and their percentage:
  • Valley Fortress - 35%
  • Western Fortress - 20%
  • Borderland Fortress - 20%
  • Southern Fortress - 15%
  • Antharas' Fortress - 10%
:e29aa0-2x: It is important to note that even if a clan loses control of a fortress, the accumulated treasury is not lost. The new clan that captures the fortress can begin withdrawing funds from the treasury, continuing the rivalry for control of the location.


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Basic Settings​

  • Siege time: 20:00 every second Sunday
  • Clan level 4 required for registration
  • “Alliance” works until the first cast (while the castle is held by NPCs)
  • Ability to learn 2nd and 3rd levels of Build Headquarters added
  • Siege weapon Summon Swoon Cannon updated
  • Castle surroundings updated: added defensive structures and barriers

NEW! To improve balance and fairness in resource distribution, the Castle Treasury system has been reworked. Now, similar to the Fortress treasury, the treasury of all cities will accumulate into a single common fund. From this fund, each castle will receive a fixed percentage:
Castle% of Total Treasury
Aden25%
Giran15%
Rune15%
Schuttgart10%
Goddard10%
Dion10%
Heine5%
Gludio5%
Oren5%

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Basic Settings​

  • Territory Wars take place every second Saturday at 20:00
  • Flags reset before the start of each TW
  • Flag limit per castle – 3
  • A unified Territory Badge system has been introduced. Now it doesn’t matter which castle you register for during TW, you will still receive unified Territory War Badges that can be exchanged for goods from any territory in a special shop.

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The Olympiad is the arena of true heroes, where skill is the key to glory. The following changes have been introduced for the Olympiad:
  • The Olympiad takes place every Friday, Saturday, and Sunday from 18:00 to 00:00 (GMT +3 Time)
  • Olympiad winners are determined every week
  • The number of available battles is 80. Tokens for wins/losses are awarded only for the first 50 battles
  • The /olympiadstat command does not require a target and shows only your character’s stats
  • After an Olympiad match ends, players no longer see the opponent’s PTS information
  • 3v3 battles (random). Battles take place every Thursday (14:00 – 22:00) and Sunday (14:00 – 18:00) (GMT +3 Time)
  • All skills (including new ones) are available in 3v3 mode
  • Class-based battles are disabled
  • Kamael can use any Hero weapon, not just ancient ones
  • Enchant limit – 6/6/6

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On our server, the dialogue interface of the NPC Grand Olympiad Manager and Monument of Heroes has been significantly improved. Specifically:
  • A modified window with the arena list has been added. It’s now much easier and more comfortable to find interesting matches in the Olympiad! The arena list window now displays the participants’ class icons as well as their Hero status (Hero nicknames are highlighted in yellow). Clanmates and friends appear at the top of the list:
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  • A modified Hero list window has been added. It now displays Olympiad statistics from the past period for each player who achieved Hero status. You can see how many points were required, how many matches were played, and the win rate of each Hero during the period.
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  • A modified ranking window for participants has been added. Now you can easily assess the competition level for each class and compare your stats with those of other players:
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  • A special timer has been added (by default located in the top right corner of the screen near the radar), notifying you of the time (you can choose: 15, 30, or 60 seconds) until you are teleported to the Olympiad / automatic events:
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  • Participant windows shown during Olympiad spectating have been modified. These windows now display the participants’ class and percentage values of their CP and HP. In addition, an annoying bug has been fixed where buffs/debuffs on participants were invisible until they rebuffed themselves.
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  • Unique and polished animations have been added for talismans. You no longer need third-party patches to change the animations of Maximum Clarity and Life Force talismans, because we’ve done it for you:
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  • Olympiad stadiums have been modernized. We removed the doors in all arenas, allowing you to target your opponent even during the preparation phase. The rotunda in the fountain arena was significantly improved, as its upper part interfered with camera movement. We also removed all statues and debris that previously caused players to get stuck while kiting opponents.

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Name:Availability:Requirements:Cooldown:
Twin Bossesfrom September 192+ characters (levels 75–82)every day at 6:30 (GMT+3)
Kamaloka 81, 83from September 192+ characters (levels 81–85)every day at 6:30 (GMT+3)
Nighttime Zakenfrom September 1936+ characters (levels 56–65)every Wed. at 6:30 (GMT+3)
Daytime Zakenfrom September 199 characters (levels 56–65)every Mon, Wed, Fri at 6:30 (GMT+3)
High Zakenfrom September 199 characters (levels 78–85)every Mon, Wed, Fri at 6:30 (GMT+3)
Standard Freyafrom September 199 characters (levels 82–85)every Wed. and Sat. at 6:30 (GMT+3)
Frintezzafrom September 199 characters (levels 80–85)every Wed. and Sat. at 6:30 (GMT+3)
Blessed Freyafrom September 199 characters (levels 82–85)every Wed. and Sat. at 6:30 (GMT+3)
Arena of TrialsOctober 19 characters (levels 82–85)every Wed. at 6:30 (GMT+3)
:e29aa0-2x: Important! Frintezza and Freya are adapted for mage farming (magic defense significantly reduced). Also, drop rates in instances are calculated immediately upon entry. This means that as soon as the group enters the instance, the boss already has a drop calculated according to the group’s averaged rates. For Freya, Blessed Freya, and Frintezza, an entry restriction of HWID + account has been introduced (you can enter no more than once per cycle), as already applied to the Arena of Trials.

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  • Queue System
    If the number of players wishing to enter an instance exceeds the number of available zones, the group is automatically placed in a queue. Players will enter the instance as soon as their turn comes;
  • Re-entry System
    10 minutes before the appearance of Antharas, Valakas, and Baium, a countdown starts and the entrance to the Lair opens. Once the boss appears, the entrance closes. When the boss’s HP reaches threshold values (75%, 50%, 25%), the entrance to the Lair opens for 60 seconds. If players fail to deal enough damage, after 20 minutes the entrance opens again for 60 seconds; however, if this coincides with the 75% threshold, the timed entrance overrides the threshold one.
  • New location for Beleth
    The entrance crystal is located on Hellbound (Ancient Temple Remnants). Entry and farming work the same way as for Antharas / Valakas. No quest required;
  • Core (Lv. 85), Orfen (Lv. 85), and Ant Queen (Lv. 85)
    Drop updated: Blessed Ring of Core and Blessed Earring of Orfen added, respawn every Sunday;
  • Tiat
    Entry simplified. You are now taken directly to the final boss. No need to go through long corridors anymore.
  • Fortress Dungeon
    Complete rework. Each stage now starts every 30 seconds (previously — 10 minutes). Raid bosses are stronger. Rewards updated.
  • Epic entry passes – no longer required
    As an experiment, we are removing the requirement of quest items to enter big-war bosses, in order to slightly reduce the entry barrier to big-war.

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100 Gold Coins = 1.5 Euro
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Item:Cost:
Agathion-Helper – Phoenix (3 days)299 Gold Coins
Agathion-Helper – Phoenix (7 days)399 Gold Coins
Agathion-Helper – Phoenix (21 days)799 Gold Coins
Top-Grade Magic Ornament Belt799 Gold Coins
Enhanced Striped Mithril Shirt +4399 Gold Coins
Striped Mithril Shirt +4149 Gold Coins

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Premium Type:Cost:
+50% for 1 day69 Gold Coins
+50% for 3 days129 Gold Coins
+50% for 7 days199 Gold Coins
+70% for 21 days399 Gold Coins
+70% for 60 days899 Gold Coins
+100% for 1 day99 Gold Coins
+100% for 21 days799 Gold Coins
+100% for 60 days1499 Gold Coins

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Duration:Cost:
1 day9 Gold Coins
3 days24 Gold Coins
7 days49 Gold Coins
21 days149 Gold Coins
60 days299 Gold Coins

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Service:Cost:
Class Change399 Gold Coins
Noble Status299 Gold Coins
Name Change199 Gold Coins
Name Color199 Gold Coins
Title Color199 Gold Coins
Gender Change199 Gold Coins
Remove Karma / PKfrom 19 Gold Coins
Level Decrease9 Gold Coins
:e29aa0-2x: Attention! Services for re-entering instances and removing instance entry limits will not be available.

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This service allows you to forget about the annoying need to type your login and password every time you launch the client. Now you can log in to the desired account in just a couple of clicks!

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No more searching and installing third-party patches to get the skill set you want displayed above your head. Now you can enable the display of any skill yourself, simply by checking the corresponding option in the game settings.
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By selecting this tab and typing something into it (without using any additional symbols), you will see a turquoise-colored message appear, which corresponds to “Looking For Group”.

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Brand-new and unique dome animations that make PvP navigation even more comfortable — no need to install third-party patches anymore!


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Markers can be set on almost any object in the game that can be targeted: your own character, other players, monsters, NPCs, pets, and summons. And in one of the latest updates, we added additional markers “1”, “2”, “3” and “4”.

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1. Create a buff scheme or use a ready-made one and save it.
2. Click on the arrow to receive a special code (it is automatically copied to the clipboard and also displayed in the system chat). You can then enter this code on another character to transfer the buff scheme.
3. Log in to the character you want to transfer the buff scheme to, paste the copied code into the input field, click “Load,” and enter a name for the new buff set. A detailed instruction with screenshots can be found at this link.

:e29aa0-2x: Important! You can save buff scheme codes in a notepad and use them later. Buff sets can also be transferred between servers — for example, a code from x50 buffs can be used on the new x100 or x1000.
 
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Кот Орион и Подарки.png

Orion the Cat your loyal assistant on Telegram! Orion is a reliable companion in the world of Scryde. Here’s what he can do right now:
  • Share the most important information and updates – no spam, only useful info;
  • Quickly find technical support no more struggling to contact support agents;
  • Introduce exciting quests solve in-game riddles and earn valuable rewards;
  • Give out promo codes for bonuses – get your promo code for the launch of Scryde X100 right now
gift_orion.png
 
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Together, we will make Scryde even better! With the new referral program for streamers and content creators on Scryde, you can:
  • Invite your viewers and subscribers to join our community;
  • Receive valuable bonuses for every player you bring in;
  • Share rewards with your referrals.
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All participants in the referral program are eligible for rewards, which are listed in the table below:
Trigger (for the referral)Referral's RewardReward for the referral link owner per referral
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Create a character and enter the game
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Premium Buff Certificate (7 days);
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Rune of Generosity (5 pcs.);
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Love Potion (5 pcs.)
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Gold Coin (2 pcs.)
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Achieve Nobless
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Glory Certificate (10 pcs.);
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Gold Coin (15 pcs.);
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Blue Talisman - Divine Protection (2 pcs);
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Red Talisman of Maximum Clarity (2 pcs.)
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Gold Coin (15 pcs.)
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Achieve Level 85
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Rune of Generosity (5 pcs.);
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Sapphire (5 pcs.)
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Gold Coin (5 pcs.)
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Level up sub-class to 85
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Gold Coin (15 pcs);
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Glory Certificate (15 pcs.)
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Gold Coin (5 pcs.)
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Participate in 10 auto-events
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Elemental Crystal Coupon (5 pcs.);
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Sapphire (5 pcs.)
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Gold Coin (5 pcs.)
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Participate in 3 castle or fortress sieges
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Glory Certificate (10 pcs.);
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Giant's Codex 10 (pcs.)
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Gold Coin (5 pcs.)
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Participate in 20 Olympiad battles
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Gold Coin (30 pcs.);
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Olympiad Tokens (1000 pcs.);
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Giant Codex's - Mastery (5 pcs.)
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Gold Coin (10 pcs.)
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Kill Freya or Frintezza
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Ancient Scroll of Enchant Weapon - Mid (1 pcs.);
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Ancient Scroll of Enchant Armor S - Mid (2 pcs.)
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Gold Coin (15 pcs)
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Learn full talent tree
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Ancient Scroll of Enchant Weapon - Top (1 pcs.);
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Ancient Scroll of Enchant Armor S - Top (2 pcs.)
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Gold Coin (10 pcs.)
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Kill any Arena of Trials boss
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Scroll: Olf's T-shirt Enchant Scroll of Destruction (1 pcs.);
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Sapphire (10 pcs.);
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Top-Grade Life Stone - Level 86 (Event) (5 pcs.)
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Gold Coin (30 pcs.)
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Kill Blessed Freya
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Platinum Ticket (1 pcs.);
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PVP Insertion Coupon (S84-Grade) (1 pcs.);

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Gold Coin (50 pcs.)
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Gold Coin (50 pcs.)
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Kill Chaotic Frintezza
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Eternity Box (1 pcs.);
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Gold Coin (100 pcs.);
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Precious Gem - Jade (Level 3)
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Gold Coin (100 pcs.)
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Rewards can be claimed from NPC Gredea. Note that rewards can only be obtained once per stage on any character within the referral account.

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NPC Gredea - Referral Manager

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Become a part of our referral program! To get your referral link and start inviting your viewers and followers, you need to:
  • Be a streamer or content creator;
  • Play on the Scryde project;
  • Fill out a short form in Discord via this link.
knopka_ref_prog copy.png
 
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Trovo Chest's & Trovo Coins.png

Now, the time you spend watching our partners’ streams on Trovo will bring you real in-game benefits.
Simply watch your favorite streamer → collect mana → cast the Scryde spell (cost — 600 Mana) → receive a Trovo Chest in-game!

To get the chest on the correct character after casting the spell, just type the command !nick in the stream chat. For example: !nick Pandashake x100.

After that, a Trovo Chest will be delivered to your character’s in-game mail. From the chest, you can receive with a certain chance:
100 / 150 / 200 / 500 / 1000 / 5000 Trovo Coins.
You can open a Trovo Chest once per day.

What to do with the coins?
You can spend your coins at the NPC Trovos in any town on every server!
ItemPrice in Trovo Coins
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Certificate of Glory (5 pcs.)
150
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Top-Grade Life Stone 80 lvl (3 pcs.) Event
150
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Pack of Generosity Runes (3 pcs.)
250
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Elemental Crystal Coupon
250
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Top-Grade Life Stone 86 (Event)
500
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Premium Rates Certificate 100% (12 hours)
750
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Ring of Queen Ant +6 (3 days)
1000
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Earring of Zaken +6 (3 days)
1000
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Costume Coupon
3000
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Soul Crystal Insertion Coupon
5000
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PvP Insertion Coupon (S84-Grade)
6000
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Elite Mount Coupon
8000
trovoo.png
Streamers who join our referral program get the opportunity to create the Scryde spell, which increases the channel’s level with every cast. This leads to higher viewer activity and a direct boost in your channel’s growth and recognition.

The more active your channel is, the more often it is recommended by the platform itself — which means more viewers, subscribers, and visibility!
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