- Сообщения
- 224
- Лайки
- 103
Го темку и сюда свои репорты скидывайте, пусть техподдержка смотрит и разбирается. Стало только хуже. В игре 3 минуты, делаешь пару тп и привет.
2025.4.16 19:48:58
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i5-13400F @ 2496 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4070 (6636)
PosCode : LS8(273) 91304:181387:-3127 16/0 [648]
m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at .\D3DShader.cpp:376 with error D3DERR_INVALIDCALL
History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetVertexShader <- FD3DRenderInterface:
rawPrimitive <- UDecoration::Render <- DecoRendering <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2025.4.16 19:48:58
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i5-13400F @ 2496 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4070 (6636)
PosCode : LS8(273) 91304:181387:-3127 16/0 [648]
m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at .\D3DShader.cpp:376 with error D3DERR_INVALIDCALL
History: FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <- GetVertexShader <- FD3DRenderInterface:

