Bonuses Scryde X2: Chapter III. Plague Springs...

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The third chapter - the third profession. Castles will be waiting for their new owners - just don't forget to bring your S-Grade equipment!
The duration of the 3rd chapter will be 21+ days. The chapter will begin on August 12 at around 14:00.
Rates of the third chapter.png

  • Levels 1-57: x5
  • Levels 58-63: x3
  • Levels 64-67: x2
  • Levels 68-75: x1
  • Level 76-77: x0.5
  • Levels 78-79: x0.1
  • Level 80: x0.01
  • Levels 81-85: x0.001
:e29aa0-2x: There are no level restrictions; character leveling doesn’t stop but only slows down after reaching certain levels. For example, starting from level 76, the rates will be x0.5 instead of x1.
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chapter3.png

Equipment RestrictionS-Grade (Regular, Dynasty, Icarus (from bosses))
AttributeStone-to-crystal exchange disabled
Third ProfessionFull quest
Sub-ClassFull quest
NoblesseFull quest
Castle SiegesFirst castle sieges will take place on 18.08
Fortress SiegesRegistration fee: 250,000 Adena
 
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mainloc.png

Current Locations:
  • Mithrill Mines, Stakato Nest, Crypt of Disgrace, Giant Cave (returned to HF chronicles), Den of Evil, Primeval Isle, Pavel Ruins (returned to HF chronicles), Forge of God's, Pagan Temple, Isle of Prayer, Chromatic Highlands, Hellbound (immediately level 11), Steel Citadel.
Changes in Locations:
  • Isle of Prayer / Chromatic Highlands: Drop improved to Dynasty, magical defense reduced to default values.
  • Pagan Temple: Drop improved to S-grade, magical defense reduced to default values.
  • HB Entrance / Megaliths / Dunes: Drop improved to S-grade.
  • HB Battared Lands: Drop improved to Dynasty, magical defense reduced to default values.
  • Hellbound Entrance: Magical defense of all creatures reduced by 2.5 times.
  • Hellbound Dunes: Magical defense of all creatures reduced by 2 times.
  • Hellbound Battared Lands:Magical defense reduced to default values.
  • Stakato Nest: Magical defense of all creatures reduced to default values.
  • Giant Cave (HF): Added 30% resistance to arrows for all creatures.
  • Unavailable Locations of Chapter 3: Lair of Antharas (HF), Dragon Valley (HF), Beast Farm, Sel Mahum Base, Plains of Lidardmans, Monastery of Silence, Field of Silence, Field of Whispers, Gracia, Tully, Tower of Infinitum.
  • Hellbound: Increased spawns of Celtus (4 additional spawns at the lower spot with Chimeras, 3 additional spawns at the upper spot. Respawn time is 15 minutes). The amount of Life Force dropped by Chimeras using the Magic Bottle has been increased fourfold.
  • Location Tantar: No longer available, boss Truth - not available. Depending on the load of the server's default locations, Tantar may be returned with relevant drops for Chapter 3.
  • Mithrill Mines, Den of Evil:Respawn of all creatures reduced by 3 times.
  • Primeval Isle: Location has been revamped; now monsters respawn according to the Gracia Final version (On the outer part of the island, creatures are now grouped). The aggro radius of creatures has been increased from 4000 to 6500.
 
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Attribute System (1).png

12.08 - 18.08No stone drops from monsters and no possibility to upgrade armor and weapons
19.08 - 25.08Attribute limit 70 / 35
from 26.08 - end of Chapter IIIAttribute limit 150 / 60
 
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Changes in Epic Bosses (1).png

  • The level of Ant Queen, Core, and Orfen has been increased to 78, along with an increase in their stats and drop rates.
  • Baium (78) is now accessible with an active re-entry system. Respawn occurs every Tuesday at 20:30 ± 30 minutes, with the first respawn on August 20.
  • The respawn of Ant Queen and Baphomet has been rescheduled from Monday, August 12, to Tuesday, August 13.
 
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Olympiad of the third chapter.png

The Olympiad will be available from level 62.
Starting August 19, players will receive 250 and 50 Olympiad Tokens, respectively. For 3x3 battles, the rewards are 1000 and 200 Olympiad Tokens.The reward for hero will be an additional 25,000 OT, the reward for 2nd place will be 10,000 OT, and the 3rd place will be 5,000 OT. And an additional reward:
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    +2,500 Olympiad Tokens for 1-99 points
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    +5,000 Olympiad Tokens for 100-299 points
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    +10,000 Olympiad Tokens for 300+ points
Olympiad Shop (2).png

In the Olympiad store, you can purchase:
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    Olympiad Jewelry
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    S-Grade Jewelry
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    S-Grade Equipment
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    Enchantments and other useful items
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  • For completing Olympiad quests, players will receive Top Grade chests with increased rewards and a chance to obtain 21-day Olympiad Jewelry and Giant Codexes.
  • S-Grade Hero weapons will be available starting August 19.
 
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Promo code with gifts (1).png

We have prepared the promo code CHAPTER3 for all players, which will be valid from July 29th to August 12th inclusive! Inside:
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    Vitality Replenishing Potion (1 pc.);
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    Sapphire (5 pcs.);
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    Greater Healing Potion (100 pcs.).
How to activate the promo code ?
  • Log in to your Personal Account and select the character that is in-game;
  • Click the Promo Code button in the left menu;
  • Enter the promo code. The items will arrive within 10 minutes.
Activate the promo codes (3).png

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All new characters will be given the following items upon creation:
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    Vitality Maintaining Potion (3 pcs.)
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    Vitality Replenishing Potion (1 pc.)
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    Cocktail Pack (5 pcs.)
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    Soulshot No-Grade - Private (6000 pcs.)
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    Spiritshot No-Grade - Private (3000 pcs.)
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    Greater Healing Potion (50 pcs.)
 
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Main instances (2).png

Name:​
Requirements:​
Cooldown:​
Group Kamaloka (lvl 73)2+ characters (68-78 levels)every day at 6:30 (GMT+3)
Labyrinth of the Abyss (78, 81 lvl..)2+ characters (74 levels)every mon. and Fri. at 6:30 (GMT +3)
Pailaka: Insured Dragon(73-77 lvl)1 character (73 levels)only one time for character
Twins2+ characters (72-82 levels)every day at 06:30 (GMT+3)
 
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fortress sieges.png

With the introduction of Chapter III, fortress sieges will become available.
  • Guard level: 70+
  • Registration: every 4 hours

Fort Treasury System [NEW]

In the new fort treasury system, the tax from locations is no longer tied to specific forts. Instead, all listed territories contribute to the server's common treasury, from which each fort receives its percentage.

List of Territories:

In the listed territories, players receive 95% of the Adena dropped, while 5% goes to the common treasury and is distributed among all forts. The territories are: Plains of Lizardmen, Antharas Lair, Cruma Tower, Giant Cave, Valley of Saints, Swamp of Screams, Stakato Nest, Primeval Isle, Ancient Battleground, Forge of the God, Monastery of Silence, Dragon Valley, Frozen Labyrinth.

Key Features:

  • All listed locations contribute to the server's common treasury in Adena.
  • Each fort leader receives a certain percentage from this common treasury.

Changes:

  1. Dialogue with NPC Foreman:
    • In the dialogue with NPC Foreman in each fort, an option for Treasury - Territory Information has been added.
    • The tax system tied to individual locations has been replaced. Now, each fort accumulates a certain percentage of the total Adena obtained from all specified territories.
  2. Territory Contribution to the Treasury:
    • Each territory contributes 5% of the Adena earned to the common fort treasury.
    • Territories are no longer tied to specific forts, ensuring equal opportunities for all forts.

List of Forts and Their Percentages:

  • Valley Fortress: 10%
  • Antharas' Fortress: 8%
  • Borderland Fortress: 8%
  • Bayou Fortress: 7%
  • Hunter's Fortress: 7%
  • Swamp Fortress: 6.5%
  • Floran Fortress: 6.5%
  • Cloud Fortress: 6%
  • Southern Fortress: 6%
  • Western Fortress: 6%
  • Tanor Fortress: 6%
  • Monastic Fortress: 4%
  • Ivory Fortress: 4%
  • Demon Fortress: 3%
  • Dragonspine Fortress: 3%
  • Hive Fortress: 2%
  • Archaic Fortress: 2%
  • Aaru Fortress: 1.5%
  • White Fortress: 1.5%
  • Shanty Fortress: 1%
  • Narsell Fortress: 1%

Collection Mechanism:

  • Based on the list of forts and their percentages, the treasury is replenished accordingly.
  • Each fort can withdraw 10% of the total amount once every 6 hours, retaining the previous treasury collection mechanism.
  • In case a clan loses a fortress, the accumulated treasury does not disappear. The new clan that captures the fortress will be able to start withdrawing funds from the treasury, continuing the competition for control over the location.
:e280bc-2x: IMPORTANT: IT IS FORBIDDEN TO CAPTURE FORTS WITH TWIN CLANS. IF THIS RULE IS VIOLATED, THE MAIN CLAN WILL BE PENALIZED WITH 10,000 CLAN REPUTATION, AND THE FORT WILL BE RETURNED TO THE NPC.

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  • Siege times: 20:00 every 2nd Sunday, the first siege – August 18
  • Registration requires Clan Level 5
  • "Alliance" works until the first cast (while the castle is held by NPC)
  • Added the ability to study 2nd and 3rd level Build Headquarters
  • Updated siege weapon Summon Swoon Cannon
  • Updated locations near castles: added defensive structures and barriers

terr.png

  • TW takes place every second Saturday at 20:00, the first TW – August 25
  • Flag reset occurs before each TW
  • Flag limit for one castle – 3 pcs.
  • A unified Territory Badge system has been introduced. Now it doesn’t matter which castle you register for TW, you will still receive unified Territory War Badges, which you can use to purchase goods from any territory in a special shop
 
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Additional information (3).png

  • The Silver Shop has been updated: S-Grade enchantment scrolls have been added;
  • New Rin quests are available for players level 70+;
  • CP Large Potions are now given as online rewards, and they can also be purchased with Ancient Adena;
  • The ranking system has been reverted to its previous state, where all accumulated character EXP is taken into account;
  • Magisterium drop settings have been changed: Levels 1-65 – no drop; Levels 66-85 – 7 per day;
  • Gemstone A-S have been added to the Magisterium shop;
  • For the quests on dino-equipment recipes ("Take Advantage of the Crisis!", "Rise and Fall of the Elroki Tribe", "Expulsion of Evil Spirits"), you can now obtain key materials for Dynasty equipment in exchange for quest items;
  • Price for enchant scrolls of B/A Grade for quest on Cube Fragment changed.
 
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I think the design of server is so that necros are worst mage class for solo players, when it is supposed to be best. Reasons:

1) Premium pet: Its so important to have 25% CD reduction on mages, every other mage can get the pet. Necro on the other side has to choose between pet or his summon because Transfer pain is not working on pet.

2) Why mana cost for Death spike was increased? It was a edge necro had over other that his nuke cost less. Now that is gone. Yes necro got some "AOE" skill, but with half power with 5 sec CD? Honestly it was better as it was previously, you kill 1 monster and explode with full power of skill instead of having its power halved. When other mages have 3 aoe Nukes, no one wants necro for aoe farm, as they prefer 1 mage with 3 aoe skills compared to 1 mage who gives 1 mass gloom, which is just 15% m.def reduction and half-assed aoe nuke. F#ck even Gladiator with AOE stun is much better in party than necro.

3) Every single buffer is better than necro at farm, like how can their nuke be so broken? It has same power as mage nuke and cast time is 2 times faster? I can never outhit any buffer on any spot to farm solo monsters. And it seems their mana cost is lower? Because they seem to never run out of mana?

4) Mana regen buff < simply is broken, If death spike mana increase made necro less able to compete against other mages, this one outright cancels Body to Mind , because its better to simply have this mana regen buff.

So I can't farm solo well because of competition with Buffers with broken nuke, AOE parties don't want necro, Catacombs are x4 M.def , whereas necropolis is normal, so Fighters farm both , but If I want to farm AA then I need to go to necropolis which is full of buffers, archers, tyrants and summoners. Why not make p.def in Necropolis x4 also so it will be mage location?

Is there any plans to change something?
 
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