Помогите пожалуйста,после апа 2го лвла нажал на тп в камаэль и критануло,теперь после каждого входа в игру критует...
Выдает вот эту ошибку.
2023.4.7 23:53:16
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz @ 3608 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 1050 Ti (3129)
PosCode : LS8(273) -119500:49204:10 4/0 [523]
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 186]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh ScrydeBranchNPC3.K_guard_Master_F1_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Выдает вот эту ошибку.
2023.4.7 23:53:16
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz @ 3608 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 1050 Ti (3129)
PosCode : LS8(273) -119500:49204:10 4/0 [523]
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 186]
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Mesh ScrydeBranchNPC3.K_guard_Master_F1_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop