Критует на персонаже х50 ЖанПьер как только навожу курсор на шлем который в инветаре лежит, преустановил клиент все равно непомогает
2016.2.11 10:44:21
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i3-3229Y CPU @ 1.40GHz @ 1398 MHz 1023MB RAM
Video : Intel(R) HD Graphics 4000 (506)
PosCode : LS1(152) -13992:122184:-2993 4/1 [610]
ToolTip Transient.ToolTip0 (Function Interface.ToolTip.ReturnTooltip_NTT_ITEM:1ACD) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2960, param:SourceType=1 TooltipType=Inventory IconName=icon.armor_leather_helmet_i00 Description=QE;8AB=K9 DragSrcReserved=0 ItemType=1 ItemSubType=1 ServerID=276887148 ClassID=42 Level=0 ItemNum=1 Price=0 SlotBitType=64 Weight=660 MaterialType=19 WeaponType=0 Reserved=-1 Reserved64=0 Enchanted=0 Blessed=0 ConsumeType=0 Equipped=0 Count=0 Selected=0 Durability=-1 CrystalType=0 RandomDamage=0 Critical=0 HitModify=0 AttackSpeed=0 MpConsume=0 ArmorType=0 AvoidModify=0 Damaged=0 PhysicalDamage=0 MagicalDamage=0 PhysicalDefense=16 MagicalDefense=0 ShieldDefense=0 ShieldDefenseRate=0 Arrow=0 Recipe=0 MpBonus=0 SoulshotCount=0 SpiritshotCount=0 DefaultPrice=0 PopMsgNum=0 BodyPart=0 RefineryOp1=0 RefineryOp2=0 CurrentDurability=-1 CurrentPeriod=-1 enchantOption1=0 enchantOption2=0 enchantOption3=0 Lock=0 AllItemCount=0 ReuseDelayShareGroupID=-1 ShowCount=0 Disabled=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 relatedQuestCnt=0 IsBRPremium=0 BR_CurrentEnergy=0 BR_MaxEnergy=0 <- NCTooltipManager::MakeTooltipInfo <- NCItemWnd::OnPostPaint <- NCVirtualWndMain::PostDrawChildWindow <- WM_PAINT <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2016.2.11 10:44:21
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Intel(R) Core(TM) i3-3229Y CPU @ 1.40GHz @ 1398 MHz 1023MB RAM
Video : Intel(R) HD Graphics 4000 (506)
PosCode : LS1(152) -13992:122184:-2993 4/1 [610]
ToolTip Transient.ToolTip0 (Function Interface.ToolTip.ReturnTooltip_NTT_ITEM:1ACD) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2960, param:SourceType=1 TooltipType=Inventory IconName=icon.armor_leather_helmet_i00 Description=QE;8AB=K9 DragSrcReserved=0 ItemType=1 ItemSubType=1 ServerID=276887148 ClassID=42 Level=0 ItemNum=1 Price=0 SlotBitType=64 Weight=660 MaterialType=19 WeaponType=0 Reserved=-1 Reserved64=0 Enchanted=0 Blessed=0 ConsumeType=0 Equipped=0 Count=0 Selected=0 Durability=-1 CrystalType=0 RandomDamage=0 Critical=0 HitModify=0 AttackSpeed=0 MpConsume=0 ArmorType=0 AvoidModify=0 Damaged=0 PhysicalDamage=0 MagicalDamage=0 PhysicalDefense=16 MagicalDefense=0 ShieldDefense=0 ShieldDefenseRate=0 Arrow=0 Recipe=0 MpBonus=0 SoulshotCount=0 SpiritshotCount=0 DefaultPrice=0 PopMsgNum=0 BodyPart=0 RefineryOp1=0 RefineryOp2=0 CurrentDurability=-1 CurrentPeriod=-1 enchantOption1=0 enchantOption2=0 enchantOption3=0 Lock=0 AllItemCount=0 ReuseDelayShareGroupID=-1 ShowCount=0 Disabled=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 relatedQuestCnt=0 IsBRPremium=0 BR_CurrentEnergy=0 BR_MaxEnergy=0 <- NCTooltipManager::MakeTooltipInfo <- NCItemWnd::OnPostPaint <- NCVirtualWndMain::PostDrawChildWindow <- WM_PAINT <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop