Dwarf topic in olympiad (Running problem)

ryo

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Anyone in olympiad can outrun a dwarf. There is no counterplay to 90% of classes, it's the most uncompetitive class in the game, it is fine in fields because they have "Forge Rush" and other skills to catch up.

But they are completely useless in olympiad, they need to have a way of catching up to compete, like an archer can shoot an arrow and run and that is fine because he's an archer, but when a dagger, tyr, glad or someone of a more melee class has range skills and are faster than you it's impossible to win if they just run from you, I mean shit even a warlord has range skills:D

My point is that getting outrun and outranged by basically all melee classes as a melee class yourself is unbalanced, adding the forge rush skill to olympiad would fix this issue or make them have ranged skills aswell just like the other melee classes, and you already have made these skills - Coin toss / Broken Match.

And if you're thinking about counter-replying to me that dwarfs have a lot of stuns, well you need to catch up to them to stun someone and even then almost all sets in the game have stun resists +%, for example I have 105% stun resist and 35% stun attack, one obviously outweighs the other and you miss way more stuns then you land (if you can catch them in the first place :f09fa4a1-2x:).

So can we please balance dwarfs catching up in the olympiad considering it's the most played class in the game.:f09fa494-2x:
 
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